Donkey Kong Posted October 9, 2009 Share Posted October 9, 2009 The Emperor has betrayed us. The Emperor has betrayed us all. For centuries we have toiled for his armies. We have given the Imperium our sweat, our blood and our very lives, and in return they have given us nothing! When the xeno descended upon our world, we drove them off without the help of the Emperor's armies. When we begged for aid, when we were on the brink of extinction, our world was neglected and our pleas ignored! Without the aid of our Eldar allies, we would have been destroyed! Governor Apfel is dead. Our priesthood and Mechanicus oppressors are in chains. Those who have doubted our cause are victim to our prejudice. Now, we shall turn from those that have subjugated our people and tyrannized our world. Now they come for us, they come to reclaim our home, they come to exterminate us and silence our voice. Be strong, for we are not afraid. Our worlds will burn with the fires of war, but from the ashes, Gehenna shall rise!" - PROPAGANDA RECORDING: ELECT PLANETARY CHANCELLOR FERZE, GIOR TACTICAL INFORMATION - - - - - - - - - - - - - - - Name: Gehenna Classification: Gas giant; manufacturing world 80+ satellites [40% UNINHABITABLE] Production: Imperial promethium; Imperial Guard issue Las-weapons; Imperial Guard issue APCs; Imperial Guard issue MBTs Population: Gas Giant Network: 37.884 billion Production Satellites [16%] [avg.] 5.31 billion Agricultural Satellites [84%] [avg.] 2.14 million Violent weather patterns; artificial city network System landmarks Zhu's Ring: A collection of four moons including the production moon Zhu's World and the Agricultural colonies Zhu's Hope, Zhu's Peace and Zhu's Green. The Beast of Gehenna: An eternal storm on the gas giant Gehenna. - - - Gehenna Rebels Command Staff Chancellor Elect Gior Ferze General General Farseer Warlock - - - Gehenna PDF Gehenna Collective Gehenna Ogryn Corps Gehenna Ratling Corps - - - Craftworld Kel-Altasar Eldar Forces of the Imperium Command Staff Lord General Adar Voli General General Magos - - - Admiral Mae Adriel Captain - - - Imperial Guard Gehenna 1st Rifles Gehenna 2nd Rifles Gehenna 3rd Combat Engineers Gehenna 5th Rifles Gehenna 9th Tank Regiment Gehenna 11th Tank Regiment Gehenna 22nd Rifles Gehenna 30th Armored Regiment Gehenna 53rd Rifles Gehenna 201st Airborne Gehenna 323rd Airborne - - - Protomangate Techguard 99th Skitarii Protomangate Techguard 122nd Skitarii Protomangate Techguard 235th Skitarii Protomangate Techguard 444th Skitarii Protomangate Experimental Armor 667th Skitarii Fleet Assets 1x Imperial Emperor Class Battleships 6x Vengeance Class Grand Cruiser 3x Cruisers 11x Light Cruisers 57x Destroyers; Frigates; Escorts; Transports 1x Adeptus Mechanicus Battleships 3x Adeptus Mechaincus Cruisers 5x Adeptus Mechanicus Light Cruisers - - - Chapters of the Adeptus Astartes Arctic Lions Arrival: 706.M41 Founding: Unknown (.M38) Gene-seed: Eagle Warriors (Roboute Gulliman) Homeworld: Ursrik Just like the icy deathworld they hail from, the Astartes of the Arctic Lions are cold and unforgiving. A highly monastic Chapter, the Lions are silent zealots dedicated to the ideal of purity of the soul. They fight according to the Codex Astartes, maintaining flexible combat formations, and they strive to end a battle as swiftly and brutally as possible. 3rd Company Captain Arnkel 3rd Company Chaplain Gaut 3rd Company Librarian Ingvar 3rd Company 60 Tactical Marines 20 Assault Marines 20 Devastator Marines 10 Terminators 20 Scouts Fleet Assets Strike Cruiser Hammer of Rycius 6x Thunderhawk Gunships Death Heads Arrival: 705.M41 Founding: 9th Gene-seed: Silver Skulls (Roboute Gulliman) Homeworld: Klysium The Death Heads are brash and headstrong fighters, throwing themselves at their enemies with unmatched ferocity, disregarding the risks of such tactics. They are known for collecting and displaying trophies, both to honor the Emperor and to strike fear into the hearts of their opponents. Their methods may be considered unorthodox or even heretical, but their loyalty is unquestionable. 1st Company Captain Lucil Tobulo 2nd Company Captain Strabo Thussaud 3rd Company Captain Garras Taggart 4th Company Captain Filo Howl 4x Librarians 5x Chaplains 4x Techmarines 4x Apothecaries First Company 20 Terminators 40 Sternguard Marines Second Company 60 Tactical Marines 20 Assault Marines 20 Devastator Marines 20 Scouts Third Company 60 Tactical Marines 20 Assault Marines 20 Devastator Marines 10 Scouts Fourth Company 60 Tactical Marines 20 Assault Marines 20 Devastator Marines 10 Scouts Fleet Assets Battle Barge Nausicaa Strike Cruiser Reverence 12 x Thunderhawk gunships Warriors Eternal Arrival: 705.M41 Founding: 4th Gene-seed: Iron Hands (Ferrus Manus) Homeworld: Molior Equally strong in body and mind, the Warriors Eternal are nigh unbreakable and a terrible force on the battlefield. While they are for the most part codex adherent, the Warriors Eternal have a slight preference for ranged combat, and they are rumored to enjoy watching their enemy cower and flee before the might of their guns. The Warriors Eternal are disciplined and dedicated Astartes, choosing to stay with a campaign or action until its completion. 1st Company Captain Akim Aleksei 8th Company Captain Gregor Ballakk 8th Comapany Chaplain Fyodor Codicier, Lazar + Lexicanium Apothecary Techmarine 1st Company 25 Terminators 20 Sternguard Marines 20 Vanguard Marines 8th Company 50 Assault Marines Fleet Assets Strike Cruiser Virtus 2x Rapid Strike Vessels 5x Thunderhawk gunships Infinity Knights Arrival: 707.M41 Founding: 9th Gene-seed: Ultramarines (Roboute Gulliman) Homeworld: Sharius A Chapter of zealous fervour, the Infinity Knights’ belief in the Emperor’s guidance and protection is absolute. Their singleminded way of war revolves around applying their entire force to a single point in the enemy lines, followed by a killing blow from their most prized and revered warriors, the Holy Dreadnoughts. Known for their ‘Wandering Companies’, the Knights goes to great lengths to aid their fellow Astartes. 