chaplain belisarius Posted January 16, 2011 Share Posted January 16, 2011 looking good there mate! :) Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2620227 Share on other sites More sharing options...
Brother Argos Posted January 16, 2011 Author Share Posted January 16, 2011 Yes the theme reinforces deeper into the space hulk ... more corrosion from running chemicals / water perhaps ... while the less grungy tile is in a drier / less corrosive area of the hulk! Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2620328 Share on other sites More sharing options...
Captain Juan Juarez Posted January 16, 2011 Share Posted January 16, 2011 Yes the theme reinforces deeper into the space hulk ... more corrosion from running chemicals / water perhaps ... while the less grungy tile is in a drier / less corrosive area of the hulk! Â I'd suggest, if you can be bothered/haven't already, that you tie in part of that base with the mini on it - I know you have added rust effects to boots and the like, but maybe simulate corrosion on the boots of that particular mini. Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2620333 Share on other sites More sharing options...
Brother 'Ussell Posted January 16, 2011 Share Posted January 16, 2011 Great stuff Argos, I'd go with the second base myself. It might be not as visually appealing at first glance but I think it appeals more to the trained eye as the technique really does have more of a polished feel to it. Timewise how do the two compare? Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2620449 Share on other sites More sharing options...
Lord Ragnarok Posted January 16, 2011 Share Posted January 16, 2011 Love the 'beefy' bionic leg. I will have to borrow that idea if I do a SoM army/or any minis. Â Although, if you told me beforehand, I would not think white bolter casings would work, but I can see they absolutely work the way you've done them. Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2620503 Share on other sites More sharing options...
Brother Argos Posted January 16, 2011 Author Share Posted January 16, 2011 Thanks Rag's ... the bolter casings do indeed work, but take almost as long as the entire basic bodywork, multiple layers under the white to give it a blue hint, countless touch-ups because white just doesn't cover!! Â That should be my next mini-project .. finding a way to do the bolters quickly! Â Anyone got any good tips for "blue tinted" white ? Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2620706 Share on other sites More sharing options...
SCC Posted January 17, 2011 Share Posted January 17, 2011 Have you tried Foundation Astronomicon Grey over your basecoat? It's light blue, covers reasonably well and might offer an ideal base for blue-tinted white. Â On the bases, I like the first one, the depth of the rust appeals to me there, it emphasises the age, decay and squalor aboard a hulk in a way I think fits just right... Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2621294 Share on other sites More sharing options...
Brother Argos Posted January 17, 2011 Author Share Posted January 17, 2011 I am currently using Icy Blue over the black base coat ... but I am tempted to switch to a white basecoat .. paint the other parts black .. and use an icy blue filter to get the same effect ... I wonder if that would be quicker ? ... Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2621328 Share on other sites More sharing options...
SCC Posted January 17, 2011 Share Posted January 17, 2011 Only one way to know for sure...you'll get better coverage for much less work, just a matter of making the 'blue rinse' work I guess... Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2621359 Share on other sites More sharing options...
Brother Argos Posted January 17, 2011 Author Share Posted January 17, 2011 The sad part is I use a blue filter anyway ... so the whole blue "underlayer" I suspect is merely a means to help the white layer go over the black. Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2621366 Share on other sites More sharing options...
Brother Argos Posted January 17, 2011 Author Share Posted January 17, 2011 As part of a speed experiment I painted two marines at the same time last week. The times broke down in the end to: - Painting Figure - 2.5hrs Painting Base - 30 mins Decals (3) - 15 mins So I am at about 3hrs 15 mins per figure, which is a little higher than I had thought, but the results seem worth it, especially considering my Salamanders were more like 10-11hrs each. I still want to keep the timing as low as possible, so that I can actually get some units together and possibly even PLAY 40k! As already mentioned last week was painting/weathering experiment week, trying new things and challenging older ideas. This marine was the first using the Forgeworld Bionics from the character set, but in all other respects he was a normal marine with no special modelling. Given his "normality" I planned to extend the rust weathering to other areas of the body, I decided on areas likely to touch walls and floor and as such the knees, shoulderpads and backpack vents. I kept the shoulderpad and backpack weathering light for this model to get a "view" on it, but I think it adds a little without detracting from the monochrome colour scheme. The knees got a little more weathering than the higher stuff, more in keeping with how I had done the feet. Overall the "stepping" pose on the base worked nicely and with the marine now on the base it has returned to being my favourite out of the two again. Damn I am fickle! Overall I was pleased with the result and may spread "the rust" to the rest of the marines ... What do you think ? Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2621399 Share on other sites More sharing options...
