GTang Posted November 6, 2008 Share Posted November 6, 2008 Finally. An Immolator that can take a pintle-mounted storm bolter. Hello blessed ammo. Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1761824 Share on other sites More sharing options...
BattleCaptain Posted November 6, 2008 Share Posted November 6, 2008 I;m probably missing something here, but the Inquisitorial chimera has two special rules I don't know where to look for. Special Rule 1) Armoured Firebase; Special Rule 2) Mobile Command Vehicle. Where can I find the rules for those? Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1761840 Share on other sites More sharing options...
high marshall jordan Posted November 6, 2008 Share Posted November 6, 2008 I;m probably missing something here, but the Inquisitorial chimera has two special rules I don't know where to look for. Special Rule 1) Armoured Firebase; Special Rule 2) Mobile Command Vehicle. Where can I find the rules for those? huh didn't notice that, well it says nothing in the IA2 book about any of those two. Im thinking they may be a typo but I'm not entirely sure and I would also like to know as well. Â I also got a few questions as well with the repressors, the fire points say that their passengers may fire their "basic" weapons so does that mean a ret squad fire their heavy bolters out of them? and how many can shoot out of the fire points? for example a SOB squad is shooting at an enemy to the left so is it 3 sistas and another from the top hatch or 6 and another from the top hatch? Â questions aside YEAH :wallbash: drop poding dreads and cheaper repressors Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1761874 Share on other sites More sharing options...
the jeske Posted November 6, 2008 Share Posted November 6, 2008 You can use Imperial Armour material (including this FAQ) with your opponent's permission. Most people who actually know anything about anything would let you, as many IA stuff is actually considered more balanced than default GW stuff. You'll probably also want to buy the IA2 rulebook.   that kind of a depends , if I were to use the IA rules for nids [nids with mass pts in normal games with price pts from apo , hey its in the rules. ] people would hate me . which stuff + in most cases people willl want you to show the actuall book . Its totally unofficial , but UK is different here . People use tons of FW models there . Generally it looks like this the further away you are from GW shops and UK , the chance of people saying no to FW stuff is greater .  for me its meh . its not tournament legal , so not legal for me and people who play here . If I wanted to get cheaper rhinos or land raider variants , I could ask someone too [what kind of a is lol , because with FW stuff I still have to ask]. Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1761887 Share on other sites More sharing options...
Marid Posted November 6, 2008 Share Posted November 6, 2008 Presumably that would be for a PM Storm Bolter. Unless they specifically say that Psycannon Bolts can be used for Hurricane Bolters (or just bolters on a vehicle) then I wouldn't count on it. C:DH p 19 under the heading Daemonhunters Vehicle Upgrades- Psycannon Bolts says  .......~A storm bolter or heavy bolter (twin-linked or otherwise) with this upgrade counts as AP4 and ignores invulnerable saves; only normal armour saves may be taken.  Good to go :tu:  That's the problem. The vehicle Psycannon Bolts entry specifically says "storm bolter or heavy bolter." It does not say "Storm bolter, bolter, combi-bolter, or bolt pistol" like the wargear entry says. Hence, nothing has changed.  There is an option now to take Blessed for GK LRs, which is nice.  For some reason, they list the LRC as having TWO twin-linked assault cannons. I guess one takes the place of the missing multi-melta?  I also noticed that in addition to the lack of a ML option, the GK Dreadnought entry says you can replace its main weapon with an incinerator, not its storm bolter.  I think these rules are a bit fiddly if you ask me. Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1761902 Share on other sites More sharing options...
JaqTaar Posted November 6, 2008 Share Posted November 6, 2008 I;m probably missing something here, but the Inquisitorial chimera has two special rules I don't know where to look for. Special Rule 1) Armoured Firebase; Special Rule 2) Mobile Command Vehicle. Where can I find the rules for those? Maybe in the upcoming IG Codex. Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1761909 Share on other sites More sharing options...
Melissia Posted November 6, 2008 Share Posted November 6, 2008 Try Imperial Armor 2. Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1761942 Share on other sites More sharing options...
boreas Posted November 6, 2008 Share Posted November 6, 2008 Try Imperial Armor 2. Â I don't see them there... I wouldn't be suprised if they were new rules. Rumor has it that some IG tanks will be able to move and fire all weapons (Armoured Firebase?). Â Phil Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1762182 Share on other sites More sharing options...