7th Company Captain Mors Altram 6th Company Captain Bruc Haedar Chaplain Habir 6th Company 60 Tactical Marines 20 Assault Marines 20 Devastator Marines 7th Company 60 Tactical Marines 20 Assault Marines 20 Devastator Marines Fleet Assets Strike Cruiser Eternium Strike Cruiser Everwing 5x Thunderhawk Gunships The Gehenna Campaign Time line: 703.M41 - 714.M41 103.699.M41: Waaagh Matreg Warboss Matreg Skull Smasha leads a Waaagh on the manufacturing cluster Gehenna. Desperate for aid, Gehenna sends out multiple distress signals to the Imperium, none are answered. The Gehenna Cluster’s collective PDF under the command of Primary Planetary General Gior Ferze fights off the Ork invasion with the aid of Eldar from Craftworld Biel-Tan. Warboss Matreg is killed and the Ork spores are chemically incinerated. During the invasion, Planetary Governor Samuel Apfel evacuated the Artificial City Network (ACN) and took an honor guard to one of the world’s more remote and secure moons. 788.700.M41: Invasion’s End Governor Apfel returns to his palace on the ACN. Ferze feels betrayed by the Imperium and Apfel. Against Imperial doctrine, Ferze creates a pact with the Biel-Tan Eldar, making a promise of friendship. Later, Ferze begins planning his future reign in place of Governor Apfel. 012.701.M41: Coup d'état Gior Ferze marches on the planetary capital on the ACN, he is supported by a majority of the Gehennan PDF. A number of the Planetary Governor’s honor guard side with Ferze during his storming of the palace. Ferze publically executes Apfel, his personal confessor, the City Network’s Mechanicus representative and a number of lesser priests and officials. Hundreds of Mechanicus operatives and priests are arrested and executed. With the Governor dead, Ferze holds a public plebiscite to confirm his rule. With a 93% majority of the Gehenna ACN population, Ferze is given the role of Planetary Chancellor. Backed by the ACN PDF, Ferze begins his expansion to control the entirety of the Gehenna Cluster. Pockets of loyalist resistance exist throughout the Cluster, most of which conduct guerilla campaigns against the Elect Chancellor’s forces. 161.701.M41: Unsurprising Chancellor Ferze's uprising is quickly joined by many of the manufacturing moons who feel oppressed by the Imperium. Imperial loyalists are arrested and executed. A majority of the loyalist population have been silenced. Within a month of taking office, Ferze controls all production and agricultural satellites, every moon-world of Gehenna and the Gas Giant itself. Ferze prepares a base of operations on the City Network and dedicates a significant percentage of all factors for military puropses. The Planetary Defense Force's recruitment increases gastronomically. By the beginning of the Imperial invasion, Ferze will have 3.1 billion soldiers under his command. A small number of loyalists remain on some of the moons, but they pose no threat to Ferze's regime. 035.702.M41: Protomangate, a forge world and primary recipient of the Gehenna fuel product, notices a supply shortage due to lack of imports. Angered and perplexed by this, Magos Thioph sends out multiple messages to nearby Administratum complexes and the Gehenna ACN. Protomangese dedicates a portion of its skitarii warriors to the Gehenna Campaign. 005.703.M41: No Visitors Allowed Lord General Adar Voli and Admiral Mae Adriel lead an invasion force composed of over three dozen regiments of Imperial Guardsmen. Guard regiments raised from Gehenna are selected to spearhead the assault on their home system. Initial conflicts on the outer moons result in clear Imperial victories. Rebels are executed for their crimes against the Emperor. Multiple agricultural moons are destroyed, though the sheer number of these farming worlds and the munitions needed to execute these bombardments resulted in the command staff dropping the tactic. 311.703.M41: Unexpected Difficulties Conflicts on the worlds closer to the gas giant yielded more difficult victories. An initial assault on the Artificial City Network results in the destruction of two Gehenna regiments of Imperial Guardsmen and the loss of multiple transport vessels. The Eldar of Craftworld Biel-tan are discovered to be aiding the rebels, their soldiers and vessels make the compliance of the Gehenna cluster far more difficult. The world's more violent storms are discovered to be controlled by the Eldar. 434.703.M41: Blockade The Imperium blocks off all orbital transportation between the ACN and Gehenna's moons. Smuggling operation between the ACN and agricultural worlds make controlling the space difficult. Gehenna's own vessels and Eldar fleet assets prevent the blockade from holding complete orbital supremacy. Admiral Adriel calls reorganizes the Imperial Fleet against the enemy ships to reestablish the Imperium's orbital advantage and trade continues between Gehenna and its moons. With the blockade system proven inefficient, more infantry operations are dedicated from the manufacturing moons to the ACN. 999.704.M41: Failed Diplomacy An Imperial Eversor Assassin is smuggled onto the ACN. The assassin infiltrates the Chancellor's Palace, tasked with executing Ferze and a number of his war staff. The Eversor successfully kills Ferze's secondary General, twenty eight of the ACN's higher officers and over one hundred and twenty of Ferze's honor guard. The primary goal of killing Ferze is unsuccessful with the Eversor being overwhelmed before reaching the Chancellor. Chancellor Ferze moves to a more secure location under the palace and fortifies the palace and his defenses. 