SCC Posted January 17, 2011 Share Posted January 17, 2011 When I look at this guy I actually see him slowly retreating up a hall, covering his brothers as they fall back. I like it, it just looks like his back foot is carefully feeling for a solid purchase before the other moves back and he keeps shuffling down the hall snapping off shots at shadows racing through the haphazard lighting of the hulk. Which fits with my read of the Sergeant doing much the same from the ladder too. Â As I said earlier I like the extended weathering, it adds yet more realism (as if you needed more!) and character to the mini. Looking forward to seeing the squad, especially with that Sergeant waiting in the wings... Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2621443 Share on other sites More sharing options...
Brother 'Ussell Posted January 17, 2011 Share Posted January 17, 2011 Looking good! I completly sympathize with your plight to decrease painting time. I too have dreams of actually getting some table time sometime in the future :) That being said, the extra rust is totally worth it I think, you have to imagine that if there is any weathering going on inside these hulks that it certainly wouldn't be limited to the floor, if anything I think there would be more stuff hanging from above as things decayed and slowly fell apart. Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2621505 Share on other sites More sharing options...
Brother Argos Posted January 17, 2011 Author Share Posted January 17, 2011 The second marine this week was an attempt to add simple battle damage to a shoulder pad and try out the other Iron Hands box set Bionic Head. I must say the asymmetric lens made me unsure about this one, it just feels weird to me every time I look at it .. even when finished, to the extent I am not sure I would use this head type again. You will notice the damage to the shoulderpad, either a sword or claw strike across the pad, added after the decal and touched up. It had been commented there shoulderpads were not getting their fair share of "damage", so I am working on different techniques to show damage on them! In keeping with the heavily rusted / corroded base I decided to add more weathering to the feet/lower legs than normal and also to the Tactical symbol on the greave (I really just wanted to try the kneepad symbols on the FW decal sheet). This should show the worse environment this marine is advancing through ... Lastly I have a group shot showing my current eight marines all together ... almost up to the squad now .. only got the Heavy Weapon marine and the Sgt to do ... I am pleased with the cohesive feel they have ;) Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2621565 Share on other sites More sharing options...
Gillyfish Posted January 17, 2011 Share Posted January 17, 2011 That is one nice looking squad, I must say. Looking forward to seeing the sergeant and the heavy, especially if you can pull off what you have planned for him. ;) Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2621688 Share on other sites More sharing options...
Vassakov Posted January 17, 2011 Share Posted January 17, 2011 Your logs are always a pleasure to read Brother Argos - I particularly enjoyed your foray with the Steel Legion over on Warseer as well. Â These guys look fantastic, and the attempt* to tell a story through both each model and the squad as a whole is the kind of thing that elevates a mere hobby to an art form. I just wish I had the time, resources and skills that you do. Keep up the good work! Â * I can't think of a different word, as attempt implies it hasn't worked. I can assure you, it most definately has! Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2621717 Share on other sites More sharing options...
Brother Argos Posted January 17, 2011 Author Share Posted January 17, 2011 The Steel Legion was a classic example of biting off more than you can chew! Â I learned from the mistake and am setting smaller more realistic goals now! Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2621753 Share on other sites More sharing options...
