minigun762 Posted January 5, 2009 Share Posted January 5, 2009 This has been a minor point of confusion for me so I'm hoping to get a good solid answer. Which abilities on the Possessed chart transfer to an attached IC? Which abilities will be removed or rendered useless if you attach an IC? And which abilities will be functional for the Possessed but not transfer to an attached IC? My understanding is: Scout is rendered (more) useless Fleet is rendered useless unless the IC has Fleet too Furious Charge, Feel No Pain, Rending and Power Weaons are retained by the Possessed but not transfered Fearless is transfered to the IC (I know its not on the chart but it still affects the IC) Link to comment https://bolterandchainsword.com/topic/156631-possessed-abilities-and-attached-ics/ Share on other sites More sharing options...
Legatus Posted January 5, 2009 Share Posted January 5, 2009 You got that correct, and it is explained on the pages 74-76 of the rulebook, where the universal special rules are described. "Scout" and "Fleet" are manouvers performed by the whole unit, so if one model (the IC) does not have that ability, the whole unit can not use it. "Furious Charge" and "Feel no Pain" are rules that are applied to individual models, so it does not matter if some models do not ahve that rule. "Rending" and "Power Weapon" are not universal Special rules, but extra Equipment the possessed get, and as with Furious Charge or Feel no Pain, individual models can benefit from these rules. "Fearless" is also described among the universal special rules. It applies whatever the "unit" has. If a not-fearless IC joins a fearless unit, the whole unit still is fearless. If a fearless IC joins a not-fearless unit, the whole unit is not-fearless. Except for "Rending" and "Power Weapon", those rules and how units and characters with these rules interact are described on the pages 74-76. Link to comment https://bolterandchainsword.com/topic/156631-possessed-abilities-and-attached-ics/#findComment-1831039 Share on other sites More sharing options...
minigun762 Posted January 5, 2009 Author Share Posted January 5, 2009 You got that correct, and it is explained on the pages 74-76 of the rulebook, where the universal special rules are described. "Scout" and "Fleet" are manouvers performed by the whole unit, so if one model (the IC) does not have that ability, the whole unit can not use it. "Furious Charge" and "Feel no Pain" are rules that are applied to individual models, so it does not matter if some models do not ahve that rule. "Rending" and "Power Weapon" are not universal Special rules, but extra Equipment the possessed get, and as with Furious Charge or Feel no Pain, individual models can benefit from these rules. "Fearless" is also described among the universal special rules. It applies whatever the "unit" has. If a not-fearless IC joins a fearless unit, the whole unit still is fearless. If a fearless IC joins a not-fearless unit, the whole unit is not-fearless. Except for "Rending" and "Power Weapon", those rules and how units and characters with these rules interact are described on the pages 74-76. Awesome thanks. Sounds like I have it correct but its always good to get a confirmation. The sad thing is, it makes Possessed even worse as far as a bodyguard unit goes. :D Link to comment https://bolterandchainsword.com/topic/156631-possessed-abilities-and-attached-ics/#findComment-1831162 Share on other sites More sharing options...
Dràyhèn Posted January 10, 2009 Share Posted January 10, 2009 They're hunters. They're not meant to be bodyguards - terminators and chosen fill that role perfectly. Link to comment https://bolterandchainsword.com/topic/156631-possessed-abilities-and-attached-ics/#findComment-1837829 Share on other sites More sharing options...
Avarris Posted January 12, 2009 Share Posted January 12, 2009 i think its better to take a chosen unit with a power armor IC and a terminator squad for a termie armor IC Link to comment https://bolterandchainsword.com/topic/156631-possessed-abilities-and-attached-ics/#findComment-1839646 Share on other sites More sharing options...
minigun762 Posted January 12, 2009 Author Share Posted January 12, 2009 i think its better to take a chosen unit with a power armor IC and a terminator squad for a termie armor IC I would agree, the thing that drew me to the Possessed was oddly enough them being Fearless. Its the only unit outside of Cult Troops that you can put your Chaos Lord in and not lose his Fearless bonus and since I play Undivided, I thought would be nice. Plus paired with a Daemon Weapon, I get alot of S5 attacks which = fun! :) Link to comment https://bolterandchainsword.com/topic/156631-possessed-abilities-and-attached-ics/#findComment-1839910 Share on other sites More sharing options...
Bonham1963 Posted January 18, 2009 Share Posted January 18, 2009 Looking at the Chaos codex it would a appear that if you want your lord to keep Fearless, then he could travel with spawn or oblits. Oblits can't ride a rhino, but I don't see anything that prevents spawn from rhino travel. Footslogging with oblits or spawn means you slow and purposeful movement. I deepstrike my lord with termies or raptors, but that is just the play style, I prefer. Spawn though slow and purposeful, it appears because they are 'beast' they can fleet in the shooting phase, so that may add some speed, IMHO. Link to comment https://bolterandchainsword.com/topic/156631-possessed-abilities-and-attached-ics/#findComment-1847679 Share on other sites More sharing options...
Drudge Dreadnought Posted January 18, 2009 Share Posted January 18, 2009 Looking at the Chaos codex it would a appear that if you want your lord to keep Fearless, then he could travel with spawn or oblits. Oblits can't ride a rhino, but I don't see anything that prevents spawn from rhino travel. Footslogging with oblits or spawn means you slow and purposeful movement. I deepstrike my lord with termies or raptors, but that is just the play style, I prefer. Spawn though slow and purposeful, it appears because they are 'beast' they can fleet in the shooting phase, so that may add some speed, IMHO. Beasts/cavalry cannot be put in transports. Link to comment https://bolterandchainsword.com/topic/156631-possessed-abilities-and-attached-ics/#findComment-1847851 Share on other sites More sharing options...
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