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I like the concept for this Chapter and hope to see more. On the subject of Scouts for the Sons, maybe have it as a temporary billet for those marines bound for leadership. A rounding out of strategic philosophy for a Company leader. Just a thought.
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I like the concept for this Chapter and hope to see more. On the subject of Scouts for the Sons, maybe have it as a temporary billet for those marines bound for leadership. A rounding out of strategic philosophy for a Company leader. Just a thought.

 

Thanks Madwolf!

 

That's an interesting idea for the scouts. You probably wouldn't get the high numbers of scouts used by other chapters if it was purely for officer candidates, though since the companies are all self-contained I might endeavour to create an intermediary rank between the Captains and the Sargents, allowing smaller groups to be deployed without picking one Sargent among other Sargents to lead the force. Anyone in line for this rank must complete a tour as a scout.

 

Appreciate the ideas!

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I would imagine a lot of fast vehicles and jump packs with this in mind. I think the idea of making a play on the Empire knights with bikes would be interesting.

 

It'd be interesting perhaps to have 'mounted' command squads in the way that it allows them to quickly traverse the battlefield and get to crisis points where the commander is needed. It elevates them to 'nobility' as on Firaxis I'd think mounts would be rare given my original imaginating of the world.

 

This could of course be very far from the mark to what you were thinking of, what did you have in mind?

 

 

Nice!

Although how you'd determine the nobility of a space marine is a bit of an awkward one.

 

I suppose it'd equate to how much they've proven themselves, rather than birth or what-have-you.

 

This ties in with your idea of another rank between Sergeant and Captain, actually - why not have it so marines of that rank are mostly bike-mounted? Although how you'd get squads of these marines is something I've yet to work out.

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This ties in with your idea of another rank between Sergeant and Captain, actually - why not have it so marines of that rank are mostly bike-mounted? Although how you'd get squads of these marines is something I've yet to work out.

 

Well since each company is pretty much independant I was thinking that the company commander would keep a cadre of what are basically 'household' warriors. Veterans that regulate the rest of the company, from ordering the 'blanks' into battle to scouting and escorting the commanders on the battlefield. On reflection this doesn't sound so good, but perhaps that's because I'm tired.

 

I'll think more on this when I'm more awake. :)

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Time for a bit of visual inspiration I think.

gallery_26631_1168_17499.jpg

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This collection of images, combined, epitomise how I imagine the Sons.

On a 'work that was actually done' front, I decided that agonizing over rank structure for the Sons to fit in a new position and then integrate it with the chapter thematically was a pain in the rear and until I have something more solid on the table I think I need to focus on more important issues first.

I settled on the Eleventh (11th) founding for the chapter and it's a number I'm comfortable with. I have also almost settled on Dorn's geneseed for the Sons, though if anyone wants to make a good case for another candidate be my guest.

I think now I'll start getting the slightly less-broad strokes of the IA itself on the board to keep the ball rolling enough so that it doesn't bloody well halt completely, as has happened before. Watch this space! :D

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The smaller shoulder guards on that first image bother me, but whatever.

 

I have also almost settled on Dorn's geneseed for the Sons, though if anyone wants to make a good case for another candidate be my guest.

Well if others have to make a good case, you must have a pretty good argument yourself as to why you picked Dorn? My apologies if I simply missed it in the rest of the thread, but I'm curious as to why you would pick Dorn (not that he is a bad choice at all).

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Those are nice pics, very evocative!

 

I wonder with the geneseed if it might make them a bit too BT-ish if they are both a crusading Chapter and Dornian? Obviously there are plenty of differences, but I worry that some might dismiss them too quickly as BT clones?

 

If it doesn't make any difference to the character of the Chapter (which I'm assuming it doesn't as I don't remember you saying you wanted them to have the IF tenacity, etc?) might it be easier to follow the old advice and go Ultra, blank slate and all that...?

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It'd be interesting perhaps to have 'mounted' command squads in the way that it allows them to quickly traverse the battlefield and get to crisis points where the commander is needed. It elevates them to 'nobility' as on Firaxis I'd think mounts would be rare given my original imaginating of the world.

 

This could of course be very far from the mark to what you were thinking of, what did you have in mind?

