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Hey! Another Batrep each Friday


Seahawk

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Once in an Apocalypse game, another in regular games vs IG and Tyranids (outside of the league). The plaguebearers either assaulted or took the charge, survived, and proceeded to Aura twice (as I had two heralds attached to the plaguebearer unit). Wiped out about 30 Kroot in the Apoc game and killed off a couple dozen IG and Tyranids in the other games. I felt it was kind of powerful against weaklings.

 

I know it's only useful against such opponents, so I figured it would make some happiness in the latest game there. Not so much, as it turned out: he tended to make 3/4 of his armor saves in a spectacularly :) fashion. Then it got shot and died.

 

Yep, my club's been doing deepstrike wrong, heh. I'll have to change that up...

Yes I do, shame on me. But as midterms and papers are this week's headache, perhaps a little leniency until this Friday? Then I'll have TWO batreps for you, one against Tau (last week) and one against the Ork player I lost to previously (tomorrow's game). My rematch will be his undoing...stay tuned!

Yea yea, I did! This game was against a Tau player who's never fought daemons before. Lucky me.

 

Game 5

 

Keeper of Secrets - pavane

Great Unclean One - aura of decay

6 Flamers - bolt

5 Fiends

10 Bloodletters

10 Horrors - bolt, changling

10 Daemonettes - banner, musician

10 Plaguebearers - banner, musician

5 Screamers

 

vs

 

Commander suit - 2 shield drones, airburster, missile pod

3 Suits - mix of all weapons, 2 gun drones

3 Suits - mix of all weapons, 2 gun drones

6 Firewarriors

6 Firewarriors

Devilfish - cover save, smart missiles, close combat attack

16 or so Kroot

6 Pathfinders

Devilfish - cover save, smart missiles, close combat attack

Hammerhead - cover save, smart missiles, close combat attack

Hammerhead - cover save, smart missiles, close combat attack

Broadside

 

- Capture and Control

- Spearhead

 

Turn 1

Daemons: He gave me the first turn, so in went the Keeper, GUO, Daemonettes, Bloodletters, and Screamers, landing roughly in the area shown in the picture. The screamers were behind the daemonettes, the Keeper was to the left of the very svelte GUO, and the bloodletters miscarried (I dunno, it somehow rolls off the tongue easier than mishap) to the back corner near his side (silly him, maybe). Things ran...etc.

 

Tau: Stuff moved around and opened fire. The screamers and Keeper vanished in a puff of warp, while the GUO took a wound. Poor Keeper.

 

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5180.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5181.jpg

 

 

Turn 2

Daemons: The horrors and plaguebearers arrived, with the horrors using the daemonettes' banner and the plaguebearers coming back to my objective. The daemonettes stalked through the building, preparing to charge stuff next turn, the GUO moved towards the Kroot on his objective, while the bloodletters tried to make up for the bad deepstrike. Shooting was decent enough, with the horrors clearing out two gun drones and putting a wound on each suit in the unit nearby. Nice!

 

Tau: He shuffled around a little bit and fired, like Tau usually do. The Daemonettes vanished in a musky haze, while the horrors got blatted by the hammerhead, sadly losing the changling and another one. I would've used the power...on the suits nearby, had they fired first. Curses! The GUO suffered three more wounds as well.

 

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5185.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5182.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5183.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5184.jpg

 

 

Turn 3

Daemons: The fiends and flamers arrive, with the fiends landing to the left of the GUO and the flamers between the forest and the building on my left. The GUO shuffled forward, unleashing the aura of decay and killing two kroot. The horrors flowed between tanks, firing again at the suits, leaving only one alive (I'll regret it by the end of the game). The unmolested bloodletters finally get close enough to the pathfinders to charge them, which of course they do, while the GUO gets into the forest and the kroot. As the character was technically joined with the kroot (according to him) he piled in too. In the ensuing combats, the pathfinders obviously died, and the GUO with one wound left won combat!!! The entire unit and character fled, getting caught by the GUO!!! Aww, snap.

 

Tau: Leaderless by turn 3, they fight gamely on. The hammerhead and broadside near the bloodletters kill two, while the suits finish off the GUO. The horrors lose a couple more to getting shot at by everything, taking them to two models. Teeheehee...

