Capt. Kenaz Posted November 22, 2010 Share Posted November 22, 2010 Basically, does anyone recommend taking a hand flamer, and if so; what model did you use it on? A sgt. ?, a sang. priest? What do you think? Are they even effective at strgth. 4 ? Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/ Share on other sites More sharing options...
Tro_lee boy Posted November 22, 2010 Share Posted November 22, 2010 Now I might not be the best source (only played like 2 games) but I think that any of the assault type squads are really suited to them. If you can put them near a choke point then 2 hand flamers plus an assault squad can be devastating. Their real purpose is to give you the extra attack plus the flamer (which would work great with DoA armies). Anyway thats my 2 cents. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2568597 Share on other sites More sharing options...
Zeller Posted November 22, 2010 Share Posted November 22, 2010 I use them in my DC. 1 marine has one. He has been MVP in one game for being a lucky sob and the flamer was more useful than the bolt pistol in virtually any situation. This guy has survived a nob squad, charged forward into some more boys, kill them, continued on to a truck, it drove off, he chased after it, the bosy got out, he flamed them and charged them. I would recommend it for fun if you have the points. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2568611 Share on other sites More sharing options...
SamaNagol Posted November 22, 2010 Share Posted November 22, 2010 They cost too much. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2568615 Share on other sites More sharing options...
Dingareth Posted November 22, 2010 Share Posted November 22, 2010 Nope. Just take a regular Flamer in Assault Squads, it'll serve you better. Although, I do have 1 Sergeant made up with a Hand Flamer and Power Weapon, it just looks too cool not to use in friendly games. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2568645 Share on other sites More sharing options...
Brother Nathan Posted November 22, 2010 Share Posted November 22, 2010 when you have an option of a egular flamer, take it. on anything with bs 5 an infernus would be better, on sargents id give handflamers, i wouldnt on priests as they will likely be tareted ad i try to keep them cheapish. vanguard should be charging when droped so would be a waste there, dc, just go with cc weapons anything a handflamer can kill they can kill quicker in cc. bu yea there far to expensive. i was going to put 2 in my assaault squad till i figured that for the same points i could have 2 regular flamers and enough to give the sarge a handflamer with te saving... and that hand lamer killed 3 chaos marines in ints first shot!(was also it last...) Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2568805 Share on other sites More sharing options...
JamesI Posted November 22, 2010 Share Posted November 22, 2010 I have used hand flamers, but am down to pretty much only taking them rarely. An assault squad sergeant in a squad that uses a pair of flamers might get the third just for fun. Only one game has a hand flamer every really done much for me. RAS in a razorback gets blown up. Whole squad gets killed but the sergeant as they approach some Tau holding an objective. Sergeant flames the squad, kills half, then charges and kills the rest. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2568857 Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 22, 2010 Share Posted November 22, 2010 I like to kit my Librarian with one if I've got the points left over. I think they'll be useful if dark eldar becomes popular. 0b ;) Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2568883 Share on other sites More sharing options...
Capt. Kenaz Posted November 22, 2010 Author Share Posted November 22, 2010 okay, so it looks like I might run one on my assault squad sgt. then. Thanks (!) for the feedback, I appreciate all of the warstories! Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2568973 Share on other sites More sharing options...
Morticon Posted November 22, 2010 Share Posted November 22, 2010 I take hand flamers on sarges only. Their premium is way too high to justify just a single attack. I run a 10man jumpy squad with 2 meltaguns, the handflamer on the vet gives me great tactical flexibility. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2569003 Share on other sites More sharing options...
Chairman_woo Posted November 22, 2010 Share Posted November 22, 2010 I like to put them on my RAS Sgt's when I take 2x meltagun. Gives the squad a bit more anti hoarde which is worth 10pts to me for the flexibility (I dont want to loose a meltagun by taking normal flamers if i can help it). Not shure i'd ever use them on regular marines tho. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2569072 Share on other sites More sharing options...
Hrvat Posted November 22, 2010 Share Posted November 22, 2010 I take hand flamers on sarges only. I run a 10man jumpy squad with 2 meltaguns, the handflamer on the vet gives me great tactical flexibility. ^ this ^ I run three of these squads and hand flamers come handy against everything. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2569110 Share on other sites More sharing options...
igotsmeakabob!! Posted November 22, 2010 Share Posted November 22, 2010 I'm paying 5 points to lose a strength and an ap. I'd like to use them because they're cool... so I might fit one into my army eventually. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2569131 Share on other sites More sharing options...
