Olgerth Istaarn Posted June 29, 2010 Share Posted June 29, 2010 I have my PA sergeants magnetized, and equipped with an array of weapons "for all situations" - pistol, bolter, PF, LC, PW, chainsword and even a Pointy Finger of Doom. They were built during 4th Ed, so now that the combi-weapons are all the rage, I've taken to constructing additional limbs. Thankfully, I had bits stashed from "ye olden times".... After making four combi-melta magnetic arms, I realized that I've had just about enough of it. The "completionist" in me demanded that I go right back and make four combi-plasmas and four combi-flamers. The "I'm bloody sick of this" demanded that I FINALLY switch to something more exciting than magnetizing arms for the same damn minis. So, I took the smallest drill bit, and drilled a hole in the front of each sergeant's base. I glued a little bit of foam underneath the base, and bought some of these in colors red, yellow and blue. Now, before the game starts, I declare the following: "These sergeants are each equipped with a universal combi-weapon that can be configured to fire as a plasma gun, melta gun or a flamer. Red pin indicates melta, yellow indicates flame, and blue indicates plasma." I then put the pins into the bases (since they face my opponent, he can clearly see what each sergeant carries), and once the combi-shot has been fired, I remove the pin. Lame or ingenious? I think... *drumroll*... a bit of BOTH!! Heh... Link to comment https://bolterandchainsword.com/topic/205322-sick-to-death-of-combi-weapons/ Share on other sites More sharing options...
ShinyRhino Posted June 29, 2010 Share Posted June 29, 2010 I like it. One of the things I really hate is facing an opponent with a unit of 50 bajillion combis. They fire three, and promptly "forget" which ones have fired, and which have not. Whihc leads to wound allocation annoyances, as well as "oh, have I fired his combi yet?" when only one model is within combimelta range. Link to comment https://bolterandchainsword.com/topic/205322-sick-to-death-of-combi-weapons/#findComment-2448897 Share on other sites More sharing options...
averykess Posted June 29, 2010 Share Posted June 29, 2010 I like it. One of the things I really hate is facing an opponent with a unit of 50 bajillion combis. They fire three, and promptly "forget" which ones have fired, and which have not. Whihc leads to wound allocation annoyances, as well as "oh, have I fired his combi yet?" when only one model is within combimelta range. This is one of many reasons I bring a pencil to the game. Even if you don't actually keep track of what weapon has fired, pretending to do so can keep some players honest :P Link to comment https://bolterandchainsword.com/topic/205322-sick-to-death-of-combi-weapons/#findComment-2448945 Share on other sites More sharing options...
Montuhotep Posted June 29, 2010 Share Posted June 29, 2010 Now that's just bloody clever, that is. Idea shamelessly pinched. Link to comment https://bolterandchainsword.com/topic/205322-sick-to-death-of-combi-weapons/#findComment-2449259 Share on other sites More sharing options...
servitob Posted June 29, 2010 Share Posted June 29, 2010 Olgerth Istaarn, you are a genius! Link to comment https://bolterandchainsword.com/topic/205322-sick-to-death-of-combi-weapons/#findComment-2449271 Share on other sites More sharing options...
McStalins Posted July 10, 2010 Share Posted July 10, 2010 http://chapterhousestudios.com/webshop/com...p;product_id=82 I just leave it here. Link to comment https://bolterandchainsword.com/topic/205322-sick-to-death-of-combi-weapons/#findComment-2458802 Share on other sites More sharing options...
Olgerth Istaarn Posted July 13, 2010 Author Share Posted July 13, 2010 That's a great idea, but the execution is... ugly... and pewter... Link to comment https://bolterandchainsword.com/topic/205322-sick-to-death-of-combi-weapons/#findComment-2461439 Share on other sites More sharing options...
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