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The War Forge


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Hey everyone, I know a few of you have been following my WIP thread over in the PC&A for my pure Khorne Daemon army. I'm currently working on the 2100pt list. Currently this is what I am thinking of playing with this weekend.

The War Forge

· Bloodthirster-Unholy Might, Blessing of the Blood God. 275 pts.

· Skull Taker- Juggernaut. 175 pts.

· Herald of Khorne- Juggernaut, Unholy Might, Blessing of the Blood God, Fury of Khorne. 135 pts.

 

· Bloodletters- 8. 128 pts.

· Bloodletters- 8. 128 pts.

· Bloodletters- 8. 128 pts.

· Bloodletters- 8. 128 pts.

· Bloodletters- 8. 128 pts.

 

 

· Flesh Hounds of Khorne- 10, Karanak. 185 pts,

· Flesh Hounds of Khorne- 10. 150 pts.

· Flesh Hounds of Khorne- 10. 150 pts.

 

 

· Soul Grinder- Tongue. 160 pts.

· Daemon Prince- Flight, Unholy Might, Iron Hide, Mark of Khorne. 205 pts.

 

· Total- 2035 pts.

 

 

To see pictures of the army, here is the WIP thread. I'll also update this thread hopefully nightly as I do more work on the army!

http://www.bolterandchainsword.com/index.p...howtopic=150974

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That's a great log you've got there, well done :P

 

For your list, some more Bloodletters would definitely help to keep them alive longer. Icons and Bloodcrushers would be nice too. Fury of Khorne isn't all that hot and a single Grinder will draw lots of fire (I go for 2 at least).

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Thanks guys! :)

 

The tutorial will be started once I get this bit of the army painted! :D

 

The Soul Grinder sucks up fire, but it usually is only small arms that need lucky 6's to scratch it. The player I am playing again runs a Space Wolves army with few anti-tank weapons.

 

:)

 

Should have more later. I am working on the name for the Bloodthirster and some fluff. Any idea's on a name?

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Honestly, i play daemons, and Heralds of Khorne on juggernauts aren't all that great for the points you put into them. And i find skulltaker to be not that great of a choice. My suggestion would be to drop skulltaker and the herald and use the points to get plain ol' crushers. You're dropping two guys to get 5 bloodcrushers. I currently run a squad of 8 bloodcrushers. I just got up to playing 2000 points with daemons and 8 bloodcrushers is a bit much. They're really a slow unit, smart players will stay away from the unit. It usually only takes down one squad per game, however, it draws enough firepower to make back it's points from other stuff getting shot up.

 

Summary, drop the herald and skulltaker, put a squad of 5 crushers. They're good at drawing fire from your bloodletters which will die rather easily to massed small arms fire. Try and get them into combat, but use them as more of a psychological unit.

 

Edit: Also, i would suggest giving the prince either flight or armor, use the extra points to upgrade 'letter squads to 10 each. I know 8 is the fluffy number, but 10 seems to be a magic number for their survivability in my experience.

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Thanks for the tips Dourine, the list also takes into account model availability. :)

 

I don't play much which is why I choose to play armies based on fluff! :)

 

On another note, I named the Bloodthirster! His name is Thamuz, Master of the Forge, Lord of Antioc.

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Well in my smaller list that I ran this past weekend they worked out pretty well. I ran 20 of them and at the end of the game, 10 were still alive. I had been rolling pretty bad, but still managed to get a massacre result. He only had a Rune Priest left and wouldn't be able to kill 14 Bloodletters, 10 Hounds, and a Soul Grinder, plus the Herald.
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Nice one, although I've been surprised at what those wolf characters can do, though I doubt he could do that much :( Hounds are good, but not awesome, while other options are, having said that, they bring something to a Khorne army it can't get anywhere else, a 19-24" charge, not bad at all.

 

Edit- And no, do not, whatever you do, drop old Skully, he's awesome, as long as he gets to combat, which is what the juggers are for.

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I don't see what skulltaker can do that 3 normal bloodcrushers can't. Skulltaker has rending on 4+, but big whoop. Bloodcrushers usually wound on 4+ anyways with power weapons. Against the odd wraithlord or carnifex you'd prolly be better off using a BT anyways.

 

 

Mathhammer time :unsure:

(All #s assume charge bonuses)

Skully on Jugger vs Carnifex:

 

6 Attacks * 2/3 chance of hit * 1/2 chance of wounding (rending) = 2 wounds

 

Skully on Jugger vs Wraithlord:

 

6 Attacks * 2/3 chance of hit * 1/2 chance of wounding (rending) = 2 ID wounds

 

BT vs Carnifex:

 

6 Attacks * 2/3 chance of hit * 5/6 chance of wounding = 3.333 wounds

 

BT vs Wraithlord:

 

6 Attacks * 2/3 chance of hit * 1/2 chance of wounding = 2 wounds

 

So really, once factoring in Skully's ID rending, they're about the same, but then Skully's some 80 points cheaper, now isn't he?

 

EDIT: also, the BT drops in effectiveness quickly after the 1st round of combat, but skully stays similar due to his 4+ rending.

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That is a good point I Am The Awesome! :)

Although I do like having both! :)

 

I keep trying to write some fluff, but I always get sidetracked! :)

Today I received two of Scibors new Ancient ruin bases with the faces on them, great bases! :)

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Haha I am working on it! I'll get it done sometime in the next week or so! :D

I am finishing up building Bloodletters for this weekend, then hopefully filling the gaps, and as you saw in the Blog, look at bitz for the bases from Scibor!

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Just to let everyone know, I won the game today! But only by one kill point!

It was real close! I lost all 31 hounds, skulltaker, the herald, and almost 20 bloodletters. But I still pulled it out. The game ended on turn 5, but we played through 6 to see what would happen. He would have still lost.

 

But I came to understand, Karanak is the most useless character ever. If the opponent gets the initiative and directs his attacks at Karanak, with his single wound, it makes him useless. :\

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Doesn't matter, Karanak isn't a character, he's just an upgrade, same the musician in a horror squad really. So unless I'm wrong and enemy models can attack any upgraded member of the unit, Karanak can't be singled out, either way though, Karanak ain't that great.
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