Viray Posted November 17, 2010 Share Posted November 17, 2010 I want to make a 200 pts Veteran Squad to both fill out some pts in my 2000 pts list as well as function as a decent kill team. Right now, I have the squad at seven members; four are armed with power weapons and the last three are equipped with a bolt pistol and close combat weapon. However, I have the squad mounted in a Rhino which, of course, means they cannot assault the turn they disembark. I was debating switching out the three normal Marines' loadouts with just regular bolters for some rapid fire fun. What do you guys think? Link to comment Share on other sites More sharing options...
Brother Kovash Posted November 17, 2010 Share Posted November 17, 2010 If you want to run veterans, they should have some combi-weapons. Unless you want them to be close combat oriented, then I would suggest more power weapons and a few shields. Link to comment Share on other sites More sharing options...
Viray Posted November 17, 2010 Author Share Posted November 17, 2010 Yeah, I wanted a close combat oriented focus. I'd love to add more power weapons, but, as it stands, I am already at the 200 pts limit I imposed. However, there are some variations I was playing around with, but most involved dropping members or switching around some wargear :lol: As for the lack of invulnerable save, I thought about pairing them with Azrael during the larger games though I am pretty sure such an expensive unit running around in only a Rhino would draw a lot of fire. I dunno, are close combat vets even comparable in regards to effectiveness when compared to more shooty styled vets? Link to comment Share on other sites More sharing options...
Stromal Posted November 17, 2010 Share Posted November 17, 2010 5 vets 1 meltagun, 4 combi meltas 1 drop pod Link to comment Share on other sites More sharing options...
Tanhausen Posted November 17, 2010 Share Posted November 17, 2010 DA Drop pod = reserves = turn 2 or 3 landing... Too many points to gamble for my taste. Link to comment Share on other sites More sharing options...
Viray Posted November 18, 2010 Author Share Posted November 18, 2010 5 vets1 meltagun, 4 combi meltas 1 drop pod Just to clarify, I was not counting the cost of the transport towards the 200 pts limit. Either way, that sounds like a real mean unit. DA Drop pod = reserves = turn 2 or 3 landing... Too many points to gamble for my taste. Hmmm, so you would prefer a Rhino or Razorback as a transport? I definitely agree on the unreliability of deep striking, but the issue of the Rhino and Razorback's incredibly thin armor has always bothered me (despite this, I still opted for the transport as of now). Do you have any suggestions on cutting down incoming, enemy fire? Link to comment Share on other sites More sharing options...
Stromal Posted November 18, 2010 Share Posted November 18, 2010 I have had good results with the melta drop pod at least, dosent really matter that it arrives on turn 3, it usually makes up its point by point blank owning a vehicle, an very often the guy with the meltagun has been alive to fire it again the turn after. Its very fun to drop into a IG vehicle cluster and go: "They all have meltas, yeah ^_^" Link to comment Share on other sites More sharing options...
Tanhausen Posted November 18, 2010 Share Posted November 18, 2010 My only experience with DA Pods was at 2k, running 2 DN with MM/HF in Pods. They consistently refused to land... and those were 400 points ^_^ I guess I'm biased by bad experiences. As to what transport to use... I don't run greenwing, so I can't help much I'm afraid. But going for proper deployment + 12 inch run + smoke should allow you to get pretty close to the enemy armour... or at least take away heat from other armour you run. Link to comment Share on other sites More sharing options...
breng77 Posted November 18, 2010 Share Posted November 18, 2010 I think that our DPs only really work in very particular lists. The problem is that you are investing a good chunk of your force into something that does not come in until turn 2 at the earliest. Link to comment Share on other sites More sharing options...
Viray Posted November 19, 2010 Author Share Posted November 19, 2010 Hmm, all very interesting points. I can't really say I've decided what to do, but, seeing as my Vets aren't even built yet, I guess I could just experiment with some proxies. Link to comment Share on other sites More sharing options...
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