Redfinger Posted November 14, 2010 Share Posted November 14, 2010 I am thinking of running a list with 3 5 man dev squads with 4 ML's each. So I need to scrounge up about 8 or so of these puppies. Additionaly I do have about 6 HK missiles, I was thinking of running as a "count as" I was thnking of setting up the HK on the ground next to the marine, much like the military use tow missiles today. The problem is on the standard troop base you can't fit it all on, but it would work on a terminator base. So would it be against the rules to use the larger bases? Ashton Link to comment https://bolterandchainsword.com/topic/215068-devastator-squad-missile-launcher-help/ Share on other sites More sharing options...
Erasmus of Baal Posted November 14, 2010 Share Posted November 14, 2010 Basing rules have been discussed many times and boil down to ask your opponent and don't try to do ridiculous things such as Seth on a 60mm. Sounds like something I would allow in your case. Link to comment https://bolterandchainsword.com/topic/215068-devastator-squad-missile-launcher-help/#findComment-2561976 Share on other sites More sharing options...
Rogue Trader Voril Posted November 14, 2010 Share Posted November 14, 2010 Would work for me. I used a HK for a scout squad I was working on. Didn't look too bad, but the scout already had a handle in his hand, so... http://i732.photobucket.com/albums/ww322/roguetradervoril/100_3669.jpg Link to comment https://bolterandchainsword.com/topic/215068-devastator-squad-missile-launcher-help/#findComment-2561980 Share on other sites More sharing options...
bloodancient Posted November 15, 2010 Share Posted November 15, 2010 It's all about modeling the arm of the marine. if you straighten out a right arm and tilt the hand forward and cut down the sight on the HK it would look great. then jack up the left hand with a scanner or grenade maybe bolt pistol good to go. Link to comment https://bolterandchainsword.com/topic/215068-devastator-squad-missile-launcher-help/#findComment-2562203 Share on other sites More sharing options...
Bracks0682 Posted November 15, 2010 Share Posted November 15, 2010 If you make the basses bigger then you will not have any problems. Its only if you make them smaller.. Link to comment https://bolterandchainsword.com/topic/215068-devastator-squad-missile-launcher-help/#findComment-2562226 Share on other sites More sharing options...
shatter Posted November 15, 2010 Share Posted November 15, 2010 Models with oversized bases gain a larger unit footprint. This increases the relative (threat) range of the unit. If your group is friendly, it isn't necessarily a problem but they wont fly in a tourney as it's a breach of the rule in the book that says units must use the model bases they were supplied with. Make the HKs fit. Clearly they're missile launchers. Link to comment https://bolterandchainsword.com/topic/215068-devastator-squad-missile-launcher-help/#findComment-2562257 Share on other sites More sharing options...
bulley Posted November 15, 2010 Share Posted November 15, 2010 I think it would be easier to model up a couple of LC etc ... and run them as count as. I'd personally have a easier time with that (I am fine with count as in pretty much any game, but larger bases as a guy said, can slightly change the dynamics, even if your not going to look to use it with the fangs .. it just sets the prescendent, that said I do let a guy run a PA capt w/ a terminator ..) I am sure the majority of people will just like the idea of the conversion. I personally am in a similar position, and thinking about using my multiple HK's for the job - I am thinking more along the likes of attaching them to a plasma cannon though and have him fire them off "from the hip" in a funky style. Link to comment https://bolterandchainsword.com/topic/215068-devastator-squad-missile-launcher-help/#findComment-2562399 Share on other sites More sharing options...
SGK Posted November 15, 2010 Share Posted November 15, 2010 Would you be able to rig it so the HK is some how mounted onto the backpack? perhaps give them the targeting style helmets some kneeling legs and such? even the Auspex arms to represent controllers? Link to comment https://bolterandchainsword.com/topic/215068-devastator-squad-missile-launcher-help/#findComment-2563117 Share on other sites More sharing options...
WarpWhisper Posted November 16, 2010 Share Posted November 16, 2010 Maybe you could have the Dev marine holding the HK vertically, and be partway through reloading it? Link to comment https://bolterandchainsword.com/topic/215068-devastator-squad-missile-launcher-help/#findComment-2563289 Share on other sites More sharing options...
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