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Of the new hellguns and pistols


SoulReaver296

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i apologize if this is in the wrong forum

 

Recently on warseer, a rumor thread on the new IG codex (link) has found that hellguns will become 18" S3 AP3 R.F., and hellpistols 6" S3 AP3 Pistol. Presuming this is correct, will this become the "next assault cannon"? Could this still work with our stormtroopers (following any changes of points in the next codex IG)? What do you think?

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https://bolterandchainsword.com/topic/161108-of-the-new-hellguns-and-pistols/
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Agreed. While this would make sense, analogous situations (the Assault Cannon already mentioned by the OP, the new 5th Ed Marine weapons/wargear changes) so far have not propagated downwards to older codices. So if I was going to bet on it, my money would be on the Inquisitorial Stormtroopers limping along with their current hellguns until C:DH and C:WH get redone - assuming, of course, that in whatever fashion that eventually happens there's still an entry for Inquisitorial Stormies at all....

STORM SHIELDS!

is all I'm going to say, thank you GW for throwing out your tradition of saying a bolter is a bolter is a bolter and is a bolter. You just have to keep the same name even though your changing all the stats.

sorry I just think that they should change the name if they change the stats for a weapon of one army but not another. Instead of creating the hassal of me wondering which codex my opponent is using half way through my third turn and me realizing that my strategy isn't going to work. If GW just released a faq that said that all "shotguns are now str 4" for all armies it would make a lot more sense.

I was wondering when this would pop up. Yeah, I saw this too. We are going to be stuck for a while with our "antiquated" equipment in typical =I= as we are with AC, storm shields and the like. And personally, as a difference of wargear issue, I'm ok with that. The new dex gets new gear but we get the stuff that they didn't update, like our LRC and NFWs and Thunder Hammers. It all balances out. Plus, it is unfair to call GW bad names for not staying to "a bolter is a bolter" dogma because with change there is going to be an appropriate price adjustment but that is much harder to do without just redoing the dex and that still ends up having people complain but just about the point cost of items. Now, if it is about whether or not GW should be changing the rules when they know this is going to happen...that's for another time. :P

 

Frankly, I think that this news will have a big effect on the =I= community, it is essentially another nail in our nearly-completed coffin. On the Sister side, our play style is going to take you real close, double tap range easily, and a full squad of will take out 6 sisters a turn. GK are also having it rough because by taking a valkrie, they will be able to get close and fast. It will effectively negate our shrouding and mean that we will almost never get to shoot them first, meaning big point losses quick. It is really hard to tell who it is going to be worse for since these guys really hamper both army's main strategies. It will probably force us to make effective use of transports and make anti-armour all that more critical. However, it does give us something to look forward to when our dex comes around, because we will know how to use them because of how much we have beat them.

I can't stand this utter rubbish any longer.

 

GW need to update all wargear to bring it into line.

 

It made *no* sense originally, and it's just getting worse and worse. So the Inq will have Storm Troppers that are stuck with *** backwards Hellguns, while the Plantery Defense gets a gun for every 'Trooper that can melt through power armour like a hot knife thorugh butter.

 

Sort this crap out GW.

The only way that hellguns would have that stat, is if Stormtroops are a 0-1 choice, or the hellgun automatically explodes, or you can only shoot once a game, or they cost 40 points a model, etc. Storm troopers aren't going to be better than Sternguard. And everybody should stop crying about codex creep. Go play Eldar or Orks.

And I bet the storm troopers wont get cheap plasma any more either. Plus, to counter those nice ap3 hellguns, you can just stay inside your rhino, or better yet, assault them! 18 hellgun shots (from 9 troopers, not sure what the sarge gets) on a BS4 model will yield 12 hits and 4 wounds to marines. The remaining 6 marines in assault will make a mockery of the storm troopers, even without considering their pistol shots going in.

 

Though when its all said and done, I wanted the hellguns to be 18 inch s3 ap5 assault 2 pinning weapons, the AP3 rapidfire rules wise is good and all but my limited understanding of the fluff was that hellguns were supposed to be assault weapons first and armor penetrators second--along the lines of the tau carbine.

And I bet the storm troopers wont get cheap plasma any more either. Plus, to counter those nice ap3 hellguns, you can just stay inside your rhino, or better yet, assault them! 18 hellgun shots (from 9 troopers, not sure what the sarge gets) on a BS4 model will yield 12 hits and 4 wounds to marines. The remaining 6 marines in assault will make a mockery of the storm troopers, even without considering their pistol shots going in.

