Jump to content

Space marine AdMech army


TECHYMECH

Recommended Posts

Idea for an AdMech army using the 5th ed Space Marine Codex

 

Master of the forge with a thunder hammer - 130

4 servitors with 2 multi-meltas - 130

Master of the forge with a bike, conversion beamer and thunder hammer - 185

 

Techmarine with a servo-harness - 75

4 servitors with 2 multi-meltas - 130

2 Dreadnoughts with multi-melta, heavy flamer, and extra armor - 130 x 2

 

2 10-man scout squads with 8 sniper rifles, a heavy bolter, and a sergeant with a power sword and bolt pistol, all with camo cloaks - 205 x 2

 

2 Land speeders with a multi-melta and heavy flamer - 70 x 2

 

Thunderfire cannon - 100

2 ironclad dreadnoughts with meltaguns, heavy flamers with ironclad assault launchers in drop pods with deathwind missiles - 220 x 2

 

total - 2000

 

Does this seem very mechanich-y?

Edited by TECHYMECH
Link to comment
Share on other sites

  • 3 weeks later...

However, if you did take a squad or two of Marines you could simply say that they are a varient of Praetorian.

 

Severus6

Link to comment
Share on other sites

I would recommend adding a counts-as-vulcan to the list, sporting so many melters, flamers and hammers but lacking some HtH-punch. Well, as a "forge-farther", he isn't too unfluffy by himself, actually.

I know it's a fluff army but beware of heavy bolters. bolstered defenses won't cover all those rather fragile squads, maybe add some razorbacks.

Link to comment
Share on other sites

  • 3 weeks later...

I really like it but there are some minor changes I would make.

 

I would drop a dred and a land speeder. Use those points for a razorback or two.

 

I would call the dred and land speeder robots and make them out of collections of bits.

 

In fact, if you don't mind I'm going to use this list for my Ad Mech army.

Link to comment
Share on other sites

howdy i have an issue or two with the army list..

 

 

i run a Iron hands army. and servitors..no matter how fluffy they are, just dont act like ther personal skitarii guard an HQ unit should have. it would be better to run a comand squad and build and convert them to look like servitors.

 

 

 

just what i have found and seen from reading.

 

 

OIC

Link to comment
Share on other sites

  • 1 month later...
  • 2 months later...

I like it, but can you have a conversion beamer and a thunder hammer? I thought the codex says you have to give up the bolter to take either. So if you give it up to take the beamer...how can you to take the thunder hammer?

 

I am VERY happy to be wrong on this, did i missunderstand the codex? can you take both??

Link to comment
Share on other sites

  • 2 weeks later...

This sound like a place I'll ask a question.

 

I have one Reaver Titan, and normally I attach a SM/DA Tac Sqd with it to fight off the random opponent assault troops.

 

Now I'm working on two Warhounds to Walk with my Reaver. So Skittiri seems like a more fluffy Troop choice. Im thinking they might be better modeled as Cadian Troops as opposed to SM's.

 

But, theirs always a But. Whats the stats? Seems as thought "S", "T", and "A" will be higher than IG.

 

Knowing that the Pretorians are about on par with SM's Whats the balance?

Edited by pueriexdeus
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.