001.705.M41: Angels of Death The Death Heads and Warriors Eternal Astartes contribute forces to the campaign effort. Eager to establish a new chain of command, the Death Heads, Warriors Eternal and the Campaign’s high command meet on the bridge of Admiral Adriel’s flagship the Enlightened Conqueror. Captain Aleksei demands that one of the Astartes chapters be put in command of the Campaign. Aleksei expresses his opinion on the weakness of the General and Admiral, and elects Lucil Tobulo to lead the force. There are degrees of strain between the chapters. Captain Ballakk feels that the Death Heads are mentally weak and materialistic. Likewise, the some of the Death Heads feel that the Warriors Eternal are counterproductive, wearing the devil’s color and bringing misfortune to the entire campaign effort. 942.705.M41: The Warriors Eternal are tasked with killing Chancellor Gior Ferze and his General staff. Led by First Captain Aleksei, the Warriors Eternal destroy the Chancellor’s palace defenses and kill Ferze along with fifty two of his military command staff and several thousand of Ferze’s honor guard. - - -.706.M41: The Arctic Lions contribute forces to the campaign effort. The Arctic Lions are reinforced by the Death Heads Second Company under Captain Strabo Thussaud. - - -.706.M41: The World Train A massive locomotive that encompasses the entire ACN is still functioning, transporting battalions of soldiers and supplies between different fortified locations. The train’s rails are heavily defended by anti aircraft and anti ground batteries. Likewise, the train itself is heavily armored and carrying multiple Gehenna PDF. The Arctic Lions with the aid of the Death Heads Second Company are tasked with destroying the train and the Gehenna traitor’s last ground asset. - - -.707.M41 The Infinity Knights contribute forces to the campaign effort. The Infinity Knights are reinforced by the Death Heads Fourth Company under Captain Filo Howl. 902.707.M41: Extermination The Chapter Astartes are tasked with the execution of a number of Ferze's generals and lieutenant staff. In addition to this, it falls upon the Astartes to execute any xenos leading or fighting alongside the human rebels. They are located on a variety of worlds with varying degrees of protection. - - -.- - -. M41: Revalation A moon is discovered below the ACN by shipboard scanners. A task force formed from a contingent of each of the Astartes Chapters is sent down to examine the new moon. The moon is discovered to house an Eldar ship gate. All of the Astartes and a majority of the Imperial Guard are transferred to taking this world. It is heavily defended by one of Ferze's Master General, Simo Moche, a garrison of PDF and Eldar. The Biel-tan Eldar escape through the gate, the energy used in this final jump drains the gates of their energy, leaving them useless. - - -.- - -.M41: Cleaning House Imperial Guard forces take control of the ACN and the surrounding moons. All survivors of the Imperial assault are rooted out and executed. 399.714.M41: Campaign's End The Imperial Guard forces are induced as the new Planetary Defense Force for a new wave of colonists and working staff. The Astartes leave to attend other theaters in their respective sectors. Link to comment https://bolterandchainsword.com/topic/181052-perditia/ Share on other sites More sharing options...
Grey Hunter Ydalir Posted October 9, 2009 Share Posted October 9, 2009 Forces of the ImperiumImperial Guard Gehenna First Infantry [ANNIHILATED] Gehenna Second Infantry [ANNIHILATED] Gehenna Third Combat Engineers [11% CASUALTIES] Gehenna Fifth Infantry [40% CASUALTIES] Gehenna Ninth Tank Regiment [3% CASUALTIES] Gehenna Eleventh Tank Regiment [14% CASUALTIES] Gehenna Twenty Second Infantry [21% CASUALTIES] Gehenna Thirtieth Armored Regiment [1% CASUALTIES] - - - Drop Troops [ANNIHILATED] - - - Drop Troops [37% CASUALTIES] I think you need to determine the circumstances of each regiments landing or assault to determine casualty rates rather than arbitrarily assigning percentages. More information is better. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2144052 Share on other sites More sharing options...
Donkey Kong Posted October 9, 2009 Author Share Posted October 9, 2009 Only so much can be done between preparing for four tests :blush: ! For those who do not know, the Gehenna Campaign is going to be a joint effort between: myself, Grey Hunter Ydalir, Codex Grey, Ferrus Manus and Ace Debonair. The story is of a world bordering between Segmentum Solar and Segmuentum Ultima. Quite simply, the Eldar are helping traitors who have felt betrayed by the Emperor for unknown reasons. There are several regiments from the world in existence, many are called back to fight against their traitorous kin. The Campaign, from our starting point anyway, takes place two years after the initial assaults, mainly guard offenses. The main world is the gas giant Gehenna, it's cities are more like a interconnected web, there is still plenty of spaces between the web making landings a nightmare. The annihilated regiments were destroyed over a period of two years, so there is some room to work with. GHY, you said that you wanted several guidelines as the scribe. The character's name is whatever you wish. S/he has been with the crusade from the beginning. The original tactic was cutting off the Gehennan food supply by destroying the agricultural moons. A waste of ammunition and a plentiful number of the agricultural moons soon made this an obsolete tactic. The outlying moons are manufacturing systems. They are refineries for the gas collected from the main Gehenna giant. Gehenna and its moons are called the "Gehenna Cluster" for the most part, or they will be referred to as such by me. The first two Chapters to arrive to the Campaign are the Death Heads and the Warriors Eternal. KHK Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2144077 Share on other sites More sharing options...