 

More or less it's just elevating the nobility of the venerable Astartes. Think of it like the mounts are the bikes and the Astartes are the knights.

 

I also think the Order of the Sun needs to be made into more of a variation of the Imperial Cult, otherwise the first Astartes to find Firaxis would purge it. It also allows them to spread the creed more easily with their Chapter Keeps.

 

As for gene-seed, I see Dorn for the knightly attributes of the Chapter. However, I can also see Khan for the bike knights.

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Well if others have to make a good case, you must have a pretty good argument yourself as to why you picked Dorn? My apologies if I simply missed it in the rest of the thread, but I'm curious as to why you would pick Dorn (not that he is a bad choice at all).

 

It just seems to 'fit' best to me. All of Dorns successors and the Imperial Fists themselves are somewhat dour, taciturn, stubborn and determined. Those are traits that come along for the ride when you pick the descendants of Rogal Dorn. While I am myself a very strong proponent of the 'geneseed doesn't dictate' anything for your chapter, there are times when you want some or all of that particular seed's archetypes.

 

More or less it's just elevating the nobility of the venerable Astartes. Think of it like the mounts are the bikes and the Astartes are the knights.

 

That's what I thought, though the fact that horses (as I imagine it) or mounts of any kind are not very prevalent on Firaxis means that none of them will be 'born riders'. Though a bike is a far cry from a horse and it's not such a huge leap.

 

I wonder with the geneseed if it might make them a bit too BT-ish if they are both a crusading Chapter and Dornian? Obviously there are plenty of differences, but I worry that some might dismiss them too quickly as BT clones?

 

If it doesn't make any difference to the character of the Chapter (which I'm assuming it doesn't as I don't remember you saying you wanted them to have the IF tenacity, etc?) might it be easier to follow the old advice and go Ultra, blank slate and all that...?

 

The whole deal about them being BT clones is something I do, admittedly want to avoid, though I think how much the geneseed fits outweighs the concerns.

I did also consider Ultramarine geneseed but there is something I inherently don't like about the Ultramarines and their obscene over-abundance in the Adeptus Astartes so in that area it's more of a personal thing. That said, I don't see much of a problem using Ultra seed here.

 

I also think the Order of the Sun needs to be made into more of a variation of the Imperial Cult, otherwise the first Astartes to find Firaxis would purge it. It also allows them to spread the creed more easily with their Chapter Keeps.

 

I always thought it was less that they would purge divergent faiths but rather that they would bend and twist them to serve their purposes. The Order of the Sun is already an offshoot of the first Imperial Cult that began to sprout in the dying days of the Great Crusade.

 

The planets history is that it was colonized during the Great Crusade but then abandoned during the Heresy and since it had no true value apart from the people living there it was never rediscovered until the Sons got there.

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Well if others have to make a good case, you must have a pretty good argument yourself as to why you picked Dorn? My apologies if I simply missed it in the rest of the thread, but I'm curious as to why you would pick Dorn (not that he is a bad choice at all).

 

It just seems to 'fit' best to me. All of Dorns successors and the Imperial Fists themselves are somewhat dour, taciturn, stubborn and determined. Those are traits that come along for the ride when you pick the descendants of Rogal Dorn. While I am myself a very strong proponent of the 'geneseed doesn't dictate' anything for your chapter, there are times when you want some or all of that particular seed's archetypes.

 

Iron Hands are supposed to have many of those traits. They also have a clan-based system for their companies, much like yours, along with a history of somewhat divergant views from the rest of the Imperium.

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As Ace just mentioned; Wildfire, you're a genious! :lol:

 

Honestly I never even considered the Iron Hands till now and their geneseed would be perfect. It seems like I actually, totally forgot the IH even existed. I'd have to explain why they don't follow the same beliefs as their parent chapter, but that could in many ways be linked to the Order of the Sun and flesh a bit more character out of both sides of the chapter cult, the human influence and the Astartes assimilation.

 

Appreciate the inspiration there!

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  • 2 weeks later...
Honestly I never even considered the Iron Hands till now and their geneseed would be perfect. It seems like I actually, totally forgot the IH even existed. I'd have to explain why they don't follow the same beliefs as their parent chapter, but that could in many ways be linked to the Order of the Sun and flesh a bit more character out of both sides of the chapter cult, the human influence and the Astartes assimilation.

