Lord Fancy Pants Posted April 16, 2011 Share Posted April 16, 2011 Q: Can you take a Drop Pod with a 10-man squad andthen put a combat squad in it, deploying the other combat squad on the table, or leave it in reserve but not in the Drop Pod? (p32) A: No, because squads that are placed in reserve may not break down into combat squads. This was confusing to me - when I first read it it seemed to indicate that squads will choose to combat squad after entering play, which is what we all want. Then I re-read it and it seems to say to that if we choose to keep a squad in reserve we may not break it down into combat squads. This is causing me confusion from the FAQ because it doesn't specify whether or not they can't be broken into combat squads only while they are held in reserve or if they forgo their ability to combat squad because they were held in reserve. The wording on the answer doesn't isolate the squads using a drop pod either, it just says "squads" - indicating all squads? Is that why there is an exception to the combat squad rules for the Drop Pod allowing the squad to break into combat squads after entering play because normally they would not be allowed to do so because they were held in reserve? How have you all handled this point in the FAQ? Does it support the argument that we can in fact combat squad our DoA units after they arrive? Or is it reinforcing the other argument that we cannot? Johnny, The problem with people's reading of the FAQ is thier mistaken use of the word "deployed". People tend to say that they "deploy their unit into reserve" and this makes people think that the FAQ no longer allows CSing a unit at all once reserved. This is not correct. According to the rulebook, a unit is either "deployed" or "reserved". If a unit is "reserved", it is not considered "deployed" until it enters the table. And, following the rules for CS, a squad can CS when it deploys. Your first instinct is correct, a unit held in reserve will CS when it deploys on the table. The FAQ clarified two things... First, since you cannot CS until you deploy, your 10 man unit in reserve stays one unit and you only roll 1 die for your reserve roll. Secondly, the drop pod clarification is needed because it breaks the normal "deployment" rules. Normally a unit breaks into CS when it is deployed, but since it is the drop pod itself that is deployed, the unit doesn't have to CS until it "disembarks" from the pod. Link to comment Share on other sites More sharing options...
daismith906 Posted January 17, 2012 Share Posted January 17, 2012 This issues now been cleared up by the most reccent FAQ finally. Do devastators have a role in DOA only lists?? Planning on adding 2 squads with missile launchers for some long range fire power Link to comment Share on other sites More sharing options...
Quixus Posted January 17, 2012 Share Posted January 17, 2012 Not really if they are the only units you deploy before turn 1 and the rest arrives via DoA. By definition a JP only army wouldn't have devastators either even if it deploys normally. I'm not saying though that it is a bad idea, the army simply ceases to be a DoA only army. Link to comment Share on other sites More sharing options...
JohnnyNorway Posted August 29, 2012 Share Posted August 29, 2012 Seeing as I just recently decided to finish my BA army, and I love the idea of DoA, is this type of army still viable in 6th? And would Mephiston have a place in such a list, even though he doesn't have the DoA rule? Link to comment Share on other sites More sharing options...
JamesI Posted August 29, 2012 Share Posted August 29, 2012 Pure DoA is dead in 6th. Completely and totally dead (the rules don't allow more than 50% into reserve). But the concept can work with some tweaking and finding good units to start on the table, and Mephiston can definitely be a part of that. Link to comment Share on other sites More sharing options...
daboarder Posted August 29, 2012 Share Posted August 29, 2012 Pure DoA is dead in 6th. Completely and totally dead (the rules don't allow more than 50% into reserve). But the concept can work with some tweaking and finding good units to start on the table, and Mephiston can definitely be a part of that. I find my Jump army taking more speeders for ranged support/suppression and I'm looking at grabbing a pair of raven's. Death company with JP's are also back to their old dangerous as hell selves though and Lemartes is a little trickier to use. Link to comment Share on other sites More sharing options...
himkano Posted August 29, 2012 Share Posted August 29, 2012 Angry Johnny, everyone who posted before you was posting in 5th edition rules, starting with your post, we are in 6th edition, and several of the rules changed, including how combat squadding works. Now each combat squad rolls separately, and counts as a seperate unit when trying to determine how much of your army has to be in reserve. (When this thread was started, you could reserve everything, now you cannot - unless you whole army is drop pods and empty fliers) Link to comment Share on other sites More sharing options...
Mezkh Posted August 29, 2012 Share Posted August 29, 2012 In saying that, jumping across the board is still a strong, if not stronger, tactic - you can always elect to hold some Meltas in reserve as an option too. Link to comment Share on other sites More sharing options...
JamesI Posted August 29, 2012 Share Posted August 29, 2012 In saying that, jumping across the board is still a strong, if not stronger, tactic - you can always elect to hold some Meltas in reserve as an option too. Completely Agree. Love that army style in 6th. Link to comment Share on other sites More sharing options...
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