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Plasma Cannons


Isryion

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Due to so many power armor armies out there, does anyone find that they are putting plasma cannons to good use? Are they not reliable enough? Or perhaps people use other selections to take care of power armor type opponents (like a Vindicator?)

 

I'm planning to add one to my tactical squad, but I also noted that the storm raven can have one as well as a dread and devestators. Any thoughts on where to include them or reasons not to?

 

Thanks in advance.

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That's why I'm in the process (soon) of making a full ten man team of devestators with four plasma cannons. aside from heavy duty tanks, there's really nothing you can't kill with them. Plus, they are dirt cheap for a devvy squad!
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FnP plus any plasma weaponry is generally a good idea.

 

I don't have enough of the bloody things. The deva squad I'm making must make do with 2ML, 2 PC at the moment. =(

 

Going for full 4, I strongly recommend a priest at least shared with another unit.

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Plasma cannons are probably the best weapon for tactical squads since the rest of the squad greatly compliment it. Fire at any kind of infantry and the bolters can help out - fire at AV 10/open topped vehicles and the cannon can devastate them and the bolters can still do some damage. what's not to love?
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FnP plus any plasma weaponry is generally a good idea.

 

FnP can't be used on wounds from AP2 weapons like the Plasma Cannon but it seems to be common consensus that FnP works on the Gets Hot! wounds.

 

What am I missing here?

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So the wound is considered to be from Gets Hot! and not the AP2 Plasma Cannon and therefore FnP can be used?

 

This seems like quite a contentious subject. Okay, well what's getting so hot as to cause this wound? The AP2 Plasma Cannon. The AP2 Plasma Cannon is causing the wound and therefore cannot be FnP'd.

 

In fact the rulebook acutally states, " 'Gets Hot!' represents the penchant of certain unstable weapons for overloading and badly burning their user." Right there, it actually says it's the weapon causing the wound.

 

The PC Dev's + SP setup looks great but I just want to make sure GH is without a doubt FnPable before I delve into it.

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So the wound is considered to be from Gets Hot! and not the AP2 Plasma Cannon and therefore FnP can be used?

 

This seems like quite a contentious subject. Okay, well what's getting so hot as to cause this wound? The AP2 Plasma Cannon. The AP2 Plasma Cannon is causing the wound and therefore cannot be FnP'd.

 

In fact the rulebook acutally states, " 'Gets Hot!' represents the penchant of certain unstable weapons for overloading and badly burning their user." Right there, it actually says it's the weapon causing the wound.

 

The PC Dev's + SP setup looks great but I just want to make sure GH is without a doubt FnPable before I delve into it.

 

 

I've heard this a couple of ways. At first when I read it, I read it as you did, but most people I know play it as it says: "saves as normal" and so take the armor and FNP save.

 

EDIT: I've done some looking and the logic and consensus is that Gets Hot is it's own separate class of wound. It's an auto wound that allows "normal" saves, not a wound at the strength of the weapon (that would be accompanied by a roll).

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So the wound is considered to be from Gets Hot! and not the AP2 Plasma Cannon and therefore FnP can be used?

 

This seems like quite a contentious subject. Okay, well what's getting so hot as to cause this wound? The AP2 Plasma Cannon. The AP2 Plasma Cannon is causing the wound and therefore cannot be FnP'd.

 

In fact the rulebook acutally states, " 'Gets Hot!' represents the penchant of certain unstable weapons for overloading and badly burning their user." Right there, it actually says it's the weapon causing the wound.

 

The PC Dev's + SP setup looks great but I just want to make sure GH is without a doubt FnPable before I delve into it.

Gets Hot! only inflicts an automatic wound on the model, it says nowhere that it uses the AP of its weapon. I imagine being burned by an overheated machine gun wouldn't hurt as much as getting shot by one.

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Sharing one with a back scoring unit and/or a second dev squad is a plus.

 

My plan is a dev squad with the plasmas along with a tactical squad's long range weapon combat squad (probably another plasma cannon!) with a priest attached.

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Hmm ,when i finally buy the new devs. box I will have four. I am thinking of devastators three HP and a lascannon to make use of the sarges signum, a priest and a tactical squad with a HP for fire basey goodness
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