Ferrus Manus Posted October 9, 2009 Share Posted October 9, 2009 What year are the Lions arriving? I think we'd discussed 706.M41 somewhere, but I'm not sure. Also, I think we really need to determine a more detailed timeline before we really begin to write anything. Just so that we all know what's going to happen and when. EDIT: Also for a campaign badge, how about a horned skull with a blade gong through it, point downward? Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2144161 Share on other sites More sharing options...
Ace Debonair Posted October 9, 2009 Share Posted October 9, 2009 Hmm... Popular consensus is to send the Talons, but I'm suddenly struck by the opportunity I have here to develop the character of the Infinity Knights. (Who are, addmitedly my favourite out of my four chapters <_< ) So perhaps I'll contribute them. I don't know if the 'Knights will even turn up third or last - the Shroud Stars (and therefore Sharius, the homeworld of the 'Knights) are a long way away, but I'm not sure what difference that makes - perhaps the campaign has been getting organised for quite some time now, and the Infinity Knights draw near. I'm not much good at drawing up lists of troops for a battleforce, but it'll consist of the sixth and seventh companies, the two that are always ready to roam the galaxy at the request of their brother marines. There can be more added here if I need to contribute a bigger force. It'll be lead by Captain Mors Altram, under advisement of Chaplain Habir. Captain Altram will gladly defer to the seniority of the other astartes leaders - after all, the Infinity Knights have little experience of what to expect from the cunning Eldar, and are probably bringing the least troops. There won't be any Terminators, as quite simply, the Infinity Knights don't have any Terminator armour. However there will be a few dreadnoughts, and Altram's emphasis on battle plans (or at least unless directly ordered to do otherwise) will be to weaken the enemy enough that orbitally-dropped dreadnoughts can tear them apart. If you do need more detail on the battleforce, feel free to make up the details yourself - the odds are I won't get to read/write any more until after the weekend. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2144177 Share on other sites More sharing options...
Codex Grey Posted October 9, 2009 Share Posted October 9, 2009 It's up to you Ace, but be sure I'll be watching the Knights article to make sure they are the best they can be. ;) As for a campaign badge, I'll see what I can make. It may take some time though. Crappy timeline suggestion (should be much more detailed): 145.703.M41 - The Gehenna Succession: Planetary Governor Apfel of the Gehenna Cluster is killed by rebel uprisings, and representatives of the Imperial Church and Adeptus Mechanicus are imprisoned. Rebel leader, Gior Ferze, becomes Elect Planetary Chancellor, and declares Gehenna free from the Imperium. Few resist the new rule, and only a handful of guerrilla militants still loyal to the Imperium survive the initial chaos. 172.703.M41: Within a month the Gehenna Rebels have complete control over the system, including the entire artificial city network (ACN), all production and agricultural satellites, every moon-world of Gehenna and the Gas Giant itself. Loyalist still remain on some moon-worlds, but pose no threat against the rule of Ferze. 333.703.M41: The Imperium, under the command of Navy Admiral ... and Army General ..., begins its offensive to retake the system. Initial reports are positive, the Navy winning several space battles. Soon the Imperials meet heavy resistance in the form of Eldars of the Biel-Tan Craftworld, who seem to fight in allegiance with the Rebels. Just something to start with. Very open to modifications. For example, the appearance of Eldar should perhaps be later in the Campaign, maybe even after the Astartes show up. Since the Marines are able to kill Ferze relatively early, Maybe its the fight for the world inside the gas giant that takes up a lot of time after Ferze is dead? So it starts out as a run of the mill, 'burn the heretics' routine, the the plot thickens as the true purpose of the Eldar's involvement is. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2144321 Share on other sites More sharing options...
Donkey Kong Posted October 10, 2009 Author Share Posted October 10, 2009 Timeline moved to first post Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2145274 Share on other sites More sharing options...
Ferrus Manus Posted October 10, 2009 Share Posted October 10, 2009 That's a pretty good looking timeline KHK. Good work! So when do you want us to start writing out our 'scribe' parts? Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2145400 Share on other sites More sharing options...
Ace Debonair Posted October 10, 2009 Share Posted October 10, 2009 I am, even now, working on the Infinity Knights, in response to Grey's post. Trust me, I want them to be much better so my choice of putting them into the campaign doesn't drag the whole story down. ;) Some parts are getting a major overhaul - the 'wandering' companies will increase in number, meaning I can probably throw more troops at this campaign if you feel like killing some off. :D I'm also thinking of moving Sharius a bit further aways from the Shroud Stars to reinforce the need for the wandering companies, but I appreciate this has little relevance to the campaign. (Just noting it down so I can't possibly forget) The timeline looks pretty solid, at least to me. Hopefully turning up so late won't mean the Infinity Knights and the Arctic Lions miss out on all the fun, though. :D Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2145493 Share on other sites More sharing options...
