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BA vs RG Batrep


Code 187

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After my previous beating by my RG playing friend I was out for revenge this time round.

 

BA:

Dante + HG, 2PW, PG, Chapter banner

Mephiston

10 man VV, 2 PW, PF, PP

10 man RAS, PW, 2 PP

5 man RAS, 2 PP

10 man Tac, Flamer/ML

LR

Baal Pred, HB sponsons

 

RG:

Shrike

Command Squad -Bikes, x3 LC, x2 MG, banner

Tigurius

10 man Tac Terminator Squad, AC/CML

10 man Scout Squad, snipers, ML

7 man Scout Squad, CCW/BP, HB

x2 10 man Tactical Squad, MG, ML, PF (Rhino/DP)

Vindicator

 

Mission: Annihilate, Spearhead

BA win roll off, choose corner and 1st turn. Dante's HG and Tacs gain Red Thirst. Dante nerfs Shrike with Deathmask Curse

 

BA turn 1

Vehicles & Meph back up, LR kills 2 termies

 

RG turn 1

Army advances, drop pod lands next to Baal

Shrike leaves termies and joins ASMs

Army fleets to close on BA

Tac Meltagun immobilises Baal

 

BA turn 2

Dante + HG DS in to middle of enemy, fail to hit anything in shooting

VAS suceed with HI land near vindi

10 RAS land behind LR

LR and Baal hose termies, LR kills 2 with LC/HB

Meph has Wings nullified, shoots 1 tac from DP, charges and kills 5, Sarge wounds him x1 in return. Combat locked

VAS pop Vindi with PF, lose 2 in 6" blast - This happens to me a lot

Tacs flame 2 scouts and charge, kill 2, win combat & consolidate between termies and HG

 

RG turn 2

Termies, bikes and ASMs surrounds HG and Tacs

Tacs disembark from rhino towards VAS, Rhino steams up table

Tacs hose VAS, MG & triple snake eyes on armour saves kill 4

Sniper Scouts fire at HG, fail to hit or wound

Last 2 CC scouts fire at Tacs, fail to wound

Drop pod fires at Tacs, fails to wound

Tigurius casts null zone + smite on Dante despite 3 rerolls for psychic hood by Meph - fails to wound

Termy AC/Cyclone ML kill 3 HG, Bikes and ASMs kill remainder

Tacs charge VAS. VAS kill 7, Tacs kill 3. Tacs lose combat by 3 wounds, fail LD but remain in combat with last PW VAS

Meph wipes rest of Tacs and runs towards the brawl with Dante

Dante chops one Termy, Shrike and Termies kill Dante, though ASMs fail to inflict wound with 21 attacks.

Tig gets quickening but Mephy nullifies Might of the ancients, Tiggy kills one BA Tac

Tacs kill one biker, Termies and bikes kill 6 tacs, last 3 die to no retreat!

RG all retreat from Mephy

 

BA turn 3

5 man ASMs arrive, fail to hit anything in shooting

Tig nullifies Meph's wings, Meph advances on Termies

LR kills 2 Termies with LC, Baal kills 2 ASMs

VAS kills 2 tacs, but also dies

Meph charges bikes, Tig nulls Sanguine sword and Rage but Meph kills them all anyway and advances into middle of enemy

 

RG turn 3

Everyone surrounds Mephy

ASMs, Scouts, Tig and Termies shoot Meph down

 

BA turn 4

ASMs move in

Baal/LR kills 2 Termies

5 ASMs kill 2 RG ASMs

10 ASMs fail to hurt last Termy and Tiggy

10 ASMs charge, wound Tiggy and lose 2, lose combat and lose another to No retreat!

5 ASM combat kill 2 RG but all 4 die in return

 

RG turn 4

Tiggy uses gate of infinity to appear behind Baal but loses his last Termy to warp accident After failing to kill the AC Termy for 4 turns, Tiggy did the job for me finally

Snipers kill 2 ASMs, CC scouts kill 1 more, ASMs kill 2

ASMs and scouts charge, kill the last BA ASMs for loss of one RG ASM

 

Turn 5-7

LR kills Tiggy with LC, Baal kills Shrike and 2 ASMs. Scouts/ASM charge Baal, wrecking it with Krak grenades

LR kills last Tac marine, destroys SB on rhino, fails to kill last ASM

 

 

End of game

Remaining forces: RG Gunless rhino, DP, 1 ASM, 2 scouts and 10 man scout squad

BA LR

 

RG win 8 KPs to 7

 

If the LR had killed the Rhino and last ASM I would have won 9-8, but I got torn apart in CC so I think my opponent was the deserved victor. My huge mistake was dropping Dante and HG into the middle of the enemy, forgetting they couldn't assault (I've never used DS for ASMs before). The VAS did a nice job on the Vindicator which single handedly blew me away last game. Mephy could have saved me but I refused to let him cower in cover after he murdered the command squad and he got hosed down by the entire RG army.

 

C&C welcome ;)

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Close game. Ravenguard are pretty kick ass.

My only criticism would be the points level. 2050? odd.

Oh and you should have dropped Dante and his assault squad next to that vindi and blown it up, using your Vanguard squad to HI into something squishy. Using them to assault vehicles is not the best use of their points.

Cool batrep!

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The VV were going to HI into his 10 man ASMs but landed a few inches too far away, so the Vindi was the alternative option. Landing Dante next to the Vindi would have been the better option as you point out :P
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I must say my favorite moment was Raven Guard turn 3, where basically the entire army forms a firing squad and guns down Mephiston because it takes an entire army's firepower to take him down. Hilarity.
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The VV were going to HI into his 10 man ASMs but landed a few inches too far away, so the Vindi was the alternative option. Landing Dante next to the Vindi would have been the better option as you point out :devil:

Brutal.

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I must say my favorite moment was Raven Guard turn 3, where basically the entire army forms a firing squad and guns down Mephiston because it takes an entire army's firepower to take him down. Hilarity.

 

Sigged :P

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