Jump to content

Kill team unit


Recommended Posts

Hey,

 

A while ago I read something about using a librarian dreadnought in a kill team mission, so I decided to give it a try.

 

A librarian Dread with wings an a random other power with the universal rule infiltrating.

I found this combo to be so over top I felt really guilty (only one model on the table in a threeway battle could damage it).

 

What do you guys think of the infiltrating bit, combined with some decent terain and the wings this can make a first turn really memorable.

Link to comment
Share on other sites

The only way I'd play something like that is if the other team knew I was playing a Dread ... so at least thy could take a Missile Launcher or something... I still think Sternguard with its cheap Heavy weapons + Relentless + slow and purposeful would make a great kill team.
Link to comment
Share on other sites

I normally play a 3 bug Lictor Kill team.

 

In our group units roll for deep strike together, but deploy seperately.

 

So turn 2 or 3 I appear with 6 Str 6 rending shots in your rear armour.

 

Single model untis don't work well in Kill team.

Link to comment
Share on other sites

I normally play a 3 bug Lictor Kill team.

 

In our group units roll for deep strike together, but deploy seperately.

 

So turn 2 or 3 I appear with 6 Str 6 rending shots in your rear armour.

 

Single model untis don't work well in Kill team.

 

You cant deepstrike in kill team as nothing can be held in reserves

Link to comment
Share on other sites

Also correct me if I'm wrong but I think that all CQC attacks against the walker are on the front armor? I think using the dread would be fun but a bit unfair XD, especially if you could take a few more models.
Link to comment
Share on other sites

CQC? not sure what that means but if its talking about close combat attacks then yes they are always on the fount armor value of a dread no matter their location of their attack. Shooting is different as it hits what ever armour value it is facing. (easy way to slag a dred is to shoot its back armor with melta's/plasma's/or even the lowly boltgun.
Link to comment
Share on other sites

I don't know weather it was me specifically however I did make a post about a lib dread with wings in kill team. I also said add a magna grapple and for a second power use shield. For its ability take stealth improving the shield cover save to 4+ and any terrain one to 3+. I found it very very hard to beat. You have the point to upgrade the storm bolter to a heavy flamer but i generally find the storm bolter better for range and picking off things with heavy weapons before the graple gets into range. And against lictors back to the wall makes you almost invicible..
Link to comment
Share on other sites

way OTT? yes maybe but it would be hilarious :wub: tell your opponent in advance and give your liby the SoS power :P that way you can probably prevent most of the damage from happening :) should be interesting :wub:
Link to comment
Share on other sites

I normally play a 3 bug Lictor Kill team.

 

In our group units roll for deep strike together, but deploy seperately.

 

So turn 2 or 3 I appear with 6 Str 6 rending shots in your rear armour.

 

Single model untis don't work well in Kill team.

 

You cant deepstrike in kill team as nothing can be held in reserves

Two points:

 

1) Lictors don't deep strike anymore.

2) Lictors always start in reserves even in missions that don't allow reserves.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.