 

Insert some witty joke about Games Workshop falling into the same trap here. :rolleyes:

 

I certainly think that would be both a suitable and interesting decision as far as gene-seed goes - but have you made any decisions yet?

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Unfortunately, no.

 

Let me elaborate. I wanted to start on the IA long before now but have in fact had a combination of laziness, procrastination and real life getting in the way.

 

I think that the Iron Hands are a good geneseed to use and it would be nice to have something different other than the usual Ultramarine or Imperial Fist geneseed that seems to do the rounds in Liber. I would love to find some interesting way to explain why they don't follow the machine cult, other than a very average 'non IH training cadre'.

 

I have started a very small part of the IA but it's not worth the use of the term. I really need to man up and get writing on this or nothing will ever happen.

 

I hope to have something to show for all this discussion relatively soon. Or anytime really.

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The Blazing Sons continuous and perhaps never ending crusade in the northern expanse stretches their resources and supply lines to breaking point. As such any and all recruits that survive the induction process are sent directly to their battle companies, being drawn up into power-armoured assault squads, to gain their first blood against the enemies of Mankind. Only when they have proved themselves in the fires of war are they elevated to full brotherhood. Each company is a full-fledged battle-company, no reserve companies exist. Each company holds more marines than are the norm, though these are made up of 'young bloods' who have not yet proved themselves in a major campaign the fact remains that they contain a number more power-armoured units than most chapters.

 

As everyone has pointed out this is very Space Wolfie. Perhaps your new recruits become Devastators instead. You're Chapter dislikes range fights, so why not have the new guy do it? This frees the Veterans and the battle hardened warriors up to go to the front and mess up faces, while at the same time allowing scouts to experience the brutality of war first from a distance, and then, later, up close. Also, Young Bloods conjures up lots of Blood Claw images.

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My bed calls to me, but.... but I have another reply! :)

 

Honestly I do like the idea of giving the new recruits the least wanted job, however the fact of throwing the new warriors into the fray is lost somewhat and in the end gives no real reason not to let them be scouts instead.

 

I think I should clarify that the Blazing Sons dislike static warfare. The kind where two opposing armies sit back and simply shoot at one another. Exchanging artillery barrages and the like. Devestators are valuable warriors in the right place at the right time and no Astartes commander would leave home without any or enough heavy weapons to get the job done.

 

It's still a conundrum, but I'd rather have an obvious wolfy/templar influence in the way they deal with their recruits than anything else at this stage. Though in the end I may simply scrap the entire idea and just have them be normal like everyone else. In fact I'm starting to lean more and more this way actually, though that could just be my tired mind latching on to something easy so I can go to sleep. ;)

 

I appreciate the input Shinzaren.

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I think that the Iron Hands are a good geneseed to use and it would be nice to have something different other than the usual Ultramarine or Imperial Fist geneseed that seems to do the rounds in Liber.

You can blame largely Ferrata for that, well that and "X of Y" Chapters. ^_^

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The Order is in the same vein as the Knights Templar or Knights Hospitaller, they were a religious order of warriors, though somewhat more like the Warrior Priests of Sigmar from Warhammer Fantasy in feel and aesthetics.

Just thought I'd add a little bit about the Order that I thought up the other day. It's far from finished but it's just a little bit of back story I thought I'd share. It's a bit too long and padded out to be added to the IA itself but if I can cut out a chunk to put in a sidebar or even as a short passage in the main piece it will be much better.

The Order was a major player in the defense of the world against the chaos attackers later in their history, but I haven't thought that bit out yet, so this is what I've got so far.

Oh and in case anyone was wondering, I'd love some feedback if you feel like giving it.

bl.php?text=Order%20of%20the%20Sun&fontsize=25&bg=F7B239

The Order of the Sun is Firaxis' unique offshoot of the earliest version of the Imperial Cult. Colonized during the Great Crusade, Firaxis had barely begun it's transformation into a fully functioning outpost of humanity before the Horus' betrayal tore the Imperium asunder. Without support from the wider empire the fledgling colony fell apart. Technology was lost through the generations, finally their origins becoming little more than a legend. As the Imperium burned around them the inhabitants of Firaxis turned wholly to the new Imperial Cult, blossoming across the worlds surface to eventually be passed down through the generations.

