shinigami Posted April 18, 2010 Share Posted April 18, 2010 :( OK, as per title.... The italian translation of "the sanguinor's blessing" special rule is "scegli un sergente a caso", which sounds rather ambiguous... The english version of the rule states "randomly choose", but what does it mean, exactly? can I choose the sergeant I want, or not? And if not, what is your way of "randomly" choosing a sergeant :) ? I can't really get it... Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/ Share on other sites More sharing options...
Lynnean Posted April 18, 2010 Share Posted April 18, 2010 you may choose one of your... that's how i see it. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367418 Share on other sites More sharing options...
Lithanial Posted April 18, 2010 Share Posted April 18, 2010 number up each of your sergeants then roll a dice - that is the one who gets the buff. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367420 Share on other sites More sharing options...
Freakiq Posted April 18, 2010 Share Posted April 18, 2010 Isn't 'randomly choose' an oxymoron? Anyway, I'd line them up and roll a die to be safe. It'll most likely be included in the FAQ. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367425 Share on other sites More sharing options...
JamesI Posted April 18, 2010 Share Posted April 18, 2010 If you pick one, its not random. Roll a die to determine the blessed. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367473 Share on other sites More sharing options...
Plague Angel Posted April 18, 2010 Share Posted April 18, 2010 you may choose one of your... that's how i see it. Funny, the way you see it is the exact opposite of what it says. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367476 Share on other sites More sharing options...
Jakobus Posted April 18, 2010 Share Posted April 18, 2010 Pretty much, it's not exactly random if you pick it. Randomly choose is perfectly clear, it could be the Sarg in the VV squad or the Sarg in your Devs I would hope you where able to know before you start the game how many sargents where in your force. If you have 3 roll a d3 (1-2, 3-4, 5-6) if you only have d6s and you have 4 or 5 Sargs re-roll if you get an unassaigned number. I could go on but really I would hope that you get the drift. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367539 Share on other sites More sharing options...
Replica Posted April 18, 2010 Share Posted April 18, 2010 I think it means find a way to randomize it. They don't know how many sarges are in your army so they couldn't say roll a D6. Personally id just roll a D6 for all of them with the highest score winning, in the event of a draw just roll off on the winning models until one comes out as the winner. Seems to be the general consensus. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367664 Share on other sites More sharing options...
Lynnean Posted April 18, 2010 Share Posted April 18, 2010 you may choose one of your... that's how i see it. Funny, the way you see it is the exact opposite of what it says. yeah; but i found it too unclear. not that i use sanguinor anyway; buut :blink: Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367669 Share on other sites More sharing options...
shatter Posted April 18, 2010 Share Posted April 18, 2010 I have one sarge', a LC termie, in one of my lists. I can't choose him randomly! What do I do?!?! Another way to do it is roll a dice to determine which second from 1-6 at game-start you must make the choice in, make your choice in that randomly generated second... There, 'randomly chosen'. Pick a person at random in the room, ask them to choose one. I'm joking... plz! Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367672 Share on other sites More sharing options...
Brother Captain Kezef Posted April 18, 2010 Share Posted April 18, 2010 My mate numbers his squads in the army list and uses counters. Each counter is numbered and he asks his opponent to draw a counter from a cup. It's fair, random and works. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367731 Share on other sites More sharing options...
JamesI Posted April 18, 2010 Share Posted April 18, 2010 I have one sarge', a LC termie, in one of my lists. I can't choose him randomly! What do I do?!?! I actually had a game recently where my Vanguard sergeant was my only sergeant (DC and DC dreads as troops, it was an apoc game so I was being silly anyway). Should have brought Sanguinor. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367819 Share on other sites More sharing options...
Plague Angel Posted April 18, 2010 Share Posted April 18, 2010 We had a thread on this already somewhere. There were good ideas in there, both serious and not. My personal favorite was using a scatter die. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2367864 Share on other sites More sharing options...
Aramis_the_Red Posted June 2, 2010 Share Posted June 2, 2010 The question is all in the title. How do I go about randomly choosing one of my veteran sergeants to gain the benefit of this ability? Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2421209 Share on other sites More sharing options...
Tokunator Posted June 2, 2010 Share Posted June 2, 2010 Put the Sergeants in a line, say where Number 1 is and roll a dice. The Sergeant standing on the place matching the rolled number is the Chosen. Voila! If you have less than 6 Sergeant, re-roll any result that is higher than the number of Sergeants. If there are more than 6, you might have to roll 2d6 (keeping in mind that you have to start with 2 then, as it is impossible to roll 1 on 2d6), re-rolling any results exceding the number of Sergeants. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2421218 Share on other sites More sharing options...
