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Daemonic Super Cheese!


Devil Dog

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Personally, I find the checks & balances in the C:CD to be pretty solid (maybe even too solid at times). Yet, most players will claim that spamming a particular strong unit a cheesy/beardy/power gamer style of build.

 

The Fate/Crusher list that merited some attention for winning the ‘Ard Boyz tourney last year had, IIRC, 26 total Blood Crushers + FW at 2,500 pts. So overloading a list with Crushers seems to fall clearly in that direction.

 

Again, just my humble opinion but I believe there are many solid counters for this tactic that could leave you wanting. So it would be considered pretty nasty until your opponents figured it out.

 

-OMG

1750 points:

 

2 heralds of slaanesh on chariots with unholy might.

very nasty (7 WS5, S4 rending attacks on the charge, + hit and run)

 

5 units of 5 plaguebearers (double up on those important objectives or use them as assault bait)

 

3 units of 6 fiends each

(36 rending attacks on the charge at I5)

 

3 units of 12 Fleshhounds + 1 Karanak

(36 attacks on the charge at I5 S5)

 

I tried this list this weekend and anything not AV 14 all around just cries. (which is everything but raiders and 'liths) Of course any daemons list will have those problems.

 

Pretty beardy I think, but it took me a game to get some tactics down. Try dropping the PB right on the enemy, lock them in combat then just bounce around with the 4 H&R units to kill whatever needs it each turn. You eat MEQ vehicles since they're all AV 10 rear, and you'll have so many models you can combo charge whole gunlines.

Probably been done but I'm sure many people would find this cheesy:

I call it- MC rampage!

 

2x Bloodthirsters, Unholy Might, Blessing of the Blood god

3 Flamers

3 Flamers

8 Plaguebearers

8 Plaguebearers

8 Plaguebearers

2xDemon Prince, Hide, Wings, Nurgle, Cloud of Flies, Noxious Touch

Demon Prince, Tz, Hide, Master of Sorcery, Bolt of Tzeentch, Demonic Gaze

 

1750!

The only thing that might be worth changing- you might want 2 shooty princes instead of 2 nurgle princes. Those fast vehicles would be a royal pain if your overall strategy is to engage them in H2H with your MCs.

 

In my (very limited) experience, you want to keep plaguebearers out of combat if you can. They are decent, but not that great. They are better at surviving assaults than winning them. One nice aspect of their survivability is if you throw them into a multi-assault, they are durable against people allocating attacks against them in an effort to win combats.

 

Bummer that they don't have defensive grenades, that would have been nice- their close combat ability is mediocre at best.

1750 points:

 

2 heralds of slaanesh on chariots with unholy might.

very nasty (7 WS5, S4 rending attacks on the charge, + hit and run)

 

5 units of 5 plaguebearers (double up on those important objectives or use them as assault bait)

 

3 units of 6 fiends each

(36 rending attacks on the charge at I5)

 

3 units of 12 Fleshhounds + 1 Karanak

(36 attacks on the charge at I5 S5)

 

I tried this list this weekend and anything not AV 14 all around just cries. (which is everything but raiders and 'liths) Of course any daemons list will have those problems.

 

Pretty beardy I think, but it took me a game to get some tactics down. Try dropping the PB right on the enemy, lock them in combat then just bounce around with the 4 H&R units to kill whatever needs it each turn. You eat MEQ vehicles since they're all AV 10 rear, and you'll have so many models you can combo charge whole gunlines.

 

Someone reads Stelek's blog. :o

 

...

 

In that spirt, I've ripped off the Daemon list I'm (re)building.

 

3x Herald of Tzeentch: Gaze, Bolt, Master of Sorcery, Chariot.

3x6 Fiends.

2x10 Bloodletters.

4x5 Plaguebearers.

3x Prince of Tzeentch: Bolt, Gaze.

The Fate/Crusher list that merited some attention for winning the ‘Ard Boyz tourney last year had, IIRC, 26 total Blood Crushers + FW at 2,500 pts. So overloading a list with Crushers seems to fall clearly in that direction.

 

It was brutal, until people learned how to counter it and absolutely wrecked Demons this year at Ard Boyz. Throw every single range weapon at Fateweaver, than get bloodcrushers stuck in melee with walkers. Once all the monstrous creatures are dead, nothing but rending on a champion can even scratch armor.