 

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5186.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5187.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5188.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5190.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5191.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5192.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5194.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5196.jpg

 

 

Turn 4

Daemons: The bloodletters rarg! out of cover to get at the hammerhead, while the fiends snake their way into the forest. The plaguebearers surround my objective, just to be safe. There is no possible way for anyone to get to my objective now, as the building blocks the one side and the plaguebearers are at the cusp of the capture range. Psychologically, this ended up working against me, so keep reading. My shooting phase was lackluster, with the flamers stunning a devilfish. Combat was much more satisfying, with the bloodletters downing the hammerhead to a loss of two, while the fiends slaughtered the other unit of suits, killing them all.

 

Tau: The mobile devilfish made a break for my objective, hopping over the stunned one. The Tau dakka brought down four bloodletters, one fiend, and one flamer. :sadface:

 

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5200.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5199.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5198.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5201.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5202.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5203.jpg

Turn 5

Daemons: The flamers fell back to block off the devilfishes from getting to my objective...I don't know why. Another thing that worked against me. He would've forgotten about his own objective if I hadn't blocked him from my own, because he's just like that. Anyway, my fiends doubled back to the stunned devilfish, while the flamers hopped over to the other one. They shot and assaulted it, but only caused Shaken and lost two in return...not worth it. The bloodletters went nuts and clambered over the wreckage of the hammerhead to get to the broadside beyond. One died trying to get over, but the othe rmade it just fine. The fiends predictably ripped up the devilfish, though lost one in the process, and berzerking bloodletter made it over the hill, assaulted the broadside, and killed it with 3 hellblade wounds! Aaahahaha! Consolidated.

 

Tau: The one last suit (that I wish had died way back in Turn 3) killed off the horrors, while the remaining hammerhead tried to shotgun-blast the fiends...it scattered :P and landed on the disembarked firewarrior squad, killing three (which I totally called before he fired). The other devilfish dumped its load near his objective and they ran into the forest.

 

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5205.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5206.jpg

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5207.jpg

 

 

Turn 6

Daemons: Here's where I flub the game. The remaining horrors and fiends make a mockery of the firewarrior unit on the objective, completely ignoring the one sheltering in the wreckage of its transport (d'oh!). Otherwise, eh.

 

Tau: The plucky three firewarriors clambered over the wreckage of the devilfhish, losing one, but still made it to the other live devilfish, which then went to sit on his objective. The fiends were killed off by combined shooting, while one flamer was lost. His last suit (from before! blargargarg) then assaulted the last two flamers to a draw.

 

http://img.photobucket.com/albums/v232/veritas117/Daemons%20batreps/100_5208.jpg

 

 

Turn 7

Daemons: The bloodletter valiantly tries to take out the devilfish...and dies. The flamers stay locked in combat for another draw.

 

Tau: One flamer finally dies in combat...WITH THE SUIT THE NEVER LEFT!!! arg...LOL

 

RESULT: Draw

Overall League: 2-2-1

 

The model I used for the GUO is the one I typically use for Skarbrand...luckily it's unpainted. It works just fine to us...

Very nice report and much easier to visualize with pics. Thanks for posting this. So far (knock on wood) the only game I’ve lost w/my Daemons was vs. Tau and I think for some of the same reasons you struggled with this list (though you did much better than I).

 

Tau & Eldar armies especially bring in the HIGHLY MOBILE firepower which is something Daemons need to specifically account for. Many of our units can rip vehicles to shreds in cc but skimmers can give us some problems.

 

The KoS is a good choice for fast vehicle killing, too bad you lost yours early in the game. That were some redundancy would have served you. If you had had another or another 2 fast moving monstrous creatures you would have made life a lot harder for your Tau opponent.

 

My solution so far has been:

Keeper of Secretes – stock

Nurgle DP with d.flight, MoN & Noxious touch

2 Soul Grinders w/phlegm

 

So that’s three fleet & 1 flight based unit that can effectively chase down and smash a vehicle every turn. With this alteration, I got to literally wade through a Steel Legion themed guard army with literally 10 tanks on the table.

 

It was like a cheesy 70’s monster movie. What’s not to like about that?

 

Cheers, -OMG

Nice. I didn't really have a problem with his tanks or speed...the fiends caught up to the devilfishes and were shot down, and the flamers also kept him cornered. Had I only killed off those three firewarriors (and not lost sight of the overall) it would've been a win...but ah well. Lesson learned: just because I have one fiend and 3 flamers, doesn't mean they should all go for the same squishy unit of firewarriors.

 

I don't have DP's or Soul Grinders...yet. I doubt I'll have any by the time the league is done, but they'll be acquired eventually. So far though I've been able to do well enough without them, well, except against hordes. In fact, all my league losses were against 150+ horde armies. I should've, should've won this game against Tau except I was dumb in that one turn...but that's what can cost you with daemons.

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