Fury_of_Fenris Posted November 13, 2008 Share Posted November 13, 2008 hey there guys ive finally made my decision and thats chaos marines. i really like the red corsairs and intend to start a corsair army. i have a couple of white dwarfs with the tale of four gamers. i want to design an army very similar to the one the guys doing in tale of four gamers. it seems pretty good and he seems to win a lot of games with them. i was wondering if anyone had any opinions on this as id love to hear them. thanks in advance Link to comment https://bolterandchainsword.com/topic/152062-red-corsairs-for-beginers/ Share on other sites More sharing options...
chillin Posted November 13, 2008 Share Posted November 13, 2008 have no idea what the tale or 4 gamers army was like but RC's tend to be very basic csm armies. Buy lotsa csm, some rinos, maybe a LR or a pred. I wouldn't go too much by the armies in WD, they all tend to suck, so one wouldn't necessarly have to be that good, to do well against other WD armies. But like I said I don't know what the WD army consisted of. Why don't you make a tenditive army list and people can help you more. Link to comment https://bolterandchainsword.com/topic/152062-red-corsairs-for-beginers/#findComment-1770671 Share on other sites More sharing options...
#13 Posted November 13, 2008 Share Posted November 13, 2008 I think I remember the guy actually states in the last WD that the army doesn't quite perform as well as he'd like. And he's not quite sure how to fix it, from memory he wants to add a dreadnaught to do so. :lol: I think he has: Huron Chaoslord 5 terminators 3 csm squads, two with rhino and a predator. You'd be better served browsing around this website for some more information. Link to comment https://bolterandchainsword.com/topic/152062-red-corsairs-for-beginers/#findComment-1770771 Share on other sites More sharing options...
Jarulek Posted November 13, 2008 Share Posted November 13, 2008 Also a Vindicator Link to comment https://bolterandchainsword.com/topic/152062-red-corsairs-for-beginers/#findComment-1770955 Share on other sites More sharing options...
relasine Posted November 13, 2008 Share Posted November 13, 2008 As an example, here's the Red Corsairs list I'm currently in the middle of building: Huron Blackheart – 170 Chaos Terminators – 5x Terminators, Heavy Flamer, Power Fist, Chain Fist, Terminator Champion w/ Dual Lightning Claws - 200 Chaos Space Marines – 9x Marines, Flamer, Chaos Glory, Aspiring Champion w/ Power Weapon, Rhino - 215 Chaos Space Marines – 10x Marines, 2x Flamer, Chaos Glory, Aspiring Champion w/ Power Weapon, Rhino - 235 Chaos Space Marines – 10x Marines, 2x Plasma Gun, Aspiring Champion w/ Power Fist, Rhino - 255 Chaos Space Marines – 10x Marines, 2x Meltagun, Aspiring Champion w/ Power Fist, Rhino - 245 Land Raider – Daemonic Possession - 240 Vindicator – Daemonic Possession - 145 Vindicator – Daemonic Possession - 145 - 1850 Very mechanized. My 10-man, double Flamer squad is modeled as Night Lords (see the Chaos fluff entry in the 5th ed. Rulebook) and I'm modeling the Champion in my 10-man squad as a fallen Techmarine to justify Daemonic Possession. Link to comment https://bolterandchainsword.com/topic/152062-red-corsairs-for-beginers/#findComment-1770969 Share on other sites More sharing options...
Fury_of_Fenris Posted November 14, 2008 Author Share Posted November 14, 2008 ok guys thanks for the advice heres a little list i put together for 750 to start with HQ huron blackheart= 170 TROOPS 9x marines, flamer, rhino, ( these guys will ride with huron) total= 175 10x marines, champion, powerfist, 2x plasma gun, rhino = 255 HEAVY SUPPORT predator with autocannon extra armour, heavy bolter side sponsons = 115 total= 715 all up that huron 2 troops choices and a predator theres 35 points left there i was thinking extra armour on the pred and maybe something else dunno Link to comment https://bolterandchainsword.com/topic/152062-red-corsairs-for-beginers/#findComment-1771556 Share on other sites More sharing options...
Fury_of_Fenris Posted November 14, 2008 Author Share Posted November 14, 2008 ive updated my list how does everyone think it is Link to comment https://bolterandchainsword.com/topic/152062-red-corsairs-for-beginers/#findComment-1771831 Share on other sites More sharing options...
jamjar Posted November 14, 2008 Share Posted November 14, 2008 i'd drop the melta gun from the first unit of marines, hurons got a heavyflamer and a powerfist for tanks, in 750 krak grenades will do the job well enough and whacking down 3 flamer templates is brutal in small games. for the melta to be effective the rest of the guys will probably be ineffective. maybe drop a guy and get a combi flamer? 4 templates once would be a surprise? also that should bring ya points back in the green Link to comment https://bolterandchainsword.com/topic/152062-red-corsairs-for-beginers/#findComment-1771911 Share on other sites More sharing options...
#13 Posted November 14, 2008 Share Posted November 14, 2008 You have only 9 marines in the Huron squad, so you can only have 1 special weapon. Also with Huron in there you could opt to skip the champion and take an icon of Khorne to get more out of assault. Link to comment https://bolterandchainsword.com/topic/152062-red-corsairs-for-beginers/#findComment-1771967 Share on other sites More sharing options...
Fury_of_Fenris Posted November 14, 2008 Author Share Posted November 14, 2008 as you can see ive changed the list quite a bit ive dropped a champ and that i was thinking extra armour on the pred or something i dunno what does you guys thinks? HQ huron blackheart= 170 TROOPS 9x marines, flamer, rhino, ( these guys will ride with huron) total= 175 10x marines, champion, powerfist, x plasma gun, 1x meltagun, rhino = 250 HEAVY SUPPORT predator with twin linked lascannon,extra armour, heavy bolter side sponsons = 150 total= 745 all up that huron 2 troops choices and a predator Link to comment https://bolterandchainsword.com/topic/152062-red-corsairs-for-beginers/#findComment-1771988 Share on other sites More sharing options...
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