 

True, your example does result in the Stormtrooper squad suffering in the end but that is not the big picture. I doubt GW is going to drastically increase the price of these troopers since they just got a drop in leadership but more importantly guardsmen just dropped in points by 33%. Not only are they killing half of your marines (which makes them close to earning their points back, more so if they are GK) they provide a great distraction and tie you up in a round of combat or two. This is valuable in so many respects that it makes them real thorn in you side. Oh and plasma is rumored to be going up to 15pts but I wouldn't take it anyway, meltas makes them them way more versatile against all types of armies.

 

Though when its all said and done, I wanted the hellguns to be 18 inch s3 ap5 assault 2 pinning weapons, the AP3 rapidfire rules wise is good and all but my limited understanding of the fluff was that hellguns were supposed to be assault weapons first and armor penetrators second--along the lines of the tau carbine.

 

Don't be suprised if they change the fluff on that. One of the reasonings could be that because of the 13th Crusade, Cadia realized the need of having a surgical strike force that could effectively deal with the Chaos Space Marine threat. So, after a little tinkering and Ad Mech help, Ap 3 Hellguns. I'm sure that this move is in response to removing the doctrine system, that by specializing the troops, you can create a lot of diversity like in the old book. Also, it is almost balancing because it makes it a rock-paper-sissors game. Stormtroopers are no better against orks than before. Same goes for guardians and guants, in fact they are probably worse if they get any point increase. You just have to start learning to play to your strengths.

A hellgun being an over charged Lasgun with a higher peneratrating and stopping power issued primarily to specialist units but also found arming the troops of technologically advanced planets.

But a lasgun nonetheless.

And lasguns and pistols do not carve through power armour.

It's just more new codex rumour milling.

Ap 3 hellfguns are no better than howling banshees and they'r very vulnerable in close combat. I'd like to see the change to hellguns, basic weapons need to define the unit instead of the special ones. Maybe now more people will take full squads instead of 5 men with double plasma.

I suppose that i'm alone in liking the hellgun's AP 5 as an appropriate illustration of it's effectivness?

 

"If I wanted to have similar arms to the space marines I'd be a space marine player. But I'm a guardsman and I like fighting against the odds"

Yeah but come on guys tha would make it better at penetrating armour than a .75 cal exploding mini missile!!!!!!

 

Sorry just can't see this happening any time soon as it would be just ridiculous I don't think even GW are that blind to their own fluff!!!!!!!!

I don't think even GW are that blind to their own fluff!!!!!!!!

 

*Raises eyebrows*

 

I reckon AP 4 would be the best in-game representation for Hellguns. Still quite powerful, good for specialist troopers, but not up to the level where it goes through power armour like a hot knife through butter.

Yeah but come on guys tha would make it better at penetrating armour than a .75 cal exploding mini missile!!!!!!

And? Lasers are some of the best cutting tools in the world (oddly enough, the other one I can think of is heated water under ludicrously high pressure).

Ok, for those of you who don't believe I present to you the infamous french leak:

 

http://www.warseer.com/forums/attachment.php?attachmentid=52955&d=1235038252

 

Fusil radiant laser for you non-french speakers. Now you can move out of denial and onto the next stage, anger I think it is.

Believe me, they'll be plenty of anger, but bargaining comes next and that might be a little harder.

 

Edit- What's the "pistolet ecorcheur"? A sniper pistol? Seriously? With AP2?

 

It's believed to be the weapon of Sly Marbo, a SC. Stay on topic.

 

Frankly, I like how they expanded the weapon options for guard so much. Maybe this is good tidings for the psycannon and such, that it will be expanded from a str 6 weapon into different forms (like a str 4 heavy 5 to fight the never ending waves or str 8 blast to kill the greater daemons).

yup dont worry inquisition i feel your pain as i am a die hard BA i fully understand the homocidal rage you are currnetly experienceing and i am here to tell you to "give in to your anger". personally either way the rulling on this goes GW is getting a seriously pissed off letter from me come guard release. one they dont upgrade and i finally snap at their stupidity. two they do give inquisition the upgrade and i still snap because my BA dont get one. either way im willing to bet theres gonna be blood.

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