Codex Grey Posted October 10, 2009 Share Posted October 10, 2009 Nice Timeline, King. I see the ACN abbreviation is catching on :tu: Although halfway through it changes to ACU .... :huh: As far as I understand it, Ace, The Death Heads and Warriors Eternal join mainly to invade the ACN, which the Guard is having an extremely tough time doing themselves, and to take out the leadership as fast as possible. The Warriors' almost overly specialized assault force are selected to take the capital city and kill Ferze. After this is done and the ACN is more or less taken care of, there are still several moons to retake, and of course the Eldar world. I see both the Artic Lions and Infinity Knights heavily participating in these battles, while the small and specialized Warriors will probably do less fighting here, acting more as support where needed. The Death Heads are the only ones who will be fighting non-stop, but they are the most numerous and in overall command. A question: What kind of atmosphere is the ACN placed in? Breathable? non-breathable, but livable? Or is it so far out in space that it's basically... space? I'm trying to get a picture of how the fighting would be on the exterior of these cities, if there are any outside areas, like platforms, courtyards, docking bays and even streets, or if everything is on the inside, almost like miniature space stations. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2145539 Share on other sites More sharing options...
Donkey Kong Posted October 10, 2009 Author Share Posted October 10, 2009 I see the ACN abbreviation is catching on thumbsup.gif Although halfway through it changes to ACU .... huh.gif ACN definitely had a ring to it, I liked the idea of a city network, the acronym just made it that much more workable. I have to apologize for my carelessness with the ACN ACU confusion. I guess I don't think that straight sometimes :P ! After this is done and the ACN is more or less taken care of Not exactly, I'd imagine some places on the ACN still being a bit of a tough nut to crack. Plus, the general staff of an entire world could possibly conduct some pretty good defenses (especially considering how most, if not all, of them had to fight off Orks). The moons do take up more time though. A question: What kind of atmosphere is the ACN placed in? Breathable? non-breathable, but livable? Or is it so far out in space that it's basically... space?I'm trying to get a picture of how the fighting would be on the exterior of these cities, if there are any outside areas, like platforms, courtyards, docking bays and even streets, or if everything is on the inside, almost like miniature space stations. A combination of sorts. When I imagine the world I imagine a more Gothic Cloud City from Bespin with elements from the Kamino platforms (yes, all Star Wars equivalents). I expect Gehenna will somewhat follow Bespin in having a breathable atmosphere at higher altitudes. However, instead of having single platforms, it's a chain of interconnect platforms via flexible bridges. A majority of fighting would still go on inside, a combination of habitation, mining and manufacturing districts. As a consequence of being higher in the atmosphere, the world is victim to the giant's more viscous winds. The complex also has constant rains and storms of this sort. So, it's like a multi level Imperial city. The surface is more home to the things you're imagining like courtyards and streets. Docking bays would probably be a few layers below the surface in closed hangers. Shopping stores, walkways, churches, casinos and bars, administration buildings, general offices would all be on the surface. Excluding churches, that's what I would expect to be several layers below the surface, along with civilian habitation units. So when do you want us to start writing out our 'scribe' parts? The scribe parts should start 005.703.M41. It's the beginning of the Imperial Campaign. However, I expect most of the stories or excerpts to start about 001.705.M41. This is when the Astartes start showing up. You can start writing anytime you like, thanks KHK Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2145659 Share on other sites More sharing options...
Grey Hunter Ydalir Posted October 10, 2009 Share Posted October 10, 2009 KHK, I was thinking of perhaps it would be easier to present the 'scribe' part as a scribe collating various reports. Therefore enabling me to switch between a few different sources. Such as Imperial Navy officers log and Imperial Guard Commanders reports etc. It also allows the reports and stories of the Astartes to be attached to the entire proceeding with the most legitimacy. Example: 005.703.M41 At zero-eight-hundred hours Command ordered the burning of Zhu's Hope agri-colony. The flashes of the Lance batteries of five Emperor class Battleships were myriad as they scoured the surface of the moon dry. The Fleet had total space-supremacy but command didn't count it to be the winning factor, as if the mighty fortresses of the Emperors will roaming the stars weren't enough to utterly obliterate the heretics. Unfortunately the Mechanicus vetoed the decision to simply bombard them into oblivion, their precious technology worth more than the punishing of the guilty and worthy Imperial lives combined. Fools. -Personal log of Captain Dutch Tur'al 009.703.M41 So many of the moons have burned as we watch through the monitors. Now they say the scorched earth tactics have been abandoned as being unable to deliver the gains Command desires, I protest, we all do. We recognize the fields and cities of our homes razed to the ground from orbit and we curse the rebels souls to the hellfire to which they have consigned themselves. The Commissars stalk our ranks like vultures, seeking any sentiments shared with the foul heretics below. My heart burns with righteous anger. It was our home, but no more. One and all we wish to bring the Emperors justice to these degenerates. I hope to snuff the life out of as many of them as I can find with my bare hands, their blood shall cleanse our own. Curse them all, look what they have caused. -Diary of Lieutenant Garret Barrousk, Gehenna 53rd Rifles. ------------- That said, it's not a great problem to reconcile. If you want a more mainstream 'objective observer' approach I'd need a slightly tighter guideline. Whether he was reporting to someone else or just recording history, whether he was a part of the Imperial Military or not. Whether he was a direct observer or merely a reporter on the overall proceedings, things like that. 999.704.M41: Failed DiplomacyAn Imperial assassin is smuggled onto the ACN. The assassin fails to exterminate Ferze. The assassin goes into hiding. He is later discovered by authorities and executed. Interesting, but strange. Officio Assassinorum operatives are incredibly capable and well trained. If they failed their mission they would likely simply try over and over even if their last attempts could be completely suicidal in nature. Also, with such popular support it might be considered fruitless in the long term for Ferze to be taken out quietly as the Assassinorum specialises (Eversor somewhat excluded). Any quiet death might be covered up or another leader replaced given the support the people of the cluster give to the 'cause' rather than the man. A very public and painful execution would work best in terms of suppression. With such popular support and in light of the religiously oriented Imperium, they might simply consider them all heretics and not care about Ferze so much as total genocide. Another question I wanted to ask was why (bar my above mentioned Mechanicus objections) wouldn't they simply obliterate Gehenna given the sheer weight of popular support the rebellion showed to have? Not only that but a Virus or Chemical bombardment upon the ACN would likely yield perfect results, destroying the population of the planet and leaving it ripe for re-colonization by loyal Imperial workers. Also, why doesn't the Imperial Fleet simply Blockade Gehenna? Would the Eldar really feed the entire world? The Blockade instead of invasion would work in their favour, giving them the time they needed to remove their artifacts. By the time the Imperium finally invaded the Eldar would likely have departed, much to Ferze's displeasure and the entire clusters populations suffering. Oh and you might want to add some Mechanicus forces to the Campaign. A couple of Skitarii regiments perhaps. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2145754 Share on other sites More sharing options...