A single banner was woven at their darkest time, hung in the colonies administration hub, now the Order of the Sun's cathedral. The Order itself grew into a fully fledged faith during a time of interminable warfare. The city-states that had sprung up in the centuries following the Heresy. Alliances were formed and broken every cycle, none escaped without bloodshed. The common man, serving his city could not reconcile the eternal bloodshed with the Imperial teachings being spouted by the priesthood. There was no hope and no Emperor to save them.

A handful of retired veterans from all the of the city states formed the first iteration of the Order, claiming blazing visions of the Emperor that drew them together, pulling them to the now all but abandoned monastery that had claimed the bones of the Administration hub. The warriors violently ejected the corrupt priesthood that resided within, claiming the defensible cliff-top it resided on for their fortress. Their first true battle as the Order ended without bloodshed. The ejected priests returned with many men from the cities, drawing on old favours from the state.

The handful of warriors refused to give up their new home and it is recorded that they spoke with such a passion for their fledgling Order and the beliefs they intended to spread the Priests men refused to fight them and instead turned themselves over to the Order, essentially deserting their former cities. The first ever alliance of all cities had been against the Order, something referred to with pride by it's members. The Priests returned to their churches, defeated once more and unable to call upon any more favors, the cities leaders far too concerned with their rivals to again put their differences aside.

Years passed and the Order grew. Men from all cities were welcomed, though recruits were few and far between, loyalty to ones home state was a highly valued virtue and one cultivated by many. Eventually, handfuls of warriors began to trickle into the cities, bearing the adopted symbol of the order, the blazing sun. Word spread and warriors flocked to their impromptu places of worship. There were no altars, no decadent priests luxuriating in the comfort of their position, only soldiers.

"You say the Emperor has forgotten you? I say he is testing you. He is watching and waiting. His grace is seen every day with the dawning of the Sun. His is not a love that allows you to languish in your own self-pity, nor does he support those that do not have the will to help themselves. Fight with honor and die well! Only then will you sit at his feet until the end of days!"

-Testimony of Order Warrior Marcus.

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I think some parts of the section are written in the wrong context, calling something an "offshoot" or explaining something as "essentially" is what you would say in a clarifying post, not an actual article. It isn't an offshoot, it is a deviation, it isn't essentially, it just is.

 

As for Iron Hand successors, the best solution to clarifying the metal over flesh mentality would be to have a leader who isn't that devout in that culture. Codex Grey's Warriors Eternal take the idea of "The Flesh is Weak" and modifies it from a metallic body to a metallic mind. Your cadre leader could have a belief in faith.

 

From what I remember, the Chapter also had a deep connection with its people, I think a Salamander Successor would be fitting.

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I think some parts of the section are written in the wrong context, calling something an "offshoot" or explaining something as "essentially" is what you would say in a clarifying post, not an actual article. It isn't an offshoot, it is a deviation, it isn't essentially, it just is.

 

Frankly it was just something I had in my head at the time and considering that a few people expressed interest in the Order I thought I would put pen to paper, so to speak. Don't get me wrong I'm not defending my bad choices, I appreciate your pointing out where I erred. While my grammar is usually alright and my creative juices don't need too much prodding to get moving I often do write in the wrong context or use words or phrases that are in the end less suited than I initially thought. This is the kind of editing and criticism that I need for my longer articles I think.

 

What I want to get across with the Order is the culture of the chapter cult in a nutshell. Saxon warrior culture influence mainly, but you probably knew that already.

 

As for Iron Hand successors, the best solution to clarifying the metal over flesh mentality would be to have a leader who isn't that devout in that culture. Codex Grey's Warriors Eternal take the idea of "The Flesh is Weak" and modifies it from a metallic body to a metallic mind. Your cadre leader could have a belief in faith.

 

From what I remember, the Chapter also had a deep connection with its people, I think a Salamander Successor would be fitting.

 

I really, really like that idea on the Iron Hands mindset. It seems to work rather well in my head. You're a genius KHK!

