Giga Posted February 25, 2009 Share Posted February 25, 2009 The question is simple; when taking a close combat weapon (such as a power sword, power fist etc.) do you replace the bolt gun or the bolt pistol with it? That extra attack is nice, but I'm not sure about having only 1 shot at 12" range. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/ Share on other sites More sharing options...
Castus Xanthis Posted February 25, 2009 Share Posted February 25, 2009 Replace the boltgun. If he was a shooting sergeant you wouldn't give him a CCW anyway. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1896923 Share on other sites More sharing options...
Koremu Posted February 25, 2009 Share Posted February 25, 2009 It depends what you are wanting the Sgt. to do. If he's there with a power fist as MC/Dread deterent, then keeping the Boltgun makes sense - the kind of things you're wanting to use the Power Fist on aren't susceptible to your Bolt Pistol fire anyway, so you don't miss that Bolt Pistol shot on the assault, and maintain the range advantage of the Boltgun for general use. On the other hand, if you are expecting the Tactical Squad to be providing supporting assault bodies vs. enemy Infantry, then the supporting Bolt Pistol shot might be more useful than a Boltgun you'll rarely use due to its inability to be fired on the assault. In addition, don't forget that certain squad setups of Special and Heavy Weapon mandate or encourage specific tactics, so match your Sergeant carefully with the Squad. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1896957 Share on other sites More sharing options...
Brother Veritas Posted February 25, 2009 Share Posted February 25, 2009 My favorite Tac Sgt replaces both. If you're going to give him a Power Fist, you may as well add a Storm Bolter to improve his ranged envelope. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897108 Share on other sites More sharing options...
bystrom Posted February 25, 2009 Share Posted February 25, 2009 I usually take a power fist with a bolter, as said, I have more use for another bolter shot against lighter infantry than shooting once before charging (I don't want them fleeing as well) and the power fist doesn't benefit from a normal close combat weapon. With a power weapon, I sometimes take a bolter and sometimes a bolt pistol, depending on which model I use; more in-game the difference is usually whether the squad prefers assaulting or shooting enemy squads. I think I would have more use for a bolt pistol when it comes to mixing with a power weapon as a power weapon usually would have more effect than a single bolt pistol (2 PW attacks in a single game turn as compared to one bolter shot. When it comes to a power fist, the only difference is a single shooting shot). Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897222 Share on other sites More sharing options...
CompanyOfTheFallen Posted February 25, 2009 Share Posted February 25, 2009 I see no point in taking a Bolt Pistol with a Power Fist, you won't get that extra attack anyway. On the other hand the far better ranged combat capability may be important sometimes. As far as power weapons, there is no point in taking a bolter. You want that extra attack because it is the only reason to take a power weapon. In all other cases you are better with a claw or fist. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897284 Share on other sites More sharing options...
Koremu Posted February 25, 2009 Share Posted February 25, 2009 I see no point in taking a Bolt Pistol with a Power Fist, you won't get that extra attack anyway. On the other hand the far better ranged combat capability may be important sometimes. As far as power weapons, there is no point in taking a bolter. You want that extra attack because it is the only reason to take a power weapon. In all other cases you are better with a claw or fist. Tactical Squad Sergeants can't take L Claws, sadly :rolleyes: Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897321 Share on other sites More sharing options...
Marlow Posted February 25, 2009 Share Posted February 25, 2009 The question is simple; when taking a close combat weapon (such as a power sword, power fist etc.) do you replace the bolt gun or the bolt pistol with it? I replace the pistol with a Power Fist, or I replace the Boltgun with a Power Weapon. The plan is to either hit very hard or as much as possible. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897329 Share on other sites More sharing options...
ItsPug Posted February 25, 2009 Share Posted February 25, 2009 Hi I play 13th Company SW and all the sergeants have bolter and powerfist because they used to be able to use the bolter and true grit to get an extra attack. they don't get it anymore but i'm still likely to use them as I play pretty defensively with them and just let the enemy charge me. fire bolters in my turn and wait for the enemy to charge before each guy gets 3 attacks. I can outfight assault marines lol! Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897335 Share on other sites More sharing options...
Sternguard sergeant McColl Posted February 25, 2009 Share Posted February 25, 2009 My favorite Tac Sgt replaces both. If you're going to give him a Power Fist, you may as well add a Storm Bolter to improve his ranged envelope. My sentiments exactly, it can really help fire power against hordes. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897395 Share on other sites More sharing options...
Koremu Posted February 25, 2009 Share Posted February 25, 2009 I prefer Combi-Weapons, especially those that are Assault. Combi-Melta and Power Fist, plus a meltagun Marine in the Squad is a handy little vehicle hunting squad. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897412 Share on other sites More sharing options...
Giga Posted February 25, 2009 Author Share Posted February 25, 2009 Thanks for the input guys. ;) Since I do my best to respect WYSIWYG whenever I can, I have made myself a bunch of sergeants with various options and still somehow I managed to not make any of them with a powerfist and a boltgun. All the powerfist ones have bolt pistols. >< Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897482 Share on other sites More sharing options...
Hymirl Posted February 25, 2009 Share Posted February 25, 2009 Its not too hard to swap a pistol for a bolter! Chop'n'change? Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897557 Share on other sites More sharing options...
Giga Posted February 26, 2009 Author Share Posted February 26, 2009 Its not too hard to swap a pistol for a bolter! Chop'n'change? Yeah, but it's still a pain in the ass, because I've already been swapping some plasma pistols for bolt pistols. What can I say, my sergeants tend to die from "too hot!" way too much. :/ Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897627 Share on other sites More sharing options...
