Alanter Posted February 1, 2009 Share Posted February 1, 2009 That's exactly how I think about this topic. One PAGK with PC is not worth 2 PAGK! There are many gunlines out there, the PAPC is useless against. I play a BC with retinue - 2 PC in there. I think that it would be more effktive to give these points to PAGK, bt I like the fluff more that effektivness... Link to comment Share on other sites More sharing options...
Reclusiarch Darius Posted February 1, 2009 Share Posted February 1, 2009 There's really three ways to go about PAGK's; Fire support: Justicar with targeter, 7 x PAGK, 2 x psycannons (276 points) What I use normally, and they perform really well. The extra reach with the psycannons helps when sniping at enemy infantry or disabling light vehicles, and it's still of a reasonable size for sustaining casualties or assaulting. Stick them in hard cover on an objective and laugh at enemy attempts to shift them. Mechanised burnyness: Justicar with targeter, 9 x PAGK, 2 x incinerators (305 points) I run these in GK Crusaders for maximum ownage against horde armies. They also don't do too poorly against MeQ's, due to the concentrated damage they outpit (tank-shock+shoot with Crusader, then disembark and double torch+storm bolter the conga line of enemy infantry, then assault). Vanilla: Justicar with targeter, 9 x PAGK's (276 points) Your basic load-out. Nice 20 shots on the move always, and 21 x S6 attacks in close-combat (3 x power weapon as well) should deal with infantry and even some MC's pretty well (Carnifex is a good example). I tend to camp objectives with my PAGK's however (if I'm not running my Crusader rush list), so I find the psycannons worth the trade-out of two bodies. Link to comment Share on other sites More sharing options...
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