Donkey Kong Posted October 10, 2009 Author Share Posted October 10, 2009 The different excerpts from various soldiers is a very nice idea, and a particularly interesting read as well. Even with those two paragraphs it gave some very interesting viewpoints. EDIT: The line from the fleet Captain is a little too early, the agri-worlds are scorched for at least several months before the tactic is decided as nonviable. Something from the Mechanicus would give reasoning for not wanting to bombard all of the agricultural moons would also give another view. I think another funny like would be some cryptic Gehenna soldier "And they said that we'd never see home again. . ." :huh: The scribe would be a historian, not part of the military and be present throughout the campaign as a direct observer and recorder. The Failed Diplomacy really wasn't that great of an idea with what I've written. The Officio Assassinorum operatives really are too good to fail and then just hide in a hole. I think fixing it with infiltrating an Eversor with the mission of executing Ferze and and all the officials present in the palace would be a far better endeavor. The assassin would kill a chunk of Ferze's generals and honor guard, he would ultimately be killed, and fail to kill Ferze, but he would motivate Ferze to better his defenses. Do you think that would work? Another question I wanted to ask was why (bar my above mentioned Mechanicus objections) wouldn't they simply obliterate Gehenna given the sheer weight of popular support the rebellion showed to have? Not only that but a Virus or Chemical bombardment upon the ACN would likely yield perfect results, destroying the population of the planet and leaving it ripe for re-colonization by loyal Imperial workers. As you said yourself, the ACN is probably irreplaceable. To damage any of the working machines would be devastating to the overall Imperial war effort which relies partially on this world's fuel contributions. Plus, some of the rooms must have the ability to seal off and furthermore, I don't remember anything being said about Isstvan but the weather on the world might dilute the virus. To top it all off, the General probably doesn't have the authority to use virus bombs. Also, why doesn't the Imperial Fleet simply Blockade Gehenna? Would the Eldar really feed the entire world? The Blockade instead of invasion would work in their favour, giving them the time they needed to remove their artifacts. By the time the Imperium finally invaded the Eldar would likely have departed, much to Ferze's displeasure and the entire clusters populations suffering. The problem with starving the world wasn't that the Eldar were feeding everyone, but that there were enough agricultural moons to feed the populace. Kind of why destroying them one by one was a wasted effort. It's like swatting at a bee hive, there are far too many to make killing one, two or ten an effective method. Good hunting, KHK Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2145811 Share on other sites More sharing options...
Grey Hunter Ydalir Posted October 11, 2009 Share Posted October 11, 2009 The problem with starving the world wasn't that the Eldar were feeding everyone, but that there were enough agricultural moons to feed the populace. Kind of why destroying them one by one was a wasted effort. It's like swatting at a bee hive, there are far too many to make killing one, two or ten an effective method. Good hunting, Blockading the ACN (rather) just means instead of going through the effort of scorching the planets, you just destroy all transports. Also if the Imperium has space-supremacy, how the hell do the supplies actually get to the ACN and the other rebellious worlds? EDIT: The line from the fleet Captain is a little too early, the agri-worlds are scorched for at least several months before the tactic is decided as nonviable. Rightio then. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146299 Share on other sites More sharing options...
Donkey Kong Posted October 11, 2009 Author Share Posted October 11, 2009 The same problems would exist that existed with the Continental System, smugglers could slip past the Imperial Fleet. Only so much can be dedicated to a single world, speaking even in our terms with transport ships, massive battle ships and the Astartes craft, enough smugglers could get past to give supplies to the ACN. Plus, the ACN is going to be fighting back, Several orbital weapons could hold off the Imperial blockade, and since the Imperium doesn't want to risk damaging the ACN, bombing them is out of the question. Invasion operations, such as those that wiped out the 101st Gehenna Airborne are required for destroying those targets. Just to sort of put two holes here: 1 smugglers and 2 blockade, the ACN goes across the entire gas giant. It's a, and I cannot emphasize this enough, huge network of commerce, manufacturing and residence. Plus, if the Eldar assets are threatened (especially by a blockade) they're probably going to want to fight a bit (read a lot harder). The Imperium is going to investigate the Eldar presence, and the Eldar are going to have to look into defending their secrets. I also know it's a bit late, and an idea this would even support, the ACN is large enough to house some sort of artificial farm system that can be rationed to feed a city, plus since it's a fake environment, nothing stops constant harvesting. I imagine the Imperium would try it though: 434.703.M41: Blockade The Imperium blocks off all orbital transportation between the ACN and Gehenna's moons. Smuggling operation between the ACN and agricultural worlds make controlling the space difficult. Gehenna's own vessels and Eldar fleet assets prevent the blockade from holding complete orbital supremacy. Admiral Adriel calls reorganizes the Imperial Fleet against the enemy ships to reestablish the Imperium's orbital advantage and trade continues between Gehenna and it's moons. With the blockade system proven inefficient, more infantry operations are dedicated from the manufacturing moons to the ACN. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146315 Share on other sites More sharing options...
