King_Pash Posted November 6, 2008 Share Posted November 6, 2008 I was reading over the rules between matches earlier and came over a part of the rules that has puzzled me before. Here is the scenario. Marines lose combat. The fail morale and are fleeing ("retreating"). They cannot regroup as there is an enemy within 6". Now, the enemy decides to charge this unit. The rulebook states that you have to pass a Regroup check otherwise the unit will be automatically destroyed. My question: does this apply to Space Marines or does ATSKNF kick in at this point? Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/ Share on other sites More sharing options...
Reglor Posted November 6, 2008 Share Posted November 6, 2008 "Space Marines automatically pass tests to regroup..." C:SM, pg 51 Looks like they both apply. The marines take a test to regroup and pass it because of ATSKNF. Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1761728 Share on other sites More sharing options...
Cedric Posted November 6, 2008 Share Posted November 6, 2008 And then take No Retreat! wounds due to the automatic regroup & getting caught by a sweeping enemy Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1761858 Share on other sites More sharing options...
Lord Doyok Posted November 6, 2008 Share Posted November 6, 2008 What cedric states is only for sweeping advance.. In this scenario.. they just regroup and fight back. damn ATSKNF!! Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1761878 Share on other sites More sharing options...
rat of vengence Posted November 7, 2008 Share Posted November 7, 2008 And then take No Retreat! wounds due to the automatic regroup & getting caught by a sweeping enemy The unit in question was charged, not caught in sweeping advance. :) RoV Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1763457 Share on other sites More sharing options...
King_Pash Posted November 7, 2008 Author Share Posted November 7, 2008 And then take No Retreat! wounds due to the automatic regroup & getting caught by a sweeping enemy The unit in question was charged, not caught in sweeping advance. ^_^ RoV That's correct. Im my example the unit in question (the falling back Marines) are charged by a different unit. ie. they are not caught in a sweeping advance so I don't think No Retreat is applicable. So, do we think they: 1) Test to regroup. If fail, they are wiped out. 2) Automatically regroup and fight as normal. 3) Automatically regroup and trigger No Retreat and take saves from their previous combat. Thoughts? Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1763673 Share on other sites More sharing options...
drakkhenkc Posted November 7, 2008 Share Posted November 7, 2008 I'd go with 2 - Auto regroup and fight as normal. The specific ATSKNF rules state they regroup automatically which would override the general 'test to regroup' rules. Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1763753 Share on other sites More sharing options...
Cyber_Wulf Posted November 7, 2008 Share Posted November 7, 2008 best to just chase them off the board i say. theie ATSKNF cant help them as long as you are within 6" so chase em and gun down any survivors if u feel it necessary :) Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1763959 Share on other sites More sharing options...
King_Pash Posted November 8, 2008 Author Share Posted November 8, 2008 Well that would require to dedicate a unit to keep chasing them and since they can still fire while falling back that unit would be taking damage for no neccesary reason. In this situation it was three marines (flamer, power fist and bolter guys) running away and a Necron Lord was chasing him. The Lord eventually decided to kill them off (it was a KP game) and managed to get fisted in return (although survived, Grr...). Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1764257 Share on other sites More sharing options...
Imrix Posted November 8, 2008 Share Posted November 8, 2008 The question here, I think, is whether ATSKNF says they automatically regroup, or automatically pass the TEST to regroup. If it's the latter, I'd vote they're destroyed since they can't pass a test to regroup if they aren't offered a test, due to having an enemy within 6". Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1764947 Share on other sites More sharing options...
Cyber_Wulf Posted November 8, 2008 Share Posted November 8, 2008 when charged while falling back u take a regroup check. if passed u fight. if failed u run again or die i think...unless that bit didnt survive the transition to 5th ed Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1765066 Share on other sites More sharing options...
King_Pash Posted November 9, 2008 Author Share Posted November 9, 2008 when charged while falling back u take a regroup check. if passed u fight. if failed u run again or die i think...unless that bit didnt survive the transition to 5th ed Ok, that wasn't all that helpful. It looks like you may have confused things a little more... :D Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1765221 Share on other sites More sharing options...
nurglez Posted November 9, 2008 Share Posted November 9, 2008 ok, according to the rules, if you are assaulted while falling back, u can always test to regroup even if you are below half strength or there is an enemy withing 6 inches. ATSKNF means they auto pass when making a regroup roll, so in that situation, I would say option 2: Automatically regroup and fight as normal. Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1765432 Share on other sites More sharing options...
King_Pash Posted November 9, 2008 Author Share Posted November 9, 2008 ok, according to the rules, if you are assaulted while falling back, u can always test to regroup even if you are below half strength or there is an enemy withing 6 inches. ATSKNF means they auto pass when making a regroup roll, so in that situation, I would say option 2: Automatically regroup and fight as normal. Are you sure? Im not sure you can test to regroup if there is an enemy within 6" in any army, even Space Marines. Double-check that pla nd get back to us. Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1765442 Share on other sites More sharing options...
SeattleDV8 Posted November 9, 2008 Share Posted November 9, 2008 BRB pg 46 Assaults while falling back. any unit assaulted while falling back takes a regroup test, the normal rescrictions do not apply. Marines auto pass this test. ala ATSKNF Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1765456 Share on other sites More sharing options...
WarpSpawn Posted November 9, 2008 Share Posted November 9, 2008 Yup, they clearly regroup and stand and fight as normal. Anyone else find it strange that the enemy hovering nearby is enough to prevent these borderline fearless, genetically engineered supersoldiers from regrouping, but that same enemy running at them, brandishing weapons and screaming their heads off, this makes them rethink the whole running away thing? Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1765528 Share on other sites More sharing options...
retlaw83 Posted November 10, 2008 Share Posted November 10, 2008 Anyone else find it strange that the enemy hovering nearby is enough to prevent these borderline fearless, genetically engineered supersoldiers from regrouping Not really. When they're faced with overwhelming odds, they're trying to do the smart thing and retreat. And from a gameplay perspective, it would be stupid to have them be unsweepable AND ignore regular morale rules, too. but that same enemy running at them, brandishing weapons and screaming their heads off, this makes them rethink the whole running away thing? Historically, space marines always fight when forced to make a last stand. Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1766782 Share on other sites More sharing options...
Mordekiem Posted November 10, 2008 Share Posted November 10, 2008 ok, according to the rules, if you are assaulted while falling back, u can always test to regroup even if you are below half strength or there is an enemy withing 6 inches. ATSKNF means they auto pass when making a regroup roll, so in that situation, I would say option 2: Automatically regroup and fight as normal. Are you sure? Im not sure you can test to regroup if there is an enemy within 6" in any army, even Space Marines. Double-check that pla nd get back to us. Um, you are overthinking it. Yes there are enemies within 6", but the assault overrides that. Otherwise why would GW bother to say make a check if you get assaulted if you can't regroup due to badguys in 6"? If you are asasulted there MUST be badguys in 6". If the badguys are more than 6" then they are not assaulting you. Link to comment https://bolterandchainsword.com/topic/151439-destroyed-falling-back-marines/#findComment-1767582 Share on other sites More sharing options...
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