spectre312 Posted December 6, 2008 Share Posted December 6, 2008 so, if figured i would try using some of the neat plasma pistol plasma rifle possibilities in a proxy game to see how they performed. now, it might just be my constant bad rolling.....but it seemed like for every 3 shots of plasma I had a dead wolf on my hands. two rifles rapid fired, and I had two saves to make, which of course, I failed one. and the pistols....they rolled a 1 every shot. Now, if a weapon like that explodes, you can't continue using it...so no I'm down a weapon. Plasma.....I hate you. Does anyone use this effectively? Thanks for reading my ramblings Spectre Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/ Share on other sites More sharing options...
Dark Bjoern Posted December 6, 2008 Share Posted December 6, 2008 No, that´s why i only use Melta guns or flamers. My Scouts are the only one who still uses Plasma Pistols half the time with the same effect like you. But the other half they kill alot with them. Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1798378 Share on other sites More sharing options...
Magnus Aurelius Posted December 6, 2008 Share Posted December 6, 2008 My 2 packs of grey hunters had a PG each, only lost a PG'er once in the 20 battles i've played or so. Now i play with 2 PP and a PG each. I might be tempting fate, but who cares. Magnus Aurelius Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1798382 Share on other sites More sharing options...
G. A. K. Posted December 6, 2008 Share Posted December 6, 2008 I like to mix in a few of these in my squads, especially a plasma gun in my GH who hold my home obj. for a little range. By the way: the rule is called "gets Hot!" not "Blows up!" If your marine makes his save, he survives the venting gases and can use his gun next round after it has cooled down. I know what some of you may say "but he took a plasma hit." however the rule only says you take a wound, which you can then save, not you were shot by the gun at full force. I never thought that an overheating gun worked as well as one firing properly. If you play with house rules; fine, but I feel that dying or at best not shooting your enemy that turn is punishment enough. G Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1798430 Share on other sites More sharing options...
lunchb0x Posted December 6, 2008 Share Posted December 6, 2008 G.A.K , Was about to say the samething about the "hot" rule. Agreed on punishment enough of possible killing or wounding your self! I killed off my own librarian that way once!! Plasma is a gamble, but they are effective in a squad. I take them regardless. I feel it fits the Wolf FLUFF of kill em and then chop em. They , inmo , have a disregard for safety, and prefer to just get the job done! So having lots of plasmas fits in to my idea of wolves. So I take them when I can :) Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1798452 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted December 6, 2008 Share Posted December 6, 2008 never leave home without the stuff. also its great against rule lawyers who try to enforce the 3 shot ass can Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1798535 Share on other sites More sharing options...
guinness drinking dwarf Posted December 6, 2008 Share Posted December 6, 2008 I love plasma, but had a GH with a PG who in the past 2yrs has killed himself EVERY game. 80% of that with his first shot. I think he was hexed. I got so fed up with him that I,ve sent back to the Fang for some extra training and last week I made a new one. Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1798599 Share on other sites More sharing options...
Max_Dammit Posted December 6, 2008 Share Posted December 6, 2008 Now, if a weapon like that explodes, you can't continue using it...so no I'm down a weapon. Plasma.....I hate you. Uhhhh, what? thats the first time i'v heard of this rule, no where in the rules does it say the gun is gone, only when you dont make your save is the gun gone, as far as i know Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1798615 Share on other sites More sharing options...
G. A. K. Posted December 6, 2008 Share Posted December 6, 2008 I've always felt that the gets hot rule should be tweeked to allow either: one save on model w/ plasma weapon, OR, two saves on the normal models around him (possibly one save and one no-save). But thats in my dreams... G Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1798742 Share on other sites More sharing options...
Brother Nicolas Posted December 6, 2008 Share Posted December 6, 2008 I've always felt that the gets hot rule should be tweeked to allow either: one save on model w/ plasma weapon, OR, two saves on the normal models around him (possibly one save and one no-save). But thats in my dreams... G lol... ya borther "think fast" oppps sorry sarge Jake and John didnt think fast enjough; gess we have to let the rune priest he picked wrong again. O btw I am fine the plasma gun just over heated again, gess I should let up on the triger once in a while. Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1798757 Share on other sites More sharing options...
Grey Mage Posted December 7, 2008 Share Posted December 7, 2008 Sorry... I dont have this issue. At most once a game Ill lose a marine to overheat. Especially with an armor save afterwords.... its a 1/18 chance that a given grey hunter will go boom.... at worst. I find its not even that often though really. The ability to chew up and spit out terminators is worth it. The fact that I occaisionally lose a guy is just there to make the other player feel better. Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1798981 Share on other sites More sharing options...
muzzyman1981 Posted December 7, 2008 Share Posted December 7, 2008 In my tourney this weekend I played with a total of 7 plasma weapons and I got I think 4 overheats (in 3rds of games) and saved all of them. I had the reservation about plasma weapons but after this weekend I am convinced they are worth the points (well not ALOT of plasma weapons but at least some). I'm sure I was very lucky but unless you get alot of bad rolls then you are fine....the 3+ armor save we get works wonders AND if you save it then weapons doesn't go away (think of it as a flash of high heat from the weapon rather than a rupture of the weapon itself). Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1799328 Share on other sites More sharing options...
Grey Mage Posted December 7, 2008 Share Posted December 7, 2008 Yeah... its gets hot! not... explodes! Fantasy artillery goes boom.... this just burns like the fiery heat of a thousand sons as the containment field weakens slightly after 9 millenia of use. See how theyre entirely different? Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1799760 Share on other sites More sharing options...
WolfLordLars Posted December 8, 2008 Share Posted December 8, 2008 Rarely do I have a problem with plasma. Maybe 1 in 3 games I bring plasma will it get hot, and I think maybe once in recent memory did the carrier of the weapon fail the save. Link to comment https://bolterandchainsword.com/topic/154210-plasma-and-beards/#findComment-1800444 Share on other sites More sharing options...
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