 

As to the Salamanders, while they were originally a Sallies successor, I think it's too difficult to pull off properly given that there are no known Salamanders successors and it requires more working around than explaining a difference in culture to ones parent chapter. They can still have a deep connection with their people, to my mind.

 

To be honest I feel more married to the idea of an Iron Hands successor than a Salamanders successor.

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Well despite no replies :cry: not that there is much to comment on, I think it's time to do the right thing and persevere, just as a Blazing Son would. :D

 

I recently started on the beliefs section and admitedly, didn't get terribly far. It was four in the AM when I finished, so this probably isn't the most coherent piece that I've ever written, but I am determined to keep the updates consistent at the very least. I am not going to let the Sons die yet again.

 

It references a few parts of their history and origins that I haven't yet written, yet that some of the people who have stuck with me over the various trials and tribulations that I have posted before might recognize. If not, ask! :)

 

Order of the Sun and Blazing Sons beliefs and core values summary:

 

Self-sufficiency.

Faith.

Willpower, as in the will to stay strong enough to keep fighting despite the odds, to keep your faith even when the world is crumbling around you. I'm not trying to imitate the Warriors Eternal here, but in the end faith and mental fortitude still require a strong will to keep you going even when everything is against you.

 

Beliefs.

 

The Blazing Sons draw their chapter cult directly from Firaxis' Order of the Sun. The Order proved to be a uniting force on the homeworld, bringing together the city-states in defense of their land against the otherworldly invaders before the coming of the Sons themselves. The Order was formed by a handful of veteran warriors who as legend have it, were directed by the Emperor himself. The Order follows tenets laid down by the very first believers during the Great Crusade, their most potent link to the past being a segment of verse written by a converted remembrancer telling of the Emperor's grace and the wrath of his sons unleashed upon a dark galaxy, burning the darkness of ignorance as the sun scours the darkness of night.

 

The inception of the Order was amongst the violence of interminable civil war, the original founders ousting the established Imperial preachers that while reading from the same scripture as the Order had a radically different interpretation. Over the centuries since Firaxis' isolation among the stars the preachers had increasingly used their position to assure their own comfort and security. The corrupt priesthood's final death toll came upon the worlds invasion by the forces of chaos. The people flocked to the Order, leaving the priests to rot in their temples, preferring those that fought for them, rather than pray. The Blazing Sons similarly take a dim view of the Ecclesiarchy, seeing far too many parallels between it and their own Order's history. Insults have flown back and forth from both sides during the years since the Sons campaigns in the Galactic North. Neither side has come to blows, yet.

 

The Order of the Sun, while reading from a piece of the earliest Imperial creed as the basis for their entire faith, has not evolved in the same manner as the Ecclesiarchy among the wider Imperium. The world's culure has intertwined itself within the core beliefs of the Order and by extension the Blazing Sons as well. The Order was formed by a handful of warrios, veterans of Firaxis' unending civil war. Despite the legends that surround the Orders beginnings, it is clear that the structure of their faith was a sympthom of their society. Needing a way to rationalize and understand the constant death and struggle for survival these warriors formed a faith based upon strength of will and determination, in finding solace in comrades deaths.

 

The Order sees the Blazing Sons as a direct manifestation of the Emperors will. They fought unflinchingly against the daemonic invasion upon their world, never giving up the fight to survive. The Sons were their salvation, a sign that the Emperor was pleased with them, that they had not laid down and died in despair as many others would have, as many did. The Sons have absorbed the Sun Cult into their own ranks so completely that there is now virtually no seperation between the Order and the Chapter itself bar in name.

 

The Sun Cult reveres a handful of virtues over all others. Strength of will and faith in the Emperor, whether as one of his subjects or his sons. They see Ferrus Manus as the manifestation of this faith.

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The Liber has been slow for the past 5 days, hasn't it?

 

The Beliefs section above is s bit rambling. Like you said it was going to be. I think you can take the 5 paragraphs and condense it into three. One thing caught my eye, and it was, "[...]ousting the established Imperial preachers that while reading from the same scripture as the Order had a radically different interpretation." I think this could be cool. I think this would add a huge mistrust of the Ecclisiarchy and your Chapter is very entwined with this should also have a huge mistrust of the Big E as well.

 

Just a few thoughts.

