Brother Yorei Posted November 17, 2010 Share Posted November 17, 2010 i thought GW released an faq/errata for blood angels. why cant i find it any more? are they updating it or replacing it? anyone have any idea? Link to comment Share on other sites More sharing options...
JamesI Posted November 17, 2010 Share Posted November 17, 2010 There seems to be a website error. A few days ago a picture appeared in the FAQ area of what appears to be a Storm Raven. Then they took down the picture, and with it the whole FAQ area. Link to comment Share on other sites More sharing options...
Lord of Death Posted November 18, 2010 Share Posted November 18, 2010 Guys if a transport moves more than 12" and gets blown up can the people get out ?????? the rule book says transports that move more than12" models can not disimbark??????????????? Link to comment Share on other sites More sharing options...
Whitefireinferno Posted November 18, 2010 Share Posted November 18, 2010 Yeah its called forced Disembarrking its in the rule book BUT cant cite where since it is not at hand. Link to comment Share on other sites More sharing options...
Erasmus of Baal Posted November 18, 2010 Share Posted November 18, 2010 As far as I know, so long as you have the physical space, you can always make an emegrency disembarkation when the vehicle is detroyed. Also, please post rules queries here. Link to comment Share on other sites More sharing options...
Brother Weasel Posted November 18, 2010 Share Posted November 18, 2010 most of the faqs are up now (no BA one yet) but a new main faq is up. Link to comment Share on other sites More sharing options...
Kanis Posted November 18, 2010 Share Posted November 18, 2010 According to the new Rulebook FAQ, a vehicle moving over 12" (Flat-out) is destroyed in the same turn, then the embarked models are removed as casualties. Not sure if that's exactly what you were asking, but I thought it was relevant. :blush: Link to comment Share on other sites More sharing options...
vahouth Posted November 18, 2010 Share Posted November 18, 2010 I don't now how many of you have seen this New FAQs It has a few interesting things such as: Q: Can a unit that ‘moves as jump infantry’ deep strike?(p52) A: Yes. Q: An Independent Character attached to a unit that isreacting to being assaulted, or making a pile-in move, must move before other friendly models to attempt to get in base contact with an enemy. What happens if the Independent Character is blocked from getting to enemy models by friendly models around him? (p49) A: If it is possible to move friendly models out of the way to make space for the Independent Character then they must move first. Followed by the Independent Character and finally the rest of the unit can move. If the Independent Character is still unable to make it into base contact he must move as close to the enemy as possible. Q: If a vehicle moved during its last Movement phase, butis immobilised by the time a models initiative value is reached in close combat, what roll is needed to hit it? (p63) A: It will be hit automatically Q: If a transport vehicle is destroyed in the same turn as itmoved flat out what happens to any embarked models? (p70) A: They are removed as casualties. Link to comment Share on other sites More sharing options...
Brother-Captain Devlonir Posted November 18, 2010 Share Posted November 18, 2010 Hmmm.. that last one is interesting. But still not that dangerous I believe. Because you move flat out on your own turn, and except when you somehow take damage on your own turn this will not change the survivability of the participants. I mostly see more reason to Death or Glory against flat out moving transports and more risk in tank shocking with them. Link to comment Share on other sites More sharing options...
Brother-Captain Devlonir Posted November 18, 2010 Share Posted November 18, 2010 As i said in the reply to the other thread: This is only a problem if you get destroyed on your own turn, not from shooting in the other player's turn because that turn you did not move. So really only tank shocking flat out is a risk for the models inside. Link to comment Share on other sites More sharing options...
vahouth Posted November 18, 2010 Share Posted November 18, 2010 What about the first one? Say hello to my deep striking Mephiston! :lol: Link to comment Share on other sites More sharing options...
shatter Posted November 18, 2010 Share Posted November 18, 2010 I'm not sure that would work as while he could deepstrike, he needs to be guaranteed it... which it isn't as it requires a successful psychic test. You can't act on a future roll by placing him in DS reserve before it's possible. There's a rule somewhere stating that if a roll (or it's failure) could prevent such deployment, it's not possible to use the power... Can anyone recall where I'm getting this from? However, it does add some weight to the Wings dread libby 'DS-ing' from a SR. I think we might be getting another FAQ. *prays* Link to comment Share on other sites More sharing options...
vahouth Posted November 18, 2010 Share Posted November 18, 2010 Maybe... you roll for DS, if you succeed you then make the psychic test. If it passes, Meph lands normally, if not Meph lands on his face... :lol: Link to comment Share on other sites More sharing options...
breng77 Posted November 18, 2010 Share Posted November 18, 2010 Well the BA ad SW FAQs are down, so it seems that updates are likely. Link to comment Share on other sites More sharing options...
tahrikmili Posted November 18, 2010 Share Posted November 18, 2010 What about the first one?Say hello to my deep striking Mephiston! :lol: Err.. How about no? Mephiston does not move as jump infantry, Mephiston has a psychic power that, when used, allows it to move as jump infantry, a psychic power which can not be used before deployment. Link to comment Share on other sites More sharing options...
