Jump to content

Mephiston


Skilly

Recommended Posts

Hey all, just subscribed to the forum. I used to play bloods in the last codex and I was told they weren't going to be re-released. So when i got wind that we were getting a new codex i came screaming back to the game.

 

Anyway enough waffle and down to business, Mephiston.

 

Whoever wrote up his stats must have been high at the time but i am grateful. Im actually surprised flicking through the forum he hasn't been mentioned more. You see ive written him into my 1750p list and ever since really looking at his stats and what he can do i just cant find the will to take him out. Its still 250p though (which i justify as costing 150p cause id take a librarian anyway).

 

However my m8 who's a space wolf player just can't get behind me having so many points wrapped up in a single model.

 

What do you guys think? is it worth it? i seem to constantly be justifying it to myself to get past the guilt of 250p for 1 guy, but he's just sick and a great solution for nids.

Link to comment
Share on other sites

He's gotten his points back even in my worst games. Yeah, he doesn't have a invuln save, but hide him behind another squad until he gets in CC. Also, remember he has Fleet, so he has a potential 24" threat range, which is quite ridiculous.

 

Just have him take out a couple of your friends' land raiders, and he'll be singing a different tune :)

Link to comment
Share on other sites

I've only played Nids since the new codex came out, and couldn't see myself ever going against them again without Meph. He eats up trygons and fexes, which I always had trouble with before.

 

I don't know how he fares against other armies, though.

Link to comment
Share on other sites

If he makes his points back, he is worth it.

 

If he distracts firepower away from the rest of your force enough for them to get into assault intact he is worth it.

 

If used correctly and carefully he is worth it.

Link to comment
Share on other sites

Off the top of my head they only half weapon skill if you are below a certain strength....haven't looked at their rules for a long time....as he is S6 I believe it has no effect.....they still get their dodge save though.
Link to comment
Share on other sites

Mephiston is really a no holds barred type character, if you intend to use him it's best to get him stuck in as fast as possible and go for the biggest, nastiest units you can find. You really can't go wrong with this approach, as his combination of psychic powers and special rules make him perfectly suited to hunting your opponent's elite units and MCs. It is important, however, to consider how you will get him there. Without an Invul save and the IC rule he is somewhat vulnerable (somewhat being the key word) while attempting to close with your opponent. A good option is to keep him behind a friendly Jump Infantry unit that can keep up with him and screen him for a cover save, or to simply duck him behind your transports, which are Fast and therefore also able to keep pace with the Lord of Death. He's actually much safer in melee thanks to his ridiculous hitting power, but be careful of stuff that can jack up his psychic tests, like Farseers with Runes of Warding, any Tyranid with SotW, or Space Wolf Rune Priests. Also, remember that he isn't Eternal Warrior! This is important if he ends up opposite something that can Instant Death him regardless of Toughness, like the Swarmlord or a Chaos Lord of Slaanesh's Daemon Weapon.
Link to comment
Share on other sites

I've only played against Mephiston once with my nids, and he spent the game hiding from my warriors.

 

Death leaper had dropped him to Ld8, so he wasn;t getting his spells off. SitW caused him to peril once, devourers took off a wound, as did his own plasma pistol and my warriors (bonesword, lashwhips and toxin sacs) chased him around the table.

Link to comment
Share on other sites

I find it funny the Space Wolf guy was complaining about over priced characters :) but Mephiston is a beast. He is a marine MC, simple as that. Plus he is a pskyer! I never leave home without him, he simply too good not to take. Hes a CC monster, has psychic defense, is able to go toe to toe with whatever you throw at him and will most likely kill it. In a razor spam type army he fits perfectly, adding that close combat threat that little 5 man RAS's lack. He was my favorite character in the PDF and he continues to be
Link to comment
Share on other sites

Well considering he has 3 tries to get wings off anti psi is not a big concern. (apart from eldar with the massive increase in perils chances from runes of warding)

Wha? I thought you could use each power once, not one three times..

Mephiston can use 3 powers a turn. Based on other GW rulings, you can use the same power more than once as long as its not a shooting power. Now, there is no point to using Wings more than once a turn, unless you fail the first try.

Link to comment
Share on other sites

Cheers guys,

 

this was exactly the kind of pro Mephiston PR i was looking for and i totally agree with everything said here. I've got plenty of vehicles in my list to hide him behind. However i think he'll be tagging along behind my VV squads rhino because they have a sang priest with them so Meph can support them and get the benefits. Meph with feel no pain and furious charge......

 

I go on with my Meph list guilt free :huh:

Link to comment
Share on other sites

Comparing meph to a hive tyrant, mephs stats ae a bit better, his powers are better and he has more versitility in them, has the force weapon fleet etc. in ontherwords i find hes beter value than a hivetyant for his points. his only weaknes is his lack of an inv save/ ability to join weaknesses. yet hes far better than his points show. i just ned the points to fit him in my lists.
Link to comment
Share on other sites

best combo i can think of against mephiston would be nids with the death leaper and the doom.

death leaper reduces his Ld, makes it easier for the doom to inflict wounds and harder for mephiston to get of his spells. have him beat on a bunch of gants witht he doom close and he will wither away in 2 shooting phases.

 

he is hard core though, i would take the swarm lord against him to see who wins.

Link to comment
Share on other sites

  • 1 month later...

So a friend of mine is claiming that Mephiston is basically invincible against his Chaos Marines force.

 

He plays Night Lords, sometimes with a Slaaneshii Daemon Prince.

He won't use special characters (ex. Abaddon).

He's a good guy, but he insists that against a Chaos army Mephy is cheesy and doesn't want to play against any force of mine with him in it.

 

To be fair, I've only played against his Chaos Marines once with the new BA 'dex. With the 4th edition 'dex, I rarely won against him.

The game we played, Meph killed his TLC JP Lord, the squad of Raptors he was with, half a squad of Plague Marines, and finished off the Daemon Prince.

 

I think his main problem is that Mephy insta-kills his Lord, and as he doesn't like using special characters (a holdover feeling from 3rd and 4th, I guess). He feels his generic heroes are useless, which is unfortunate because they're pretty much all he uses.

 

I don't use Mephiston in every game, but the BA's have a number of ways to instakill T4 characters. Librarians with Sanguine Sword and Seth come to mind.. of course the Libbies are slower than his Lord.

 

He's just not too happy that the Chaos 'dex won't let him run a force he finds Night Lords fluffy AND can compete with the newer 'dexes.

Link to comment
Share on other sites

Why is he allowing his Lord to get into combat with Mephiston then?

 

If he is running Night Lords he should be using 5 man Raptors to bounce next to his targets and Meltagun them down by as many wounds as possible. Admittedly they will die next turn, but it means Mephiston isn't in combat with something better.

 

You need to shoot Mephiston lots before he gets to you, and try and shut down his psychic powers.

Link to comment
Share on other sites

You need to shoot Mephiston lots before he gets to you, and try and shut down his psychic powers.

One area chaos is weak is an inability to shut down opposing psychic powers (sucks, as I play Tzeentch chaos and while librarians kill my powers, I can't do anything to theirs.)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.