BattleCaptain Posted November 6, 2008 Share Posted November 6, 2008 I don't see them there... I wouldn't be suprised if they were new rules. Rumor has it that some IG tanks will be able to move and fire all weapons (Armoured Firebase?). Phil  I really hope that rumor comes true. :cuss Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1762258 Share on other sites More sharing options...
benmothershaw Posted November 6, 2008 Share Posted November 6, 2008 Thats making me seriously consiider Chimeras. Imo they were over-priced at xxpts + weapons Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1762501 Share on other sites More sharing options...
Toogeloo Posted November 6, 2008 Share Posted November 6, 2008 I think it was kinda cool to see cheaper Rhinos and Repressors, but I am disappointed that the cost for Exorcists and Immolators didn't change and are now more expensive (with upgrades). I figured at the very least the Immolator would drop down to 50 points to match the Razorback price. I don't know how my game group responds to Forge World rules, so I will likely stick with Games Workshop until the new Codex comes out. Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1762531 Share on other sites More sharing options...
Melissia Posted November 6, 2008 Share Posted November 6, 2008 The Immolators and Exorcists are the same price as in the codex, only they have smoke launchers and searchlights for free and the immolator has access to a pintle mounted storm bolter. Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1762540 Share on other sites More sharing options...
Inquisitor Fox Posted November 6, 2008 Author Share Posted November 6, 2008 I figured at the very least the Immolator would drop down to 50 points to match the Razorback price. It was pointed out in the post I put in the News folder that the Immolator base cost matches the cost of Razorbacks equipped with twin-linked heavy flamers, only the Immolator can move 12 and still fire. So it's actually comporable as it is. Remember the base cost of the Razorback is with twin heavy bolters, not the other weapons :) Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1762572 Share on other sites More sharing options...
Melissia Posted November 6, 2008 Share Posted November 6, 2008 I figured at the very least the Immolator would drop down to 50 points to match the Razorback price. It was pointed out in the post I put in the News folder that the Immolator base cost matches the cost of Razorbacks equipped with twin-linked heavy flamers, only the Immolator can move 12 and still fire. So it's actually comporable as it is. Remember the base cost of the Razorback is with twin heavy bolters, not the other weapons :) As I said in that thread, that is ONLY if it is equipped with the heavy flamer. Equipped with, say, the multimelta, it is more costly than a razorback with lascannons. Except the Lascannons are more useful. And with heavy bolters, it is 70 points... or five points less than a razorback with a lascannon and twin-linked plasma guns. Rediculously more expensive than it should be. Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1762595 Share on other sites More sharing options...
Toogeloo Posted November 6, 2008 Share Posted November 6, 2008 I take it the Deathstorm Drop Pod kills the squad it was transporting as well? Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1762632 Share on other sites More sharing options...
Inquisitor Fox Posted November 6, 2008 Author Share Posted November 6, 2008 The Deathstorm Drop Pod is a Heavy Support choice, and isn't a transport vehicle. Thus it cannot transport a squad, so you're better off dropping it into the center of the enemy forces and deploying your other drop pods more than 12" away and outside of the bubble of doom. Â Stats aren't listed for the Deathwind Missile Launcher upgrade for a standard drop pod in the IA2 update FAQ, and I don't own the book myself yet :devil: Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1762643 Share on other sites More sharing options...