Grey Hunter Ydalir Posted October 11, 2009 Share Posted October 11, 2009 101st Gehenna Airborne Bit contrived with the 101st! On the hole-patching, that works well enough for me, even though the Imperial Fleet required to protect and transport 65 Imperial Guard regiments (Several hundred million men and vehicles), would be the size of one of the largest Imperial Fleets in the entire Segmentum I'd guess. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146335 Share on other sites More sharing options...
Donkey Kong Posted October 11, 2009 Author Share Posted October 11, 2009 65 Imperial Guard regiments Sixty fi - wha? :huh: Now, mate, I know I'm not good at math, but I think I said over three dozen regiments. All things considered, unless you're a baker, a dozen is 12. And 3 x 12 is in the realm is 36. So considering how I know 65 > 36, but over never really means about twice as many! ^_^ I'd imagine it'd be in the realm of about 40 "guard" regiments, that takes in Skitarii regiments and all of that. one of the largest Imperial Fleets in the entire Segmentum I know I'm also not that great with every 40k term, but something of that sort, I think you'd kind of notify me when I say this is under the command of a single General. I mean, 65 million men under a General, there's something up with that no? Bit contrived with the 101st! Honestly, I just picked a number :D Well, the US Airborne can keep their legacy, so onto the 201st :D ! Ferrus Manus, Ace, I need the name of at least one of your Strike Cruisers and if possible the number of Tunderhawks present with your forces. Ace, I need more information on your captains. Most importantly, you've given me two companies and one captain, I do not know the name of the other captain, nor do I know who is captain of which company. I normally claim that I suck with names, so be brutally honest, how does Protomangese go as names go? Good? Atrocious? Thank you. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146378 Share on other sites More sharing options...
Ferrus Manus Posted October 11, 2009 Share Posted October 11, 2009 Ferrus Manus, Ace, I need the name of at least one of your Strike Cruisers and if possible the number of Thunderhawks present with your forces. 6 Thunderhawks and then I'd suggest using the Hammer of Rycius. The Chapter Astartes are tasked with the execution of a number of Ferze's generals and lieutenant staff. In addition to this, it falls upon the Astartes to execute any xenos leading or fighting alongside the human rebels. They are located on a variety of worlds with varying degrees of protection. Could you go into more detail on this? Or are we allowed a bit of licence for when we get around to writing up this part? Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146556 Share on other sites More sharing options...
Codex Grey Posted October 11, 2009 Share Posted October 11, 2009 Could you go into more detail on this? Or are we allowed a bit of license for when we get around to writing up this part? I'm hoping we're allowed some license, because I have some ideas for the assault on the Capital, that requires some license. Also do we have write from the perspective of a character? I know I said I wasn't going to write a story(because I suck), but I have some ideas so I would like to try anyways. But I'm not sure if I'll manage to pull it off unless I tell it as a third-person omniscient narrator. In the timeline, the Death Heads are given overall command after successful assault on some moons. I would have thought that when both the Death Heads and Warriors entered the Campaign, they would set up a meeting between the two Chapters, and maybe the other Imperials as well. Here they would discuss who should be in charge and try to come up with a plan. Aleksei, would definitely try (or demand) that one of the Chapters would be in charge, due to the weakness of the Admiral's and General's leadership.(maybe he would say it in other words :) ) He would however deffer to Lucil, because of their higher numbers. Gregor Ballakk would express his suspicious view of the Death Heads, either in private or publicly, to Aleksei, expressing his concerns of the DH's materialistic tendencies as signs of mental weakness. Aleksei on the other hand, though menacing in appearance, share many of the same qualities as Lucil, and shows his respect. Likewise, maybe some of the DHs express their concern about the Warriors being all blue? Also, I was inspired by your mentioning of the Badab pdf. So wrote up a small description of each of the participating Chapter, trying to 'capture' them with as few words as possible. I didn't write one for the Warriors, as I would like to see one of you write it. These could be expanded, like the Badab pdf, to include a second paragraph each, giving a short description of each Chapters roles and actions during the Campaign. And then we could of course add some pictures and whatnot. Hey, we could even create a special character for each Chapter, but that can wait. Death Heads Founding: 9th Gene-seed: Silver Skulls (Roboute Gulliman) Homeworld: Klysium The Death Heads are brash and headstrong fighters, throwing themselves at their enemies with unmatched ferocity, disregarding the risks of such tactics. They are known for collecting and displaying trophies, both to honor the Emperor and to strike fear into the hearts of their opponents. Their methods may be considered unorthodox or even heretical, but their loyalty is unquestionable. Warriors Eternal Founding: 4th Gene-seed: Iron Hands (Ferrus Manus) Homeworld: Molior Equally strong in body and mind, the Warriors Eternal are nigh unbreakable and a terrible force on the battlefield. While they are for the most part codex adherent, the Warriors Eternal have a slight preference for ranged combat, and they are rumored to enjoy watching their enemy cower and flee before the might of their guns. The Warriors Eternal are disciplined and dedicated Astartes, choosing to stay with a campaign or action until its completion. Arctic Lions Founding: Unknown (M38) Gene-seed: Eagle Warriors (Roboute Gulliman) Homeworld: Ursrik Just like the icy deathworld they hail from, the Astartes of the Arctic Lions are cold and unforgiving. A highly monastic Chapter, the Lions are silent zealots dedicated to the ideal of purity of the soul. They fight according to the Codex Astartes, maintaining flexible combat formations, and they strive to end a battle as swiftly and brutally as possible. Infinity Knights Founding: 9th Gene-seed: Ultramarines (Roboute Gulliman) Homeworld: Sharius A Chapter of zealous fervour, the Infinity Knights’ belief in the Emperor’s guidance and protection is absolute. Their singleminded way of war revolves around applying their entire force to a single point in the enemy lines, followed by a killing blow from their most prized and revered warriors, the Holy Dreadnoughts. Known for their ‘Wandering Companies’, the Knights goes to great lengths to aid their fellow Astartes. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146661 Share on other sites More sharing options...