Brother Argos Posted January 17, 2011 Author Share Posted January 17, 2011 I don't usually show my work at an early stage ... when I am fiddling and trying to get things right. However I am pleased enough with the pose (and story-telling) on the heavy weapon trooper to show this. Please excuse the very early stage in the work, the photography and the slight blur, its almost midnight and I am going to bed soon: - Hunkering down behind a low partition, aiming under heavy fire ... shells hitting the steel partition with resounding impact ... but he only has one chance to get this shot right! You can see him aiming at you ... time freezes as for some reason all you can see is the grey partition wall with rust creeping up it ... your eyes take in the bullet holes riddling the wall in hyper detail ... almost abstractly you see the arming light flicker on and and his finger pulling the trigger! Sorry for the over dramatisation, but for this model captured my imagination more than most while he was in my head, and then when I made him the story/imagery enthused me enough to post him. Please don't critique him, he is not finished yet in so many ways, nor is the base, save the critique for later when he has had the time and detailing he deserves. I just wanted to show you guys a glimpse into the beginning part of my "design" process that I normally don't get to show. I hope you can visualise the fight going on around him like I can :unsure: Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2622354 Share on other sites More sharing options...
Brother Caedrius Posted January 18, 2011 Share Posted January 18, 2011 A truly exquisite model Brother Argos! Â Superb accompanying scene too! Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2622379 Share on other sites More sharing options...
Cyrox Posted January 18, 2011 Share Posted January 18, 2011 I can visualise it.... about to get overrun, he takes aim... WHOOOSH!!! Booom!! Â ++ All Clear ++ Â :angry: Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2622399 Share on other sites More sharing options...
SCC Posted January 18, 2011 Share Posted January 18, 2011 I hope you can visualise the fight going on around him like I can :) Indeed I can sir, indeed I can. I can see the whole squad fighting for their lives in the Hulk to be honest, that's the best thing about this squad and the one thing I regret not doing for my RG - it really does tell a coherent story. The wounded Marine, the Sergeant, the movement and positioning of each member contributes to that feeling of a desperate battle in a broken down, rusted out, battered conglomeration of ships. Â Now I shall sit back and await the detail I've come to expect of this squad, the opportunities presented by the base for customisation are immense and the Marine could be an interesting 'canvas' for IH-ness too. I'm looking forward to seeing how that missile loading arm is going to work too after last night's discussion... Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2622501 Share on other sites More sharing options...
Brother Argos Posted January 18, 2011 Author Share Posted January 18, 2011 Hmm we shall see about the missile loading arm won't we ... I did all the measurements last night, with a 3-4mm extension it should work as discussed! Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2622701 Share on other sites More sharing options...
Crimson Fisting Posted January 18, 2011 Share Posted January 18, 2011 These guys are awesome! Not in love with the white bolters, but even so, still the coolest looking Iron Hands I've ever seen. Good job. Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2622931 Share on other sites More sharing options...
Captain Juan Juarez Posted January 18, 2011 Share Posted January 18, 2011 That group shot makes me want to steal them.. Which is very bad, stealing I mean. Â I dislike the ML mini as it goes; if he's to use the wall? as cover, too much of him is exposed. Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2623064 Share on other sites More sharing options...
Brother Argos Posted January 18, 2011 Author Share Posted January 18, 2011 @ Crimson Fisting : Sadly the Index Astartes article for Iron Hands shows them with White bolter casings ... so White Bolter casings they got! @ Captain Juan Juarez : I think your missing something important here ... firstly you do not know how the battlefield looks therefore you have no idea where the enemy are and consequently where the "cover" is. Lets take this as an example ... Red dots are the enemy approaching our Heavy Weapons Marine in the direction of the arrow ... as you can see most are in the green zone and don't have a shot (he is in cover from them) .. a couple are in the red and do have the shot. Basically you have to know the situation to be able to comment about where the cover is... It gets worse ... it is virtually impossible to return fire without risking exposure to enemy fire ... hopefully the rest of the squad would be laying down suppressive fire ... so one way or another he has to come out of cover to take a shot! I do think through the scenario when I make a model as I am sure you must do too :P Link to comment https://bolterandchainsword.com/topic/216363-space-marines-iron-hands/page/6/#findComment-2623486 Share on other sites More sharing options...
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