3-ish Flamers of Tzeentch or a soul grinder with pleghm + Pavane of Slaanesh (second wave for icons if preferred, more painful then chaos marines apparently).

 

Too many termicrushers (bloodcrushers are roughly the same durability if not better then terminators).

 

Using very large units for one half of the army and small min/max units for the other half of the units so that a large portion comes in on first wave if you roll 3+.

 

Daemonzilla with 2 big bad daemons, 3 princes, a score of nurglings and bloodcrushers and then some nice scoring units for the second wave normally plaguebearers.

 

All I can think of.

Someone reads Stelek's blog.

 

No doubt. Every time I roll somebody with one of his lists I tell people about his site to try and get the level of play in the area to increase. Most people are just too set in their ways/not interested in investing in new units to adapt to the 5th ed rules.

 

The list is nice too, but kind of a pain to play, since moving the huge units of hounds is annoying and you have to keep track of a lot of dice...e.g. I multiassaulted a large necron warrior unit with two units of fiends and a chariot and rolled close to 70 dice to hit...slows the game down, but was funny to watch.

Hmm, that is an interesting idea. Lots of "Pavane of Slaanesh" and then something like 3 units of 5 flamers. You could also take "breath of chaos" and maybe Pavane on your demon princes. BoC / flamers are strong enough to kill just about anything with enough breaths- except for heavy tanks, which would be your bane on this list.

I do have a particular 1850 pt list that people seem to cry cheese over. It hits pretty hard and I've actually tabled a couple people within 3 rounds, but I'm sure many of the power gamers would disapprove. In any case, here you go!

 

HQ:

Bloodthirster

-Unholy Might

 

Great Unclean One

-Unholy Might

-Breath of Chaos

 

Elites:

4X Bloodcrushers

 

Troops:

15 X Bloodletters

-Instrument of Chaos

 

15 X Bloodletters

 

7 X Plaguebearers

-Icon of Chaos

 

7 X Plaguebearers

-Icon of Chaos

 

Heavy Support:

Daemon Prince

-Mark of Nurgle

-Noxious Touch

-Breath of Chaos

 

Soulgrinder

-Tongue

 

Daemon Prince

-Mark of Nurgle

-Noxious Touch

-Breath of Chaos

How do you figure the GUO is too expensive? :)

 

The Tongue Soul Grinder is an easy choice. I've got so many pieces that are great at sweeping infantry off of the board, that having a dedicated Anti-Tank choice works great. Really, if I wanted to, I could just give it both options. It would be expensive, but I could.

Over 165 is an expensive GUO for me. :P

 

To be honest I'm not really a big fan of the big guy anyway, if it works for you don't let me stop you. As for tongue, I just don't like the 50/50 chance of hitting, let alone doing any damage, although admittedly chances are if you do hit you'll do something.

Daemons have always been an army that you can mix and match to your hearts content and still have a decently competitive list to me, but I have never seen or heard of how to make daemons cheesy, any suggestions?

 

I think cheese is in the eye of the point range.

 

500 Points

 

GUO - Aura of Decay

2x3 Nurglings

Daemon Prince

Daemon Prince

Daemon Prince

 

Comes out to 498, aura is meh.

Yeah, the GUO is so cool, but seems to lack much of anything in the way of cheese. Maybe he ate it all?

 

For that price, I'd just take a Keeper and be done with it.

 

True... I think I have trouble writing a cheese list, lol. I prefer fluff before power, so if I can get an army that has a great theme and great playability and power, then I guess I did good.

All Slaanesh!! An All Slaanesh Army is pure cheese as I have discovered after playing two small point value games (Less than 1000pts) in both 40k & Fantasy. My opponent thought that all of my attacks and wounds were dumb.

I was playing with

 

1 Daemon Princess

1 Chariot

The Masque

6 Daemonettes

10 Daemonettes

(I took all the upgrades I could so that I could have a max number of points around 800)

 

The Daemonettes on the charge were sick, they had 3 attacks each base +1 for the charge so that was 40 attacks. We rolled Kill Points as the mission and we ended up a tie game 3 each.

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