Bigger-than-Jesus Posted November 26, 2008 Share Posted November 26, 2008 Right, just have a couple of questions about the boys in shiney armour- Are redeemers worth it?(it is one loverly mini) Is a 5-man purgation squad with psycannons worth the rediculous amount of both money and points that it costs? I'm sure I'll have more questions later, but right now all I can think of is that I've christmas tests all this week in school Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/ Share on other sites More sharing options...
Melissia Posted November 26, 2008 Share Posted November 26, 2008 AFAIK, there's no rules for redeemers in IA yet. They're going to update that eventually though. THe purgation squad would be dependant on who you're fighting. Against daemons? Sure. Against Marines? Eh... Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1787203 Share on other sites More sharing options...
Gaz1858 Posted November 27, 2008 Share Posted November 27, 2008 Yeh Redeemers arent available to GK yet but hopefully they do a psycannon version to go with the new Forgeworld model!! As for purgation squads if you making an all comers list then no, too many points that should be used on dreads or land raiders Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1787548 Share on other sites More sharing options...
Aidoneus Posted November 27, 2008 Share Posted November 27, 2008 Even if we could take redeemers, I prefer the crusader anyway. But that's just me. A pur squad is not worth it. You can't afford to spend that many points on what amount defensively to 5 basic marines. Also, you will need your HS slots open for dreads and/or land raiders. And finally, whatever points you invest in Power Armoured Grey Knights (PAGKs) should be spent on TROOPS grey knights, so they count as scoring units. Whether psycannons are worth taking on PAGKs or not is a big debate. Personally, I like a squad or two with them, but I know others disagree, and they have very valid points. Again, it's a matter of preference. However, if you do take psycannons, the best way is in 5-6 man "mini-purgation" Troops squads. Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1787557 Share on other sites More sharing options...
Bigger-than-Jesus Posted November 28, 2008 Author Share Posted November 28, 2008 Guess the purgation squad's out then lol. Rough list then Grand master with psycannon-165 points? INQ lord with PW, arty armour, Holocaust, sanctuary, familiar, combat servitor, 2 HB servitors-181 points? 5 Termys-BC with psycannon, holocaust, psycannon-306 points? 2x10 PAGKS-Justicar with psycannon bolts, 2 incinerators-710 points? 10 PAGKS-Justicar with psycannon bolts, 2 psycannons-315 points? Redeemer-240 points? 1917 pointsish I don't know one of those values seeing as how it's 3 years or so since I've look at the codex and what with being in school and all I can't exactly recall the values exactly. Any thoughts on the list? Those 80 points are left at the end of the list for anything else I should add in or for values I may have got wrong. Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1788994 Share on other sites More sharing options...
Grand Master Tyrak Posted November 28, 2008 Share Posted November 28, 2008 Bigger-than-Jesus Posted Today, 05:25 PM Redeemer-240 points? GK LR Redeemer is not in the codex, or in any of FW's Imperial Armour books (yet). Don't select units you don't have rules for, we don't know how long it will be before it becomes legal (non-opponent's permission) in a codex. Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1789102 Share on other sites More sharing options...
Bigger-than-Jesus Posted November 28, 2008 Author Share Posted November 28, 2008 Bigger-than-Jesus Posted Today, 05:25 PM Redeemer-240 points? GK LR Redeemer is not in the codex, or in any of FW's Imperial Armour books (yet). Don't select units you don't have rules for, we don't know how long it will be before it becomes legal (non-opponent's permission) in a codex. It's more I'm getting the thing lol I was just guessing what it'd cost.And on how long it'll be before it becomes legal-according to warseer GKs are in IA7, so I'd be willing to bet the redeemer's in there. Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1789151 Share on other sites More sharing options...
Marid Posted November 28, 2008 Share Posted November 28, 2008 I built a magnetized LR/LRC. Making a LRC/LRR should be even easier since the AC and grenade launchers are common to each. That is, if you're handy with magnets and don't mind paying extra on eBay for the weapon sponsons. I'm sure others will agree when I say don't bother with melee weapons for your Inquisitor Lord squad. DHs are best when they shoot. :) Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1789202 Share on other sites More sharing options...
Bigger-than-Jesus Posted November 29, 2008 Author Share Posted November 29, 2008 I built a magnetized LR/LRC. Making a LRC/LRR should be even easier since the AC and grenade launchers are common to each. That is, if you're handy with magnets and don't mind paying extra on eBay for the weapon sponsons. I'm sure others will agree when I say don't bother with melee weapons for your Inquisitor Lord squad. DHs are best when they shoot. :D I'm tempted to drop them completely and take a plasma/incinerator dread instead, should give me an extra 30ish points if I do that Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1789951 Share on other sites More sharing options...
Tauren Posted November 29, 2008 Share Posted November 29, 2008 Mini-purg squads with 2 psycannons give you more troops which are important and powerful land-bases of firepower. 2 psycannons and 4-5 ablative wounds makes for nice little 6-7 man squads that put out alot of fire-power. The only issue is getting hold of the psycannon models which are blistered only. You can find them cheap though through ebay like I have. Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1790037 Share on other sites More sharing options...
iamnothere Posted December 1, 2008 Share Posted December 1, 2008 Some of the best advice you'll ever get - put frags and targetters on your justicars. We have so few units that we need to maximise our phases. The targetter helps maximase the shooting phase and the frags maximise the assault phase. Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1792062 Share on other sites More sharing options...
Gaz1858 Posted December 1, 2008 Share Posted December 1, 2008 Very true iamnothere!! If your dropping the Inq your main units to choose from will be PAGK,GKT, Land raiders and dreads. The occasional IST squad can provide some different firepower but i take pure GK personally. There is the ORb Barrage but theres another thread debating the use of them you can look at. Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1792066 Share on other sites More sharing options...
benmothershaw Posted December 1, 2008 Share Posted December 1, 2008 Grand master with psycannon-165 points? INQ lord with PW, arty armour, Holocaust, sanctuary, familiar, combat servitor, 2 HB servitors-181 points? 5 Termys-BC with psycannon, holocaust, psycannon-306 points? 2x10 PAGKS-Justicar with psycannon bolts, 2 incinerators-710 points? 10 PAGKS-Justicar with psycannon bolts, 2 psycannons-315 points? Redeemer-240 points? 1917 pointsish Grand Master could use the Hammerhand pyschic power and possibly have a incinerator too. This way it'll deal very well with dreadnoughts which strength 6 only glances most. Also the incinerator because it'll add more template of death before you charge from the LR. heres a build I use for the Inquisitor Lord Inquisitor Lord w (with)/Pyscannon, Auspex Retinue: 3 Gun servitor (Plasma Cannon/Plasmagun), 3 Mystic, 3 Sage, 1 Acolyte 220pts Here you can possibly place a Plasma Cannon template on deepstrikers which can be re-rolled with the sages and much more... Termies should use Incinerator from LR, drop holocaust because it affects all the squads for perlis of warp. Drop incinerators from your PAGK because they have no transport. Probs make them Vanilla instead. Ohyeah and just use the SM rules if your opponent agrees or a LRC variant instead. Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1792124 Share on other sites More sharing options...
Lungboy Posted December 1, 2008 Share Posted December 1, 2008 How are you taking that LR Redeemer? There are no rules for the GK one yet and you can't take an SM one. Link to comment https://bolterandchainsword.com/topic/153358-starting-grey-knights/#findComment-1792450 Share on other sites More sharing options...
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