Marshal Wilhelm Posted November 18, 2010 Share Posted November 18, 2010 What about the first one?Say hello to my deep striking Mephiston! :lol: Err.. How about no? Mephiston does not move as jump infantry, Mephiston has a psychic power that, when used, allows it to move as jump infantry, a psychic power which can not be used before deployment. I concur. Link to comment Share on other sites More sharing options...
JamesI Posted November 18, 2010 Share Posted November 18, 2010 I'm not sure that would work as while he could deepstrike, he needs to be guaranteed it... which it isn't as it requires a successful psychic test. You can't act on a future roll by placing him in DS reserve before it's possible. There's a rule somewhere stating that if a roll (or it's failure) could prevent such deployment, it's not possible to use the power... Can anyone recall where I'm getting this from? However, it does add some weight to the Wings dread libby 'DS-ing' from a SR. I think we might be getting another FAQ. *prays* Agree with shatter here. Mephiston can't cast wings while in reserve, but it will allow a Winged libby or dread to deep strike froma raven. Link to comment Share on other sites More sharing options...
vahouth Posted November 18, 2010 Share Posted November 18, 2010 Then, so can Mephiston DS from a raven... Just a question though (it may be silly), what models move as jump infantry besides our Librarians? Link to comment Share on other sites More sharing options...
JamesI Posted November 18, 2010 Share Posted November 18, 2010 Then, so can Mephiston DS from a raven...Just a question though (it may be silly), what models move as jump infantry besides our Librarians? Any Nid or Chaos Marine with wings. Wings make you move as jump infantry. Can't think of any other examples off the top of my head. Link to comment Share on other sites More sharing options...
JamesI Posted November 18, 2010 Share Posted November 18, 2010 As i said in the reply to the other thread: This is only a problem if you get destroyed on your own turn, not from shooting in the other player's turn because that turn you did not move. So really only tank shocking flat out is a risk for the models inside. exactly (though its not the only risk, say a bad Vindicator scatter onto a fast movign rhino could instant kill everyone inside) Link to comment Share on other sites More sharing options...
vahouth Posted November 18, 2010 Share Posted November 18, 2010 As i said in the reply to the other thread: This is only a problem if you get destroyed on your own turn, not from shooting in the other player's turn because that turn you did not move. So really only tank shocking flat out is a risk for the models inside. exactly (though its not the only risk, say a bad Vindicator scatter onto a fast movign rhino could instant kill everyone inside) I would also add Castellan Missiles, dangerous terrain tests for skimmers and Eldar Nightspinners. Link to comment Share on other sites More sharing options...
Nuntius Posted November 18, 2010 Share Posted November 18, 2010 As i said in the reply to the other thread: This is only a problem if you get destroyed on your own turn, not from shooting in the other player's turn because that turn you did not move. So really only tank shocking flat out is a risk for the models inside. For 'Brother-Captain Devlonir' : rethink this one. If moving flat out only affects "your turn" then you can't get the cover save for moving "Flat out" on your opponent's shooting because by the same logic you did not move. Link to comment Share on other sites More sharing options...
Nuntius Posted November 18, 2010 Share Posted November 18, 2010 As i said in the reply to the other thread: This is only a problem if you get destroyed on your own turn, not from shooting in the other player's turn because that turn you did not move. So really only tank shocking flat out is a risk for the models inside. For 'Brother-Captain Devlonir' : rethink this one. If moving flat out only affects "your turn" then you can't get the cover save for moving "Flat out" on your opponent's shooting because by the same logic you did not move. Link to comment Share on other sites More sharing options...
JamesI Posted November 18, 2010 Share Posted November 18, 2010 As i said in the reply to the other thread: This is only a problem if you get destroyed on your own turn, not from shooting in the other player's turn because that turn you did not move. So really only tank shocking flat out is a risk for the models inside. For 'Brother-Captain Devlonir' : rethink this one. If moving flat out only affects "your turn" then you can't get the cover save for moving "Flat out" on your opponent's shooting because by the same logic you did not move. The cover save states "if you moved in the previous turn" Link to comment Share on other sites More sharing options...
Nuntius Posted November 18, 2010 Share Posted November 18, 2010 Excellent point. GW should really rethink how they word things. perhaps add an editor or two to the payroll. Hehe. Link to comment Share on other sites More sharing options...
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