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Nid and BA FAQ


Stormbrow II

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Blood Angels and Tyranids.

 

Doom doesn't hit units in transports and we get cover saves. He's now poosauce. Yay.

 

Meanwhile BA can have Troops with Land Raiders but Furioso Libbys don't get Extra armour or other weapons...

 

Edit: Where's the 's' gone in yours? Filtered? Oh well, I'm sure you're all as happy as I am.

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It is on the GW website, so despite the poor copy quality, it is the official FAQ.

 

And boy does this make Rhinos valuable! Rune Priests able to use their powers against the bugs without fear of the darkness when they shoot from a Rhino's firepoint. That is bad ass.

Also did you notice that the bottom is date July 1st 2010, which is tomorrow. Either you got the early copy, or it is indeed bunk.

 

Some time thing get posted a little earily than there ment to. Daemon tactical article for exsample shown brand new Daemons models for the second wave when it was not ment to. Or before the Blood Angels release, a article was posted before it was ment to.

 

Also these FQA are from the Games Workshop web site, so I see no reason for these to be fake.

 

Rune Priests able to use their powers against the bugs without fear of the darkness when they shoot from a Rhino's firepoint. That is bad ass.

 

:D No need to worry about battle the Nids armies that are spring around here now :D

 

IP

I like this part:

 

 

 

Q: At what point does my model need to be in range

of a Sanguinary Priest to gain the bonuses of Furious

Charge?

A: When you put the bonuses to use, i.e. when the

model makes its close combat attacks.

 

 

 

This means I win an argument. If an assault move takes you out of range of the priest, no Furious Charge for you.

And boy does this make Rhinos valuable! Rune Priests able to use their powers against the bugs without fear of the darkness when they shoot from a Rhino's firepoint. That is bad ass.

 

Agreed, this is awesome... So many games against bugs where my Rune Priest couldn't get a single power to fire off.

Funny, but some local nid players are now arguing that SM psychic hood should be treated now the same way as shadow - that it does not affect psykers in transports :) Can't say that I care about it, but I can't agree with that either.

I can see the argument from their point of view. It would make the most sense if they worked the same.

 

Maybe GW will make this change for everyone?

Funny, but some local nid players are now arguing that SM psychic hood should be treated now the same way as shadow - that it does not affect psykers in transports :) Can't say that I care about it, but I can't agree with that either.

I can see the argument from their point of view. It would make the most sense if they worked the same.

 

Maybe GW will make this change for everyone?

 

That would be reasonable, although "in the grim future there is no logic and reason". But for now I can't agree that this FAQ should apply mutatis mutandis to psychic hoods and/or Eldar Runes of Warding.

Funny, but some local nid players are now arguing that SM psychic hood should be treated now the same way as shadow - that it does not affect psykers in transports :) Can't say that I care about it, but I can't agree with that either.

 

So ask them to show you the BRB FAQ or SM FAQ that applies this rule to Psychic Hoods. It is a Tyranid FAQ, not a BRB or SM FAQ.

Funny, but some local nid players are now arguing that SM psychic hood should be treated now the same way as shadow - that it does not affect psykers in transports :) Can't say that I care about it, but I can't agree with that either.

 

So ask them to show you the BRB FAQ or SM FAQ that applies this rule to Psychic Hoods. It is a Tyranid FAQ, not a BRB or SM FAQ.

 

My point exactly :) Army specific rules do not apply to other armies - the same story that was discussed in the thread about Ulric and the Nurgle FAQ.

while its great for you its bs and a terrible nerf for bug players. the fact that an imperial or eldar psyker can affect you anywhere whether its in a buidling or a vehicle or out in the open mean while a bug who produces a shadow in the warp is stopped by armour 10-14. i call bs on this crap.

 

im sorry but any bug player would emo over this pos.

while its great for you its bs and a terrible nerf for bug players. the fact that an imperial or eldar psyker can affect you anywhere whether its in a buidling or a vehicle or out in the open mean while a bug who produces a shadow in the warp is stopped by armour 10-14. i call bs on this crap.

 

im sorry but any bug player would emo over this pos.

 

Except for the fact that only a rune priest has a runic weapon and 50% of bugs have shadows of the warp. I'm not feeling too bad about it.

Funny, but some local nid players are now arguing that SM psychic hood should be treated now the same way as shadow - that it does not affect psykers in transports :huh: Can't say that I care about it, but I can't agree with that either.

 

So ask them to show you the BRB FAQ or SM FAQ that applies this rule to Psychic Hoods. It is a Tyranid FAQ, not a BRB or SM FAQ.

 

My point exactly :mellow: Army specific rules do not apply to other armies - the same story that was discussed in the thread about Ulric and the Nurgle FAQ.

 

How true!

 

Typical, typical 'nid player behavior. Seems whenever the conditions don't favor them, they get all bent out of shape; at least, that's how the ones I've played are. Once they start losing, the game is no longer "fair."

 

Like the OP said, "Up your Doom of M!"

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