Isryion Posted May 17, 2010 Share Posted May 17, 2010 Due to so many power armor armies out there, does anyone find that they are putting plasma cannons to good use? Are they not reliable enough? Or perhaps people use other selections to take care of power armor type opponents (like a Vindicator?) I'm planning to add one to my tactical squad, but I also noted that the storm raven can have one as well as a dread and devestators. Any thoughts on where to include them or reasons not to? Thanks in advance. Link to comment Share on other sites More sharing options...
Scorcher505 Posted May 17, 2010 Share Posted May 17, 2010 Devastators + Plasma Cannons + Sang Priest = Bad news for your opponent Link to comment Share on other sites More sharing options...
Twin .44 Posted May 17, 2010 Share Posted May 17, 2010 That's why I'm in the process (soon) of making a full ten man team of devestators with four plasma cannons. aside from heavy duty tanks, there's really nothing you can't kill with them. Plus, they are dirt cheap for a devvy squad! Link to comment Share on other sites More sharing options...
Astorath the Grim Posted May 17, 2010 Share Posted May 17, 2010 I run a full dev squad of plasma cannons on a regular basis and with the addition of a sang priest hanging out within 6"...they work out great! Link to comment Share on other sites More sharing options...
shatter Posted May 17, 2010 Share Posted May 17, 2010 FnP plus any plasma weaponry is generally a good idea. I don't have enough of the bloody things. The deva squad I'm making must make do with 2ML, 2 PC at the moment. =( Going for full 4, I strongly recommend a priest at least shared with another unit. Link to comment Share on other sites More sharing options...
Isryion Posted May 17, 2010 Author Share Posted May 17, 2010 So, devestators are the way to go, eh? Anyone tried a dread with one, maybe with a assault gun for long range death and a bit better mobility? Or too vulnerable? Link to comment Share on other sites More sharing options...
The_son_of_Dorn Posted May 17, 2010 Share Posted May 17, 2010 just plaster them in purity seals and you should be fine :) Link to comment Share on other sites More sharing options...
SamaNagol Posted May 17, 2010 Share Posted May 17, 2010 The T/L Plasma Cannon on the Storm Raven for free looks like a no brainer to be honest Link to comment Share on other sites More sharing options...
Isryion Posted May 17, 2010 Author Share Posted May 17, 2010 The T/L Plasma Cannon on the Storm Raven for free looks like a no brainer to be honest Agreed on that one. Seems like the better option in that case. Link to comment Share on other sites More sharing options...
Lithanial Posted May 17, 2010 Share Posted May 17, 2010 Plasma cannons are probably the best weapon for tactical squads since the rest of the squad greatly compliment it. Fire at any kind of infantry and the bolters can help out - fire at AV 10/open topped vehicles and the cannon can devastate them and the bolters can still do some damage. what's not to love? Link to comment Share on other sites More sharing options...
Brother Jim Posted May 17, 2010 Share Posted May 17, 2010 I've got a friend who plays Salamanders who has a Devastator squad with four plasma cannons, and they usually wreck stuff pretty well... Link to comment Share on other sites More sharing options...
Isryion Posted May 17, 2010 Author Share Posted May 17, 2010 Ok, I'm sold. No dissent, eh? :lol: Link to comment Share on other sites More sharing options...
jeremy1391 Posted May 17, 2010 Share Posted May 17, 2010 plasma DEV's are often scarier than a vindicator..... nothing like plopping four small blasts on a unit of chaos termies and watching your opponents face =) Link to comment Share on other sites More sharing options...
Exterminatus Machine Posted May 17, 2010 Share Posted May 17, 2010 Stormraven...twin-linked PCs for free 4 teh win... Link to comment Share on other sites More sharing options...
MKULTRA Posted May 17, 2010 Share Posted May 17, 2010 FnP plus any plasma weaponry is generally a good idea. FnP can't be used on wounds from AP2 weapons like the Plasma Cannon but it seems to be common consensus that FnP works on the Gets Hot! wounds. What am I missing here? Link to comment Share on other sites More sharing options...
shatter Posted May 18, 2010 Share Posted May 18, 2010 Nothing, that's it. Gets Hot is FnP-ible. Priest ~ 3 deva models... but helps in keeping the wounds off the weapons. Sharing one with a back scoring unit and/or a second dev squad is a plus. Link to comment Share on other sites More sharing options...
