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Humble Beginnings to my Company


AndyinUT

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http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/co1.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/co2.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/co3.jpg

 

My Co made of DC and SG parts. He will be painted with gold legs, torso, and pack, arms will be red with gold highlights. Unsure about the head.

 

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/DCD1.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/DCD2.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/DCD3.jpg

 

Death Compay Dread made of AoBR dread with FW arms. Arms are magnetized to switch to another torso maybe and the SB and HF are interchangable

 

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/LR1.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/LR2.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/LR3.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/LR4.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/LR5.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/LR6.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/LR7.jpg

 

This Land Raider is a serious hazard to magnetic storage devices. More Magnets than a Tau railgun. I made good use of the Baal Pred. plastic icons. The sponsons are not only moveable from front to back but also the weapons themselves can be changed from LR, LRC, and LRR. The front hatch didn't close very well so I made some mounts and added magnets to make it close tight.

 

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/Srg1.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/Srg2.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/Srg3.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/SG1.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/SG2.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/SG3.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/SrgMag.jpg

 

Here are the Srg. for my Assault Squads.

 

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/AS.jpg

 

My two assault squads

 

Here's a sample of my list in progress.

 

2000 Pts - Blood Angels Roster - BA 2k alit

 

1 Captain @ 155 pts (Unit Type: Jump Infantry; ...in Power Armour; And They Shall Know No Fear; Descent of Angels; Independent Character)

1 ...in Power Armour (Frag Grenades; Krak Grenades; Iron Halo; Power Armour; Jump Pack; Infernus Pistol x1; Power Sword x1)

 

1 Chaplain @ 125 pts (Unit Type: Jump Infantry; ...in Power Armour; Descent of Angels; Fearless; Honour of the Chapter; Independent Character; Liturgies of Blood)

1 ...in Power Armour (Frag Grenades; Krak Grenades; Power Armour; Rosarius; Jump Pack; Bolt Pistol; Crozius Arcanum)

 

1 Terminator Squad @ 235 pts (Unit Type: Infantry; Terminator with Assault Cannon; And They Shall Know No Fear; Combat Squads; The Red Thirst)

1 Sergeant (Terminator Armour; Power Sword; Storm Bolter)

3 Terminator (Terminator Armour; Power Fist x2; Storm Bolter x3; Chain Fist x1)

1 Terminator with Assault Cannon (Terminator Armour; Assault Cannon; Power Fist)

 

4 Assault Squad @ 140 pts (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol x3; Chainsword x4; Hand Flamer; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)

1 Sergeant (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Combat Shield; Bolt Pistol; Power Fist x1; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)

 

5 Assault Squad @ 158 pts (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol x4; Chainsword x5; Hand Flamer; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)

1 Sergeant (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Infernus Pistol x1; Power Weapon x1; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)

 

1 Death Company @ 190 pts (Unit Type: Jump Infantry; Jump Packs; Death Company; Death Company; Death Company; Death Company; Death Company; Black Rage; Descent of Angels; Fearless; Feel No Pain; Furious Charge; Rage; Relentless)

1 Death Company (Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword)

1 Death Company (Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Weapon)

1 Death Company (Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword)

1 Death Company (Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword)

1 Death Company (Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword)

 

1 Death Company Dreadnought @ 125 pts (Unit Type: Vehicle (Walker); Smoke Launchers; Blood Talon with Meltagun; Blood Talon with Storm Bolter; Blood Talons; Fleet; Furious Charge; None Can Stay My Wrath; Rage)

 

9 Tactical Squad @ 238 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Missile Launcher; And They Shall Know No Fear; Combat Squads; The Red Thirst; Rhino)

1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chainsword x1; Storm Bolter x1; And They Shall Know No Fear; Combat Squads; The Red Thirst)

1 Rhino (Unit Type: Vehicle (Tank, Fast); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Smoke Launchers; Pintle-mounted Storm Bolter; Storm Bolter; Repair)

 

1 Baal Predator @ 145 pts (Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Flamestorm Cannon; Heavy Bolter; Scouts)

 

1 Baal Predator @ 145 pts (Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Twin Linked Assault Cannon; Heavy Bolter; Scouts)

 

1 Land Raider Crusader @ 250 pts (Unit Type: Vehicle (Tank); Transport Capacity: 16 models; Access Points: 3; Fire Points: 0; Frag Assault Launchers; Smoke Launchers; 2x Hurricane Bolters; Twin Linked Assault Cannon; Assault Vehicle; Deep Strike; Power of the Machine Spirit)

