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What Would You Choose


ItSeWiNg

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Depends on what you want from your next army, if you want a solid gunline then pick Tau (and you will be shot on sight).

If you want to stay with the gods of the 3+ armour save then go for BT/Chaos. I cannot comment too much on BT as I am not very familiar with their codex, but chaos... mmmm chaos...

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I would chose chaos, b/c obviously I did.

I would imagine you will get alot of people on this forum telling you thast they chose chaos, alot of people on the BT forum telling you that they chose BT, and alot of people on a tau site telling you that they chose tau. So I'm really not sure what the point of this Q is ??

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I think he wants advice on which army to go for, but in all honesty, the chaos forum is not a good place to ask for un-bias responses when one of the options is chaos.

 

But to give a run down of what I know about each army...

 

Tau: Great firepower, when done well they are without a doubt the most powerful gunline force in the game, with some of the best guns in teh game... but get them in combat and its game over.

 

BT: They love raiders... they get cheaper types of marines (can't remember exactly what they are, but they are basically scouts) in addition to their normal marines, they are a very unique chapter to play.

 

Chaos: *insert weedy cultist voice* Chaos! Chaos is strong!

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<englishnazi>Ok, first of all they're called commas. Using them makes your sentences easier to read. Second, not every first letter has to be capitalized.</englishnazi>

 

Black Templars are assault heavy.

Tau are the anti-Templars.

Chaos is well rounded in all aspects. Unless you choose Khorne.

 

You really chose a bad place to ask this. I hope you like Chaos.

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If you're new to the game Chaos.

 

Black templars are an assault heavy force that instead of tactical squads has squads with a mix of marines with 3+ saves and neophytes with 4+ saves. The codex is oldish so the scouts still have WS and BS of 4. But they're assault heavy and hard to use against super fast opponents like eldar and tau but they have a special rule that allows them to move towards an opponent when they get shot at so they can deal with gunlines pretty easily. They're a bit of a point and click army so you can use them pretty easily against the majority of space marine armies if you're new. if you like crusading knights in space, this is the army for you.

 

Tau are a harder to use force made up of units with high strength shooting weapons and heavily armored skimmer-tanks. They're really good at anti tank and anti horde firing and have fast moving battlesuits that can be equipped to handle various threats but come in small squads and can be vulnerable to sustained shooting. Tau are terrible at close combat and have now power weapons or frag grenades. So they aren't good for beginners but if you're up for the challenge and want a futuristic mech army then this is your choice.

 

Chaos has a lot of different types and options for customization. It has more different types of units and army builds than the other two and more different types of HQ's. It has good basic troops that are good at close combat and shooting and can take specialist cult troops as core choices. It's HQ's are made to be able to do a lot of damage at the cost of low invulnerable saves. Lot of different army builds from god-specific, to pure undivided, to undivided that take some cult troops, and then other builds like mechanized or shooty or close combat offer even more customization. if you like playing th bad guys this is the army for you.

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Follow Khorne, the Blood God, the Lord of Skulls, and you will not live to know regret!

 

Khorne offers the greates of gifts to those loyal to him in every way imaginable.

 

Fluffwise your warriors can be psychotic madmen and butchers who exist only to murder in the name of their god, or they can be the hard-bitten warrior elite of the Chaos Forces. The World Eaters are the line breakers, the shock assault, the ones who are chosen to storm the enemy and rip victory from them on the roaring teeth of a chain axe. Khorne knows no defeat, for every death - whether their or yours - is welcomed by the Blood God. Rush the enemy lines and revel in every life lost getting there, for you know that once you get there no one can stop you, and every death suffered in the charge is a blessing in disguise.

 

Tactically the forces of the Blood God are more viable as a complete army than any other, for the Mark of Khorne is cheaply bestowed upon your servants, and while every other follower of the weakling who would oppose you struggle to compete in conventional warfare with conventional weapons, you know that you can dominate the foe on your own terms, and that no matter what weapon they possess they will not be able to withstand you in close combat. The Assault phase is yours and yours alone. Every player turn allows you to butcher more and more, and offer torrents of blood up to your God, for while others mess about with only five assured shooting phases, you have ten assured assault phases in which to decimate your foes. Khorne Berzerkers are once again to be fear as one of the most powerful assault units in existence, and nothing can hope to survive an assault by eight of Khorne's favoured warriors. WS5, S5 and I5 on the charge with 4A - find me a foe who can withstand that! Park a laden Rhino close to your prey and know that they are doomed. If they run, the Berzerkers dismount and pursue. If they destroy the Rhino, your Berzerkers climb forth without fear and charge the enemy all the same. Combats are swift and bloody, ensuring that you can saw through the enemy to devestating effect. Your basic troops are better than the dedicated assault units of most other armies - remember that.

Our God gifts us with the only bonus that cannot be denied. Nurgle's toughness can be overcome by heavy weapons. Slaanesh's speed can be outdone foes who are faster. Tzeentch's magic protection can be overwhelmed by sheer numbers and weight of fire. Khorne's extra prowess in close combat - what can deny that?

 

From a hobbiest perspective you can creat anything you ever wished with the forces of Khorne! Vikings/Raiders in space? Go for it! Gladiators? Hell yes! The ranks of disciplined shock troops? Welcome the warrior coven! The frenzied madmen who can drive the enemy to flight with the very whisper of their name? Blood for the Blood God! Pansies in Pink? Ha ha, not in this life time!

 

Then we have Khârn - a man who inspires fear like no other! Enter the champion of Khorne - the warrior without equal - the killer of men - the slayer of heroes! No one can stand before his 7 attacks on the charge that hit on 2s and wound on 2s, and you can imagine that the body count he will amass at the end of every game will mock that of any other character. He is rightly feared, he is rightly reveared, he is the ultimate warrior! and a steal at 165pts! Trust me, he kills everything!

 

Tau are pansies! No one with any spine, honour, or self respect plays Tau! Do Chaos! Do Khorne!

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I've already chosen chaos.

 

Tried BT but dropped them in favor of BA. Buying all scouts to accompany my marines and the hassle of the 4ed majority saves rule really made me dislike the templars. That, and 99% of my marines had bolters and most BT wouldn't be caught dead without their trusty bolt pistol and chainsword. On a positive note the Emperor's Champion is my favorite BT model.

 

*Edited for friendliness*

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