JamesI Posted November 18, 2010 Share Posted November 18, 2010 As I said in the other thread, the cover save (for skimmers) for moving flat out states "if you moved flat out in your previous turn" Link to comment Share on other sites More sharing options...
JamesI Posted November 18, 2010 Share Posted November 18, 2010 Excellent point. GW should really rethink how they word things. perhaps add an editor or two to the payroll. Hehe. remember, by RAW turn always applies to player turn not game turn (unless otherwise stated) Link to comment Share on other sites More sharing options...
Nuntius Posted November 18, 2010 Share Posted November 18, 2010 Still an excellent point. But is that just skimmers? Because skimmers don't apply to the effects on passengers. Link to comment Share on other sites More sharing options...
JamesI Posted November 18, 2010 Share Posted November 18, 2010 Still an excellent point. But is that just skimmers? Because skimmers don't apply to the effects on passengers. There is no cover save for moving flat out for non-skimmers. Link to comment Share on other sites More sharing options...
Nuntius Posted November 18, 2010 Share Posted November 18, 2010 Ah; right. Forgot that bit. Got caught up in the effect and forgot the rule. Thanks. Link to comment Share on other sites More sharing options...
breng77 Posted November 18, 2010 Share Posted November 18, 2010 Actually in the Rule book the cover save entry does not refer to turn. "Moved flat out in last movement phase...count as obsucred." The disembarkation rules refer to the current movement phase, not the last movement phase and the FAQ refers to the current player turn. Link to comment Share on other sites More sharing options...
TheMouth Posted November 18, 2010 Share Posted November 18, 2010 to add to the flat out discussion... I was going to post up about how it would count as "flat out" in the opponents turn , but after reading page70, the reference i was going to use states that in hth the fast vehicle counts as having gone "cruising speed"...so i guess that would be correct it only counts as flat out during my turn...interesting. Link to comment Share on other sites More sharing options...
antique_nova Posted November 18, 2010 Share Posted November 18, 2010 Q: If a transport vehicle is destroyed in the same turn as itmoved flat out what happens to any embarked models? (p70) A: They are removed as casualties. same whole turn for both players. or the owning player's turn? what happens if you move flat out in turn 2 and gets destroyed in opponent's turn 2. thanks antique_nova Link to comment Share on other sites More sharing options...
breng77 Posted November 18, 2010 Share Posted November 18, 2010 The rule book states that turn = player turn unless specified otherwise. p.9 top of second column Link to comment Share on other sites More sharing options...
Brother Weasel Posted November 18, 2010 Share Posted November 18, 2010 the ba faq is back up (unchanged) Link to comment Share on other sites More sharing options...
JamesI Posted November 18, 2010 Share Posted November 18, 2010 the ba faq is back up (unchanged) thats's disappointing (the unchanged part) Link to comment Share on other sites More sharing options...
Corby Posted November 18, 2010 Share Posted November 18, 2010 The rule book states that turn = player turn unless specified otherwise. p.9 top of second column This. So the new faq ruling poses no major threat to blood angel fast transports. the faqs ruling only applys if we happen to kill ourselves on terrain or from friendly fire in our movement/shooting phase when going flat out and NOT if we get shot down during our opponents shooting phase. Link to comment Share on other sites More sharing options...
JamesI Posted November 18, 2010 Share Posted November 18, 2010 we had three threads going about the new FAQs, I've merged them into one thread. Link to comment Share on other sites More sharing options...
breng77 Posted November 18, 2010 Share Posted November 18, 2010 This. So the new faq ruling poses no major threat to blood angel fast transports. the faqs ruling only applys if we happen to kill ourselves on terrain or from friendly fire in our movement/shooting phase when going flat out and NOT if we get shot down during our opponents shooting phase. Other than the storm raven, you only need to make sure you don't kill yourself in a tank shock/ram, or with friendly fire. Link to comment Share on other sites More sharing options...
Corby Posted November 18, 2010 Share Posted November 18, 2010 This. So the new faq ruling poses no major threat to blood angel fast transports. the faqs ruling only applys if we happen to kill ourselves on terrain or from friendly fire in our movement/shooting phase when going flat out and NOT if we get shot down during our opponents shooting phase. Other than the storm raven, you only need to make sure you don't kill yourself in a tank shock/ram, or with friendly fire. The stormraven won't be affected by this. The same applys as I said above. If I were to fly it into dangerous terrain and it became imoblished while moving flatout in my turn , then everything in it would die. Not if the stormraven was shot down while carrying Terminators etc. Link to comment Share on other sites More sharing options...
Brother Xeones Posted November 18, 2010 Share Posted November 18, 2010 This. So the new faq ruling poses no major threat to blood angel fast transports. the faqs ruling only applys if we happen to kill ourselves on terrain or from friendly fire in our movement/shooting phase when going flat out and NOT if we get shot down during our opponents shooting phase. Other than the storm raven, you only need to make sure you don't kill yourself in a tank shock/ram, or with friendly fire. The stormraven won't be affected by this. The same applys as I said above. If I were to fly it into dangerous terrain and it became imoblished while moving flatout in my turn , then everything in it would die. Not if the stormraven was shot down while carrying Terminators etc. Good thing too. That would have been an epically catastrophic ruling. Even more so for Dark Eldar then for Blood Angels though. :D Link to comment Share on other sites More sharing options...
bulley Posted November 19, 2010 Share Posted November 19, 2010 As i said in the reply to the other thread: This is only a problem if you get destroyed on your own turn, not from shooting in the other player's turn because that turn you did not move. So really only tank shocking flat out is a risk for the models inside. For 'Brother-Captain Devlonir' : rethink this one. If moving flat out only affects "your turn" then you can't get the cover save for moving "Flat out" on your opponent's shooting because by the same logic you did not move. It specifically states in the rule book that "Any rule refering to "turn" means player turn, it will be stated "Game Turn" if the rule requires this" or something to that effect. Think its around Pg9 or something. It IS player turn, 100% as that is the rules. Link to comment Share on other sites More sharing options...
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