Ferrus Manus Posted October 11, 2009 Share Posted October 11, 2009 Also, I was inspired by your mentioning of the Badab pdf. So wrote up a small description of each of the participating Chapter, trying to 'capture' them with as few words as possible. I didn't write one for the Warriors, as I would like to see one of you write it. These could be expanded, like the Badab pdf, to include a second paragraph each, giving a short description of each Chapters roles and actions during the Campaign. And then we could of course add some pictures and whatnot. Hey, we could even create a special character for each Chapter, but that can wait. I'll write up a summary for the Warriors if you like. I'll just go back through the IA to get a feel for them. I thought your summary of the Lions was rather good. This project goes. It would be nice to get a complete PDF done. Who knows... EDIT: Mistake? What mistake? Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146669 Share on other sites More sharing options...
Grey Hunter Ydalir Posted October 11, 2009 Share Posted October 11, 2009 Now, mate, I know I'm not good at math, but I think I said over three dozen regiments.All things considered, unless you're a baker, a dozen is 12. And 3 x 12 is in the realm is 36. So considering how I know 65 > 36, but over never really means about twice as many! I love dyslexia, don't you? I read 36 and transposed it into 65 somehow. Ergh. I mean, 65 million men under a General, there's something up with that no? Hah! Well, any other relative term or synonym that sounds ostentatious enough to be Imperial can be used I'd also at least in passing mention that the Mechanicus would likely be directly in the command process, not to mention the Inquisition. It doesn't have to be a big part at all but it would be good to at least mention the people and organizations that would almost certainly be present. Grand Marshal, Lord Marshal, other variations on qualified marshals..... err, originality notwithstanding it's not a big deal, at least, not if you change it. ;) EDIT: Mistake? What mistake? Inquisition mind wipe? What mind wipe? Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146730 Share on other sites More sharing options...
Donkey Kong Posted October 11, 2009 Author Share Posted October 11, 2009 I'm hoping we're allowed some license There's always some degree of license. If I drew up a map and told you this is the path you take I'd still say there are degrees of license (albeit less so than now <_< ) No, all I ask is that when you take your interpretation you take the idea that the ACN is built in layers and the top layers are mostly churches, capital buildings, parks and areas of commerce. Also you take in Gehenna's more violent weather. But other than that do what you will, I'm eager to see it :D ! I would have thought that when both the Death Heads and Warriors entered the Campaign, they would set up a meeting between the two Chapters, and maybe the other Imperials as well. Here they would discuss who should be in charge and try to come up with a plan. Edited, especially since it's a better idea than mine! How does Protomangese sound for the name of a Forgeworld? Good? Atrocious? Ferrus Manus, I've given your chapter the mission with the World Train. Again, good hunting. Warriors Eternal Founding: 4th Gene Seed: Iron Hands (Ferrus Manus) Homeworld: Molior Equally strong in body and mind, the Warriors Eternal are nigh unbreakable. The Warriors Eternal are a terrible force on the battlefield. While they are for the most part codex adherent, the Warriors Eternal prefer ranged combat. Many amongst their number enjoy viewing their enemy cower and flee before the might of their guns. The Warriors Eternal are disciplined and dedicated Astartes, choosing to stay with a campaign or action until its completion. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146824 Share on other sites More sharing options...
Grey Hunter Ydalir Posted October 11, 2009 Share Posted October 11, 2009 Protomangese Atrocious, but then, there have to be some worlds that get the short end of the naming-stick. It's the -mangese- part, I just keep imagining horrific genetic crossbreeds of Geese and humans, really really strange stuff but something I can't seem to shake. Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146832 Share on other sites More sharing options...
Donkey Kong Posted October 11, 2009 Author Share Posted October 11, 2009 erm . . . it's supposed to be like manganese :lol: ! Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146844 Share on other sites More sharing options...
Ferrus Manus Posted October 11, 2009 Share Posted October 11, 2009 I agree with GHY, try another metal :lol: e.g Mendorite, after Mendelevium? Good summary of the Warriors by the way. Ferrus Manus, I've given your chapter the mission with the World Train. Again, good hunting. For the Emperor! Link to comment https://bolterandchainsword.com/topic/181052-perditia/#findComment-2146874 Share on other sites More sharing options...
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