Reinholt Posted February 26, 2009 Share Posted February 26, 2009 My thoughts: As others have stated, the combos I like from basic gear are power fist + bolter and power weapon + bolt pistol. When I'm tinkering with combi-weapons, since they are only a one-time use thing, I tend to match them to the other gear in the unit. So if I have a tactical squad with flamer, missile launcher as the weapon choices, I'll take a sergeant with a power fist and a combi-flamer to match them. I put combi-meltas with my meltaguns when I use them. I can say I never take combi-plasma, just out of personal preference, as I don't like to give plasma weapons to sergeants (combi-plasma or pistols). The chance to overheat is small, but I don't like blowing up guys with power fists or power weapons in the name of a plasma shot or two. In the long run, I'd rather have the close combat weapon, so I'll just give plasma guns to my rank and file guys and let them blow themselves up. I'm not a stormbolter fan because my guys tend to be in rhinos and hop out to dish out shots within 12", so there is pretty much no added utility for me, and I think the points can be better spent elsewhere. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1897758 Share on other sites More sharing options...
fwf_cypher Posted February 26, 2009 Share Posted February 26, 2009 with a power fist i usually sport a storm bolter for the two shots and assault quality. On the other hand, i have a multimelta/melta gun squad that gets a combi weapon on the sergeant who is packing a power fist. If im carrying a power sword its almost always with a bolt pistol, rarely a plasma pistol. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1898512 Share on other sites More sharing options...
Doc Faolan Posted February 28, 2009 Share Posted February 28, 2009 Then again, there's always (for your PF sgt) the much overlooked Plasma pistol, giving him more killy goodness vs the things you'd want the PF for anyway. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1901399 Share on other sites More sharing options...
Koremu Posted February 28, 2009 Share Posted February 28, 2009 Then again, there's always (for your PF sgt) the much overlooked Plasma pistol, giving him more killy goodness vs the things you'd want the PF for anyway. 'Gets Hot' is not a popular special rule to have on an expensive Sgt. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1901504 Share on other sites More sharing options...
white radish Posted February 28, 2009 Share Posted February 28, 2009 However, you're required to take the upgraded Sergeant now, so it's no longer a matter of expense. The expense is already there, and the question is whether or not the utility of a S7 AP2 shot is worth it. If I still had to pay "extra" for the Sergeant with Armory access, I might think twice about the Plasma Pistol, even if the points expense is approximately the same... but they've neatly cleaned up that issue for me. In the appropriate squad (a Plasma Gun-bearing Combat Squad, for instance), then why not? If the squad is tasked to deal with TEq & TEq HQs, Transports & Light Vehicles, high T & MC-type creatures, and annoying FnP Nobz, then it can be more effective than bringing a PFist... you're effectively getting S7 & AP2 at Initiative 11, versus S8 at I1 with a PFist. Of course, Gets Hot! is still a bother... but IMO, you have to break some eggs now and again to make yourself a cake. EDIT: Also, if you're Drop Podding, the Plasma Pistol can be brought to bear quicker than putting the PFist into action, although the PFist is a deterrent to absorbing a charge... and the Plasma Pistol is far more inviting of a charge. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1901569 Share on other sites More sharing options...
Koremu Posted February 28, 2009 Share Posted February 28, 2009 The expense is not already there; Power Fists are not cheap, and using a Gets Hot weapon on a model with a Power Fist raises the risk/reward level to the point where it's not worth it IMO. I don't say Plasma Pistols are bad, just that I wouldn't risk the costly Power Fist for a single Plasma shot. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1901642 Share on other sites More sharing options...
Marlow Posted March 1, 2009 Share Posted March 1, 2009 I don't say Plasma Pistols are bad, just that I wouldn't risk the costly Power Fist for a single Plasma shot.I agree. I would take the risk with a Power Weapon but not if I have the Fist. Too many points down the drain if you fail Gets Hot. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1902273 Share on other sites More sharing options...
theredcorsair Posted March 1, 2009 Share Posted March 1, 2009 I'd like a Power fist with a storm bolter, best of both worlds kinda Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1902748 Share on other sites More sharing options...
General Retreat Posted March 2, 2009 Share Posted March 2, 2009 Another overlooked option is to just replace the bolt-pistol with just a Plasma Pistol. As previously said, put him with a Plasmagun toting squad and consistently get 3 plasma shots at 12". Or stick him with a Meltagun squad, and you have two MEQ/TEQ killing shots plus the option to assault. And you still have the boltgun if you need a single shot at 24". Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1904419 Share on other sites More sharing options...
white radish Posted March 3, 2009 Share Posted March 3, 2009 The expense is not already there; Power Fists are not cheap, and using a Gets Hot weapon on a model with a Power Fist raises the risk/reward level to the point where it's not worth it IMO. I don't say Plasma Pistols are bad, just that I wouldn't risk the costly Power Fist for a single Plasma shot. Sorry, I thought the point had gone around to discussing general armament rather than the Pfist specifically. I try to avoid the Pfist on tactical squads, and if I take an assault-type squad, I'd try not to give them too much dakka. XX pts for a Storm Bolter is usually points I can get better kill value elsewhere. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1905452 Share on other sites More sharing options...
Blitzkrieg861 Posted March 3, 2009 Share Posted March 3, 2009 I take a bolt pistol with either a power weapon or power fist. It's a better combo with the PW as you get your 1 shot plus an additional attack in close combat. With the PF you don't get the additional attack in hand to hand, but you get 1 shot still... so I think that works better if you're expecting to get into combat. Although, Storm Bolter and Power Fist is nice too, 2 shots before assaulting is solid. Link to comment https://bolterandchainsword.com/topic/161538-equipping-tactical-squad-sergeants/#findComment-1905855 Share on other sites More sharing options...
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