Master Clovis Posted February 22, 2009 Share Posted February 22, 2009 how should one use her/him/it in an Apoc. game? I feel like she requires a little more subtlety than An'garroth the Unbound, but a couple of guys at my store already have him and so I wanna use Zarakynel any input welcome Link to comment https://bolterandchainsword.com/topic/161281-zarakynel/ Share on other sites More sharing options...
Zeruel Posted February 24, 2009 Share Posted February 24, 2009 This would be better in the Daemons section. Not really if he plans to use her in his Chaos Space Marines army. She can be taken as a greater daemon choice and be summoned through an Aspiring Champion in a CSM army. Now I'll pass on tactics for he because I have never actually tried her out. I would use the newer rules in IA: Apoc though. She's pretty tough still and with lash of submission and warptime and ignoring both armor and invulnerable saves she's pretty nasty. Link to comment https://bolterandchainsword.com/topic/161281-zarakynel/#findComment-1895116 Share on other sites More sharing options...
Hellios Posted February 24, 2009 Share Posted February 24, 2009 I have never used her but I imagine attack small elite units would be the best... See that space marine players 2+/3+ TH + SS Termies.... not any more... Try to avoid her being mobbed up in CC unless you give her some support :) As for shooting their is not much you can do but to try and avoid as much as possible. Link to comment https://bolterandchainsword.com/topic/161281-zarakynel/#findComment-1895147 Share on other sites More sharing options...
Silent Shadow Posted February 24, 2009 Share Posted February 24, 2009 Theres not much to it really, just charge into enemy's elite units, With 6 attacks, iniative 8 and toughness 8 backed by a 4++ its not going down easy (her (?) stats were corrected in the forgeworld Apoc FAQ) because she doesn't have the str to instant death I suggest going after normal elite troops and stay away from HQs, even though you'd kill them easily, you kill troops easier. Also bear in mind that it can only use one psychic power per turn. So activate warptime, and charge some terminators, with 7 attacks on the charge, WS 10, warptime and ignoring all saves the terminators will definetly go down. Also you can't be tar pitted with cheap units, because at the end of a combat phase with a garganruan creature the opponent must break off. :D EDIT: Changed wording. Link to comment https://bolterandchainsword.com/topic/161281-zarakynel/#findComment-1895626 Share on other sites More sharing options...
Captain Malachi Posted February 24, 2009 Share Posted February 24, 2009 Go for the infantry. But really, in apoc it depends on the rest of your army and the points total, so can we get a little more detail? Oh, and is it tank heavy or man heavy? (the guard army I mean) Link to comment https://bolterandchainsword.com/topic/161281-zarakynel/#findComment-1895650 Share on other sites More sharing options...
eyescrossed Posted February 25, 2009 Share Posted February 25, 2009 Go for TH/SS Termies, since they won't get their 3++. Link to comment https://bolterandchainsword.com/topic/161281-zarakynel/#findComment-1896597 Share on other sites More sharing options...
Master Clovis Posted February 25, 2009 Author Share Posted February 25, 2009 it's a 4,500 point game, and I can expect a bunch of baneblades and such Link to comment https://bolterandchainsword.com/topic/161281-zarakynel/#findComment-1897070 Share on other sites More sharing options...
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