 

1 Sanguinary Priest @ 90 pts (Sanguinary Priest in Power Armour)

1 Sanguinary Priest in Power Armour (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Blood Chalice; Power Armour; Jump Pack; Bolt Pistol; Power Sword; And They Shall Know No Fear; Descent of Angels; Feel No Pain; Furious Charge; Independent Character)

 

Validation Report:

d-1. Formatting: for AB 3.2; c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; a-1. Scenario: Normal Mission; 1. Chapter: Blood Angels

Roster satisfies all enforced validation rules

 

Total Roster Cost: 1996

 

Created with Army Builder® - Try it for free at http://www.wolflair.com

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I use 1/8 x 1/16 magnet from Amazing Magnets or KJ Magentics. The 1/8 x 1/16 gives them a lot of holding power so bumps won't knock the arms of. For magnetizing a fist/ pistol weapon or shield I use rod magnets. I counter sink one rod magnet into the arm, and the have the one from the shield/ weapon extend like a pin. The holding connection is very solid this way. I use 1/16 x 1/8 rod magnets for this. Using the magnets makes painting easier and once i try some different weapons and I decided I'm only going to use the one load out I can always glue them later. I'll take some closer pictures of the marine magnets if you like.
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http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/upcloseside.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/upcloseshield.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/upclosebit.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/upclosetop.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/upclosetertop.jpg

 

Here's some shots of the magnet work. You can see how ou of the fist I have the rod magnet sticking out slightly to act as a post/pin for the fist. In one of the pics you can see the 1/8 Dewalt Ti coated drillbit I use. It's a good idea to get a decent quality bit as it will be nice and sharp and make your life easier. I don't use a drill and just turn the bit with my hand. If I hit a spot that binds, which is rare, I use a set of pliers to put a turn on it. It helps to use a pin vice an drill a small pilot hole so you lineit up where you want to magnet to go easier. Let me know if you need more info!

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Excellent use of magnets there. It is something I am only just getting into now as I too want more options as I'm getting more into the playing side (work has started on my RAS with removable jumppacks). Anyways, keep up the good work these are looking good :mellow:
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Thanks for the pics. I've been working with too small magnets I think, have to get me some rod magnets. Don't the cyclone missile launcher spin, or is it steady?
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Don't you love how the DC/Snag Guard/Reg plastic marines come together nicely?

 

The BA icon in a circle, where did you find those?

 

Your post states your list is at 2001pts. I'd watched that, as it might cause a problem at certain games/events.

 

Anyway, I to would like to see pics where your painting.

 

:tu:

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Thanks for the C @ C! I'll keep you posted on my progress.

 

Judz: There's a specific "heavy weapons" Torso Back and front for the Cyclone Termie. The front which I don't bother using has hoses/wires going up to the launcher, but the back has tabs on top that coincide with recess' on the launcher. With the magnets in the center and the depth correct, it pulls the launcher onto the tabs. Bigger the magnet the stronger the hold of course. Thats why I go with the 1/8 x 1/16. they're deeper s they grab very well. I used 1/8 x 1/32 for my Tau and they just don't have the holding power. It is usefull however to buy a few 1/8 x 1/32 for spacers or fixing mistakes like sinking magnets too deep. For my Cyclone launcher (the magnets on the bottom of the launcher itself), the perfect magnet depth was one 1/8 x 1/16 magnet plus 1/8 x 1/32 on top of it. No guess work for drilling.

 

MaleOpener: It's freakin awesome how eveything looks and fits together but hell on the wallet!!! Thank goodness for bits stores. The BA icons are from the drop pod. I buy them from bits stores like Hoard 'O bits on Ebay, etc. They look great in so many places.

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  • 2 weeks later...

1st Company Tactical Dreadnought Armor. Specials weapons suit is magnetized to change weapons load out. I also have the Forge World BA shoulder pads.

 

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/termie1.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/termie2.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/termie3.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/termie4.jpg

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  • 2 weeks later...

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/sangpriest4.jpg

http://i455.photobucket.com/albums/qq274/quixotic-andy/Blood%20Angels/sangpriest3.jpg

 

Here are my two kit-bashed Sanguiary Priests both with bolters and power weapons. Notice the grail shoulder pads and large pouch for the Red Grail itself at thier hips. Those will of course be painted with a grail on them I hope. I'm also using Tau Photon grenades for the vials of "combat drugs" / blood or whatever it is they have on thier waists.

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