Rob_Loken Posted June 2, 2010 Share Posted June 2, 2010 I just roll for the highest number on a D6 for each sarge. Whoever gets the highest is the buff geezer. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2421226 Share on other sites More sharing options...
JamesI Posted June 2, 2010 Share Posted June 2, 2010 As long as the method is truly random, does it matter what you use? If you have 3-4 sergeants roll a d4 or d6. If you have 7-8 roll a d8 or a d10. Just make sure that the result isn't biased towards the one you want it to be (I'd always want it to be my Vanguard sergeant, but that probably won't happen too often) Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2421248 Share on other sites More sharing options...
Brother Biskit Posted June 2, 2010 Share Posted June 2, 2010 2D6 is not a good idea as some numbers are much more likely than others to come up on a roll of 2D6. I.E. the chance of getting a 7 is 6/36 while the chance of getting a 2 is only 1/36. If someone tried this with me I'd probably pack up there and then. A better way if you have more than 6 sergeants is to split them into too equal groups then roll a D6. On 1-3 pick group 1 and on a 4+ pick group 2. Then put them in a line and use a D6 as already mentioned. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2421254 Share on other sites More sharing options...
Demoulius Posted June 2, 2010 Share Posted June 2, 2010 you do a little tapdance, humm to the emperor and spin around alot. then you ask someone nearby to stop you whilst you point a finger in a general direction. if you finger happens to point at squad then congratualtions. if your pointing at several take them aside and repeat till youve cleared out which one it is :) it defines no way tbh....do whatever you please till they clear it up. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2421297 Share on other sites More sharing options...
Oloff Hammeraxe Posted June 2, 2010 Share Posted June 2, 2010 eenie meanie meine moe. Sangy's blessing to which schmoe. If he's a Devvy, then reroll Sangy told me to pick this one and you are not... it! Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2421303 Share on other sites More sharing options...
Tokunator Posted June 2, 2010 Share Posted June 2, 2010 I hadn't considered the different odds with 2d6, my bad. Luckily I never had more than 6 Sergeants in an army with the Sang. D10s or more might be in order. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2421315 Share on other sites More sharing options...
BLACK BLŒ FLY Posted June 2, 2010 Share Posted June 2, 2010 I only run squad with an actual sergeant when I use the Sanguinor. That way I get the best return on my investment. 0b :) Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2421330 Share on other sites More sharing options...
SnorriSnorrison Posted June 2, 2010 Share Posted June 2, 2010 You could also build a circle with your sergeants and roll a scatter die in their middle, and look where the arrow is pointing. There must be a myriad of possibilities. Snorri Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2421338 Share on other sites More sharing options...
mysteriousmaskedmystery Posted June 3, 2010 Share Posted June 3, 2010 pick the two models you most want to have the blessing and roll between the two of them. it just says one of the models has to be randomly assigned the blessing, that's all the guidance it gives. seriously, just line them up and roll a dice, or name them all and put all their names in a hat. who cares. if someone wants to pack up over the way you pick your model to get the blessing, they probably aren't a whole lot of fun to play with anyway. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2422057 Share on other sites More sharing options...
Redo Posted June 3, 2010 Share Posted June 3, 2010 2D6 is not a good idea as some numbers are much more likely than others to come up on a roll of 2D6. I.E. the chance of getting a 7 is 6/36 while the chance of getting a 2 is only 1/36. If someone tried this with me I'd probably pack up there and then. A better way if you have more than 6 sergeants is to split them into too equal groups then roll a D6. On 1-3 pick group 1 and on a 4+ pick group 2. Then put them in a line and use a D6 as already mentioned. Don't you think that you would be being a little harsh if you just packed up then and there. I mean some of people are not just as mathematical orientated as others and it could just be an innocent mistake. Would it not be nicer to just simply suggest a fairer and more appropriate means to determine the random nature of the Sanguinator's blessing. That being said, it would have also been better if GW had simply given us the means to determine which Sergeant recieves the blessing. Myself, I have been wondering about this rule and believe that I would do a roll off. Every sergeant rolls. The highest recieves. A tie means a roll of with all those whorolled the highest number and so on. Much like a roll of for first turn except with multiple players. The way I see it, the sergeant who wins has then been blessed by the dice gods and should be most likely to put their new stats to best effect. Link to comment https://bolterandchainsword.com/topic/203120-the-sanguinors-blessing/#findComment-2422290 Share on other sites More sharing options...
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