WAR Posted November 7, 2008 Share Posted November 7, 2008 I also got a few questions as well with the repressors, the fire points say that their passengers may fire their "basic" weapons so does that mean a ret squad fire their heavy bolters out of them? and how many can shoot out of the fire points? for example a SOB squad is shooting at an enemy to the left so is it 3 sistas and another from the top hatch or 6 and another from the top hatch? Â Only basic bolters (no combi bolters), Inq Hellguns, and shotguns. 6 models may fire from the slits (so yes 12 bolter shots possible), 1 from the top (special or heavyor basic). All model being transported fire at the same target so for example 6 bolters (slits) and 1 bolter (top) = 7 to 14 shots pending range plus the repressor's weapons for sisters Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1763225 Share on other sites More sharing options...
boreas Posted November 7, 2008 Share Posted November 7, 2008 Forget about the other options for the Immo. Just take the flamers. No reason to go otherwise anyways. The MM is a bit more expensive than TLLC razoback and a little bit less usefull. The TLHB is just not good... Anyways, you don't want a "firebase" transport that shoots from afar. Just do what sistes do best: roll up to the enemy, disembark sisters, flame/melta/bolter at stuff in range... In that configuration, the immolator is a lot better than le razorbacks , in the other, a little to a lot worse. That's part of the high-lows of a balanced force. Â BTW, has anyone written a "thank you" note to FW? I did! Â Phil Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1763546 Share on other sites More sharing options...
Gentlemanloser Posted November 7, 2008 Share Posted November 7, 2008 Had a quick scan, initially dismissed this, no new units for us. :blink: Â But I've just noticed the the Grey Knight Dreadnought (while weapon loads have changed slightly) can now take a Drop Pod as a transport! Â Not only that, but the Drop Pod entry (the only one we can use...) lists Drop Pod Assault! Â Go Go first turn Dreadnoughts in Drop Pods, with Locator Beacons to DS out GKT off of! Â WooT! Â UBER WOOT! Â Edit: Too eager to not the options section. Uber WooT again, here comes my DSing GKT again! Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1763592 Share on other sites More sharing options...
Toogeloo Posted November 7, 2008 Share Posted November 7, 2008 Had a look on another forum and the consensus is that though Forgeworld Models are generally ok, you still need your opponent's permission to field anything from them and many tournaments dont allow them at all. On top of that, some vehicle rules (like the Deathstorm Drop Pod and Repressor) are ridiculous in their current form given their points cost and you will garner some hatred if you play those items. Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1763724 Share on other sites More sharing options...
Gentlemanloser Posted November 7, 2008 Share Posted November 7, 2008 Opponents permission, sure. ;) But allowing the IA books is a little easier to get friendly games to allow, then say giving your GK the new updated SM wargear. ;) Â First Turn Locator Beacons for my GKT to DS off of! Â :) Â (Guys I play with already allow the IA books and FW stuff to be used. ;) ) Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1763963 Share on other sites More sharing options...
Inquisitor Fox Posted November 7, 2008 Author Share Posted November 7, 2008 Opponents permission, sure. ;) But allowing the IA books is a little easier to get friendly games to allow, then say giving your GK the new updated SM wargear. ;) I agree.. that's why I was so stoked to find out about this update and share it with everyone here ;) I've already decided I will never own a rhino, I will simply own repressors. All my SM will be drop podded, and now that I can use repressors with Inquisitorial Storm Troopers as well as Sisters, well.. why bother with a rhino? ;)  I've always been happy with ForgeWorld's website and the information there, this update just put them over the top in my book.  Now if only Valkyries and Vultures were cheaper.. of course, if the rumor about plastics down the pipe is true.. bwahahahaha  I need to get the Imperial March from StarWars on an MP3 player with speakers for when my Inquisitor Lady comes rolling out of her Land Raider :) Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1764003 Share on other sites More sharing options...
Apogee Posted November 7, 2008 Share Posted November 7, 2008 Well, as much as I like the updates to the =][= forces, I am a sad panda. I called the Toronto battle bunker - the Imperial Armour rules are definately not tournament approved, so I have to keep my expensive rhinos and no repressors. Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1764094 Share on other sites More sharing options...
Inquisitor Fox Posted November 21, 2008 Author Share Posted November 21, 2008 It's been brought to my attention that Forgeworld updated their update. It's now on v1.1 Â Same place, still free! Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1779522 Share on other sites More sharing options...
Gentlemanloser Posted November 21, 2008 Share Posted November 21, 2008 GK Dread's Incinerator is back to upgrading the Strom Bolter, not the Main Weapon. ;) Link to comment https://bolterandchainsword.com/topic/151384-ia2-updated-for-5th-edition/page/2/#findComment-1779899 Share on other sites More sharing options...
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