pryor Posted April 3, 2009 Share Posted April 3, 2009 I'm going to be adding an Assault squad to my army but am wondering is there any point in giving my Sergeant with Power Fist a Combat/Storm Shield? Also is it worth the extra points to upgrade from a Power Fist to a Thunder Hammer? FYI the squad will be lead by a Chaplain. Link to comment https://bolterandchainsword.com/topic/164924-assault-sergeant/ Share on other sites More sharing options...
Gornall Posted April 3, 2009 Share Posted April 3, 2009 I really like having the PF on him, especially with the Chappy. Rerollable PF attacks are golden against so many things. Link to comment https://bolterandchainsword.com/topic/164924-assault-sergeant/#findComment-1940151 Share on other sites More sharing options...
rockdeity Posted April 3, 2009 Share Posted April 3, 2009 problem with putting a storm shield on a sarge is, if you use it to soak inv save shots, you might lose the PF, if you don't use it, it's a waste of 15 pts. The only time it ends up being worth it is when he's the only one left. Link to comment https://bolterandchainsword.com/topic/164924-assault-sergeant/#findComment-1940708 Share on other sites More sharing options...
JamesI Posted April 3, 2009 Share Posted April 3, 2009 Thunderhammers are worth the upgrade. Only good reason for the storm shield is to stay alive when the rest of the unit dies in close. Link to comment https://bolterandchainsword.com/topic/164924-assault-sergeant/#findComment-1940729 Share on other sites More sharing options...
ShinyRhino Posted April 3, 2009 Share Posted April 3, 2009 I could see the stormshield being useful if you're running a smaller squad. Assault Marines tend to draw a lot of anti-infantry fire. If you take a big volley of lasguns or shootas on a less-than-max-sized assault squad, you're going to end up having to allocate wounds to the sergeant at some point. Problem is, you've already got a 3+ armor save. If you're attracting enough AP3 or better fire that you have to allocate to the sergeant, there's a bigger problem. If you're putting a lone plasma wound on your sergeant to gamble with the 50/50 chance of a save, you're risking too much. he's got the PF or TH, and is probably the main "punch" of the squad. So, skip the shield, and buy part of another Marine. Link to comment https://bolterandchainsword.com/topic/164924-assault-sergeant/#findComment-1940764 Share on other sites More sharing options...
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