Spagunk Posted November 22, 2010 Share Posted November 22, 2010 Could add it to a squad of Mech Vanguard vets. 6x flamer templates may do some decent dmg to hordes. Get right up to them and then lay down the templates so your opponent wont try to get rid of the front lines to prevent charging. It's riskier with JP Vets as you basically lose out on the HI charge. /shrug not sure if it would work though. I put one on my captain since he is considered a naff choice anyway, might as well have fun with him. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2569384 Share on other sites More sharing options...
Redfinger Posted November 22, 2010 Share Posted November 22, 2010 I use them and I love them!! On my DOA list I run them on sarge's, it helps w/ CC a bit, any of your real "horde" type untis they still ahve a decent chance wounding on. I also run them on my mech list, 5 man RAS w/ a flamer and hand flamer, double template love is nice! Ashton Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2569426 Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 23, 2010 Share Posted November 23, 2010 Mort I am really liking your build. It's the best of both worlds and looks to me like the optimal configuration. I currently run one meltagun, one flamer and an infernus pistol (sergeant) for my assault squads. I feel that with jump pack movement it's not a problem to move the pistol into half range of enemy tanks. The pistols in general are kind of expensive but they are unique to our chapter and fit in well with our background. 0b :D Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2569574 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 23, 2010 Share Posted November 23, 2010 i have one on my priest. :cuss Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2569637 Share on other sites More sharing options...
Capt. Kenaz Posted November 24, 2010 Author Share Posted November 24, 2010 Okay so next question, if I run a hand flamer with my assault squad sgt., should I also at least give him a power weapon, or just stick to a chainsword? I've always felt like never leave Baal without a sgt. equipped with some kind of power weapon.... What do you think? Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2570638 Share on other sites More sharing options...
Brother Nathan Posted November 24, 2010 Share Posted November 24, 2010 id always take a powerweapon. my 2 assault sarges are equiped with either a) powerfist(goes with melta squad) or :) handflamer powerweapon and meltabombs.(goes with flamer squad with priest, and hq...) Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2570844 Share on other sites More sharing options...
Dingareth Posted November 24, 2010 Share Posted November 24, 2010 Power Weapon for sure. S5, I5 is just too nice against just about anything. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2571092 Share on other sites More sharing options...
Morticon Posted November 24, 2010 Share Posted November 24, 2010 Mort I am really liking your build. It's the best of both worlds and looks to me like the optimal configuration. I currently run one meltagun, one flamer and an infernus pistol (sergeant) for my assault squads. I feel that with jump pack movement it's not a problem to move the pistol into half range of enemy tanks. The pistols in general are kind of expensive but they are unique to our chapter and fit in well with our background. 0b Thats a pretty cool build too!! Seems like it could be more useful too with the higher strength/AP of the flamer! Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2571240 Share on other sites More sharing options...
vahouth Posted November 24, 2010 Share Posted November 24, 2010 Well now, you're making me want to build a sgt with a hand flamer. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2571272 Share on other sites More sharing options...
JamesI Posted November 25, 2010 Share Posted November 25, 2010 Well now, you're making me want to build a sgt with a hand flamer. :P I've tried it, and never really felt it was worth the points. Though, I'm facing hordes a lot more now, so I'm considering returning the hand flamers to my lists. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2571544 Share on other sites More sharing options...
BorisBC Posted November 25, 2010 Share Posted November 25, 2010 wow I take hand flamers every chance I can get! Inferno pistols have their place, but against infantry you only get one kill, while with a hand flamer you can get heaps! Even against power armoured troops, they are still an awesome buy. On average you might only kill one or maybe two per shot, but that's still worth it. With the fact it uses the full template, and the 5th ed rules for templates, I can't believe people wouldn't be using one at every chance. All my sang priests have one, as do most of my Sgt's. Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2571787 Share on other sites More sharing options...
drummer mather Posted November 26, 2010 Share Posted November 26, 2010 I smash them all over the place, dropping two flame templates on a huge squad of ork boyz more than makes there points back. My regular opponent is terrified of the damage they do too his orks. Super fluffy for blood angels as well. ;) Link to comment https://bolterandchainsword.com/topic/215557-hand-flamers/#findComment-2572828 Share on other sites More sharing options...
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