MKULTRA Posted May 18, 2010 Share Posted May 18, 2010 So the wound is considered to be from Gets Hot! and not the AP2 Plasma Cannon and therefore FnP can be used? This seems like quite a contentious subject. Okay, well what's getting so hot as to cause this wound? The AP2 Plasma Cannon. The AP2 Plasma Cannon is causing the wound and therefore cannot be FnP'd. In fact the rulebook acutally states, " 'Gets Hot!' represents the penchant of certain unstable weapons for overloading and badly burning their user." Right there, it actually says it's the weapon causing the wound. The PC Dev's + SP setup looks great but I just want to make sure GH is without a doubt FnPable before I delve into it. Link to comment Share on other sites More sharing options...
Isryion Posted May 18, 2010 Author Share Posted May 18, 2010 So the wound is considered to be from Gets Hot! and not the AP2 Plasma Cannon and therefore FnP can be used? This seems like quite a contentious subject. Okay, well what's getting so hot as to cause this wound? The AP2 Plasma Cannon. The AP2 Plasma Cannon is causing the wound and therefore cannot be FnP'd. In fact the rulebook acutally states, " 'Gets Hot!' represents the penchant of certain unstable weapons for overloading and badly burning their user." Right there, it actually says it's the weapon causing the wound. The PC Dev's + SP setup looks great but I just want to make sure GH is without a doubt FnPable before I delve into it. I've heard this a couple of ways. At first when I read it, I read it as you did, but most people I know play it as it says: "saves as normal" and so take the armor and FNP save. EDIT: I've done some looking and the logic and consensus is that Gets Hot is it's own separate class of wound. It's an auto wound that allows "normal" saves, not a wound at the strength of the weapon (that would be accompanied by a roll). Link to comment Share on other sites More sharing options...
MKULTRA Posted May 18, 2010 Share Posted May 18, 2010 Okay, I think I'm beginning to see, the (normal saves apply) and vehicles being unaffected by Gets Hot! seem to indicate the wound is not like a full on blast from the weapon. Thanks guys. Link to comment Share on other sites More sharing options...
igotsmeakabob!! Posted May 18, 2010 Share Posted May 18, 2010 So the wound is considered to be from Gets Hot! and not the AP2 Plasma Cannon and therefore FnP can be used? This seems like quite a contentious subject. Okay, well what's getting so hot as to cause this wound? The AP2 Plasma Cannon. The AP2 Plasma Cannon is causing the wound and therefore cannot be FnP'd. In fact the rulebook acutally states, " 'Gets Hot!' represents the penchant of certain unstable weapons for overloading and badly burning their user." Right there, it actually says it's the weapon causing the wound. The PC Dev's + SP setup looks great but I just want to make sure GH is without a doubt FnPable before I delve into it. Gets Hot! only inflicts an automatic wound on the model, it says nowhere that it uses the AP of its weapon. I imagine being burned by an overheated machine gun wouldn't hurt as much as getting shot by one. Link to comment Share on other sites More sharing options...
Isryion Posted May 18, 2010 Author Share Posted May 18, 2010 Sharing one with a back scoring unit and/or a second dev squad is a plus. My plan is a dev squad with the plasmas along with a tactical squad's long range weapon combat squad (probably another plasma cannon!) with a priest attached. Link to comment Share on other sites More sharing options...
Firedrake28 Posted May 18, 2010 Share Posted May 18, 2010 The T/L Plasma Cannon on the Storm Raven for free looks like a no brainer to be honest Yeah, it's awesome unless you have very good reason to hang onto the twin-linked assault cannon. Link to comment Share on other sites More sharing options...
SamaNagol Posted May 18, 2010 Share Posted May 18, 2010 Plague Marines have been FnPing Gets Hot! wounds for years Link to comment Share on other sites More sharing options...
SGK Posted May 18, 2010 Share Posted May 18, 2010 Hmm ,when i finally buy the new devs. box I will have four. I am thinking of devastators three HP and a lascannon to make use of the sarges signum, a priest and a tactical squad with a HP for fire basey goodness Link to comment Share on other sites More sharing options...
Emperors Immortals Posted May 18, 2010 Share Posted May 18, 2010 Stern - full plasma - combat squaded and drop pod behind lines with priest - 5 marines to absorb assault chrage and spew out special ammo everywhere and lots of plasma shots to hit everything in sight. Killer. Link to comment Share on other sites More sharing options...
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