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I agree with Raging, it could use a little trimming down. Otherwise I like the cult's history, especially how they started in the Great Crusade, sharing the earliest beliefs that would one day become the Imperial Creed. Definitely gives a very real feel and depth. also agree with Raging that perhaps a bit of expansion on the ousting of the original Imperial Preachers would be cool. Maybe a sidebar detailing the rise of the Order over the Big E. I look forward to seeing more!
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Well despite no replies

 

Do you have to make me feel bad, GHY? Besides, I always come around eventually :D !

 

I'll agree that the section can be condensed. However, certain things need clarification.

 

radically different interpretation.

 

This and the comments of conflict with the Ecclesiarchy makes me wonder how the world escapes being branded as heretics. All Imperial Worlds have Arbite Courts, isn't everyone on the world inherently a heathen given this point of view? The biggest thing with all of this is that I can understand a pious Chapter and I can understand a slight divergence, such as the difference between the various Christian groups (Orthodox, Roman Catholic, etc.). This idea that the Cult of the Sun is so different is unnecessarily radical. I think that the differences between the Imperial Cult and Cult of the Sun should be downplayed so that the Cult is a simple divergence, but still accepted because it doesn't denounce anything in particular. I also think the virtues could just be something added on after the daemons, unifying the mentality of the people.

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Do you have to make me feel bad, GHY? Besides, I always come around eventually

 

It may be an underhanded, but I got some replies! ;)

 

Everyone deserves to be able to play the pity angle at least once!

 

However, certain things need clarification.

 

Oh dear.

 

This and the comments of conflict with the Ecclesiarchy makes me wonder how the world escapes being branded as heretics......

 

.... I think that the differences between the Imperial Cult and Cult of the Sun should be downplayed so that the Cult is a simple divergence, but still accepted because it doesn't denounce anything in particular.

 

So far as I am aware the practices of the Astartes and that of their homeworld's people are none of the Ecclesiarchy's concern. The Astartes and their people are exempt from the Imperial Creed by virtue of being Astartes controlled areas themselves.

 

As for them interacting with another world's population, I don't envision the Order or the Sons to be preachy or preachers of any kind. Even the Order's most successful members are not demagogues. They wait for you to ask them, then they answer any questions you have. They gained most of their weight during the daemon invasion which had them as the only ones with a clear sense of purpose to what they were doing, while the priests prayed and the city-states leaders muddled about indecisively.

 

In this way, the members of the Order wouldn't go out and try to convert anyone. I may have been somewhat obtuse and overly general in my depiction of friction between the Sons and the Ecclesiarchy. I think the Ecclesiarchy would dislike the Sons for their divergent yet oh so similar views that, despite such similarities don't follow the church and similarly to all Astartes the Sons themselves don't think the Emperor is a god. Perhaps their people do, and as such they view the Blazing Sons as just that, the Emperors children and as such becoming one is tantamount to being elevated up the ladder somewhat, which is no real problem.

 

As an aside I just thought of a good way for them to get their name.

 

The biggest thing with all of this is that I can understand a pious Chapter and I can understand a slight divergence, such as the difference between the various Christian groups (Orthodox, Roman Catholic, etc.). This idea that the Cult of the Sun is so different is unnecessarily radical.

 

I think you are right, to a point. I would though point at the situation in Northern Ireland that had been raging for a hell of a long time up until recently. Those are two groups of 'slight' divergence and yet they love to kill each other. As have other splinter groups of the same faith been murdering each other for the greater part of human history.

 

The fact that the Ecclesiarchy is forced to leave the Astartes and their homeworlds alone I think has a lot to do with why the Imperium hasn't simply collapsed.

 

I do agree though that I should reign in the radical implications. Mistrust of the Ecclesiarchy is fine to have in the chapter, as RG said. Harping on about how unbelievable it is, or how much the two like throwing rocks at each other however is probably taking it a bit far.

 

Just a few thoughts.

 

My thanks to you both, as well as KHK for commenting during what could only have been described as a very dead period for the Liber.

 

Right, now on to the Origins section, probably my biggest bugbear and something I want to get wholly out of the way. I'll work on condensing Beliefs in between working on the Origins. Perhaps even putting up a sidebar on the Order's inception as Shinzaren suggested.

 

I have direction! :)

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