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Ultramarines part Deux


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More Ultramarine goodies coming up. We'll kick off with a rhino, forgeworld doors, tamiya stowage / tarps with some old RT-era rhino boxes for nostalgia's sake. Gunner / Storm Bolter cupola is replaceable. Note, this is WIP, not varnished yet, hence the glossiness in places. I'll probably sharpen up the lettering on the side, too.

 

http://www.winterdyne.co.uk/maz/images/commissions/ultramarines1/rhino2/rhino2_wip1.jpg

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Here's the magnetificated and forgeworlded predator. I'm in the process of putting together another .pdf tutorial showing how the magnetising was done, and how to handle 'When Forgeworld Parts Go Wrong '.

 

http://www.winterdyne.co.uk/maz/images/commissions/ultramarines1/predator_agrippa/destructor_wip.jpg

 

http://www.winterdyne.co.uk/maz/images/commissions/ultramarines1/predator_agrippa/annihilator_wip.jpg

Here's an assault squad with a couple of major conversions. As I'll be doing additional work on the Landspeeder storm, I've not done a few of the conversions that were knocking around, as they'd be rather complex and involve extensive sculpting. Instead I've implemented my 3 favorite ideas and kept everything else pretty simple - just a couple of reposed hands. I'll be adding more Eldar gibs to the bases of the rest of the squad, just for fun, but nothing that'd need a lot of GS work.

 

Note that I have yet to do greenstuff work on these, but it'll be pretty subtle, although the sergeant will get some bas-relief insignia on his pauldrons.

 

http://www.winterdyne.co.uk/maz/images/commissions/ultramarines1/asssquad1/demisquad1_wip1.jpg

http://www.winterdyne.co.uk/maz/images/commissions/ultramarines1/asssquad1/demisquad2_wip1.jpg

http://www.winterdyne.co.uk/maz/images/commissions/ultramarines1/asssquad1/sgt_wip1.jpg

http://www.winterdyne.co.uk/maz/images/commissions/ultramarines1/asssquad1/choppy1_wip1.jpg

http://www.winterdyne.co.uk/maz/images/commissions/ultramarines1/asssquad1/choppy2_wip1.jpg

Just a small update with some pics of the sergeant and flying marine post-gs. Everything's not been set up for spraying so there probably won't be any photos till the middle of next week, when things will start getting finished.

http://www.winterdyne.co.uk/maz/images/commissions/ultramarines1/asssquad1/sgt_wip2.jpg

http://www.winterdyne.co.uk/maz/images/commissions/ultramarines1/asssquad1/choppy1_wip2.jpg

I am not a great fan of putting dead guys on your bases/models/gun barrels/hive tyrant.

You have to wonder how long that dead guy be there? Is it a trophy or an instant of action? Possibly Both?

Other than trophies (which honestly how long would you want a stinky body on top of your armor?) it seems kind of phony to me. But that's a personal opinion.

 

As for a aesthetic evaluation.

 

The Kneeling one is the strongest of your "Action" poses. He's crouched next to his fallen and maimed foe, sword drawn and looking for his next kill. You're telling the viewer all he needs to know about the scene without having this marine leaping/jumping/flying/hovering/shooting/being on fire. Which is good, less is more in miniatures. I would say that more poses like this will keep things from getting chaotic and silly. good job.

 

As for the Chainsword in the back, and the Chainsword to the face.

You steered hard from making them poses utilizing "less is more" but that's a personal distinction. Let me instead suggest a few things about action oriented poses.

 

In both poses the action displayed is confusing. Yes, you spelled it out for us blow for blow by putting that guardian on the base, but without the dead guys you have no idea that marine is fighting anything (unlike your first pose, which would still work sans corpse). To make the poses more telling, I suggest you sketch (or imagine, or actually act) out a series of 4-5 poses in the action of landing atop your foe and swinging a giant whirling blade into him. Now, although your poses would be part of this series of images, they would fall in the middle. You want to use poses which come at the very extremes of an action.

Example:

Throwing a grenade: you would want to use a pose either at the very apex of the wind up, throwing arm fully extending with the other arm counter-balancing the weight of the figure. Or at the time the grenade has left or is leaving the hand, weight shifted completely from one foot to another, counter-balancing arm now behind center of gravity or tucked against torso.

 

For your sword swinger, I would suggest putting the chainsaw pointing almost to the ground, with the wrist bent. Turning his chest against this swing would look nice and his gun hand could be out behind him.

 

Things to think about for sure.

The use of Eldar on the base was decided pretty early on. My client's main opponent is a hardcore Eldar player, so little details such as the odd corpse or discarded weapon here and there will be a staple through everything.

 

Less is most definitely more, and the two over-the-top conversions here are, as you guessed deliberately so. The objective for these is to depict the ASM as frenzied, ultraviolent psychopaths, rather than the typical clean posterboys. 'Strike end' poses would indeed have been better for the most part, but (both) the models still had to fit with relatively good stability onto a 25mm base, and a strike end usually has an offset centre of gravity. The resultant poses are pretty much compromises arrived at through a fair amount of fiddling about. There will be a challenge with the paintwork and water (blood) effects to get a good sense of motion, especially on the 'chainsword to the face' where the described motion is really quite a small vertical twist, rather than the exaggerated strikes that generally look better for dynamic poses.

 

The sergeant is pretty much my favorite. I like the idea of landing in a crouch, and even without the dead Eldar the pose works and can be adapted in a number of ways.

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