Brother-Captain Lucius Posted December 22, 2010 Share Posted December 22, 2010 Hey lads i was wondering if 25 scoring models was enough in an all-comers DoA army? I normally run 3 RAS w/ Hammer, 2 Melta, Hand Flamer. Now though I want to cut down 1 of the squads to 5 man w/ Meltagun, Infernus Pistol. This extra 125 pts allows me to make up another honour guard w/ 3 melta's. With the squad reduced the list would look like this: Librarian w/ Jump Pack Librarian w/ Jump Pack Honour Guard w/ 3 Melta's, Jump Packs Honour Guard w/ 4 Plasma Guns, Jump Packs Sanguinary Priests (2) w/ Jump Packs, 1 Claw each. 10 - man Assault Squad w/ Hammer, 2 Melta's, Hand Flamer 10 - man Assault Squad w/ Hammer, 2 Melta's, Hand Flamer 5 - man Assault Squad w/ Meltagun, Infernus Pistol Vanguard w/ 3 Storm Shields, 2 Claws, Hammer, 1 x Melta Bomb. This list's RAS squads are still putting out the same amount of melta shots (albeit 1 is shorter range) but this is brought back up with 3 extra Meltagun shots and an extra plasma gun. This list will also have 4 FnP and FC bubbles now. What do ye think? Is 25 enough or should I stick with 30? Link to comment Share on other sites More sharing options...
Drachnon Posted December 22, 2010 Share Posted December 22, 2010 Well since you have 4 priests bubbles your models should have enough survivability unless the opponents really focus everything they have on them. Though I dont see how 125 points is enough to field an entire honour guard with jump packs and 3 melta's Link to comment Share on other sites More sharing options...
Brother-Captain Lucius Posted December 22, 2010 Author Share Posted December 22, 2010 The remainder to get the honour guard came froma VV storm shield, a hand flamer off of each libby, Combi- Meltas from priests admeltabombs from libbies. Link to comment Share on other sites More sharing options...
Dingareth Posted December 22, 2010 Share Posted December 22, 2010 I'd keep the Meltas on the Priests and drop the Hand Flamers. Looks a fair bit like the list I use. Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted December 22, 2010 Share Posted December 22, 2010 Looking at your list I don't think it's strong enough to table top tiered lists like Space Wolves. How are the shooty HG working for you ? I think your list as is will have problems with four or more objectives. G :) Link to comment Share on other sites More sharing options...
Brother-Captain Lucius Posted December 22, 2010 Author Share Posted December 22, 2010 The shooty HG have yet to let me down and as to your other statement of objectives is that this is only a theoretical list at the moment as i usually run 3 full strength RAS squads. Link to comment Share on other sites More sharing options...
the jeske Posted December 23, 2010 Share Posted December 23, 2010 why LC on models that wont get attacks for combination and have low number of A to start with and already start with str 5 on charge what covers the need for re rolls. wasted points a power weapon is enough. I dont think the list needs 2 librarians. but that is your choice. I dont understand the HG squads , if you wanted to go shoty there are better options for a BA list , if you wanted more anti meq there are both better shoty and hth units for the list . specialy the plasmas are odd. I dont understand the arments for the vanguard . why claws they cost tons of points and you should always be charging near a SP bubble . TH , PW two melta and I wouldnt worry about the shields too. the 5 man ras doesnt convince me too. If you wanted a DOA anti tank unit then venguards are better , If you want to have scoring units then this shouldnt be a 5 man squad . Link to comment Share on other sites More sharing options...
Brother-Captain Lucius Posted December 23, 2010 Author Share Posted December 23, 2010 why LC on models that wont get attacks for combination and have low number of A to start with and already start with str 5 on charge what covers the need for re rolls. wasted points a power weapon is enough. Lightning Claws for me have always worked out better even with furious charge. The re-rolls have been invaluable gainse MEQ, hordes and MC's if im desperate. I don't know where you are getting your "wasted points" from when both Power Weapons and Lightning Claws cost the same. If priests have a low number of attacks for a claw then so do termies, vanguard, honour guard etc. You have got to remember this is a DoA list with everyone having a Jump Pack. 2 attacks is the highest base number i can start with for the army. I dont understand the HG squads , if you wanted to go shoty there are better options for a BA list , if you wanted more anti meq there are both better shoty and hth units for the list . specialy the plasmas are odd. Again in a DoA list you can't get a more shooty unit then 4 Plasma Honour guard as Devs/Termies are out of the question. Also the 4 Plasma HG have proved invaluable to help my army take out higher toughness MC's and terminator squad. The melta HG was chosen so they could bring more to the anti-mech table then the 6 Melta shots already mentioned in OP. I dont understand the arments for the vanguard . why claws they cost tons of points and you should always be charging near a SP bubble . TH , PW two melta and I wouldnt worry about the shields too. Again claws are not expensive at 15 pts again the same as a regular PW and when they get charged the claws i have found to be better. Again my vanguard are tooled out to be a small hammer unti and may not always be near a priest bubble as with all DoA lists there is the chance of coming in piecemeal. I find the shields necessary as it adds to their survivability against MC's, Pie-Plate tanks, Devs, PWs etc. the 5 man ras doesnt convince me too. If you wanted a DOA anti tank unit then venguards are better , If you want to have scoring units then this shouldnt be a 5 man squad . Again as in the OP the small squads weaponry is to make up for the loss of meltas when they were reduced. I normally run 3 full RAS's as mentioned in OP but was seeing what i could do with this smaller unit. I.e it helped me to get another HG unti with Meltas for extra AT punch. If you wanted a DOA anti tank unit then venguards are better , If you want to have scoring units then this shouldnt be a 5 man squad . Again i do not agree with this statement as i believe VV should be used as a CC unti and the AT in a DoA list belongs to the Melta HG, Twin melta RAS and the Blood lancing Libbies. Link to comment Share on other sites More sharing options...
Stormbrow II Posted December 23, 2010 Share Posted December 23, 2010 Funnily enough I was reading something elsewhere by GBF/BBF/SV2.0/BO/whateverhisnameistoday that said you *shouldn't* take Honour Guard units in Jumper Armies as you need the extra bodies on the ground and you can get extra scoring units or points for your fancy units by leaving them out. I agree with much of it, though not all but he's right about losing the HG to get more scoring units. Caolán is having the same problem. Well, he will over the next few weeks. Link to comment Share on other sites More sharing options...
Brother-Captain Lucius Posted December 23, 2010 Author Share Posted December 23, 2010 I'll have a look at that. I suppose i don't really need HG. Yeah after what you told me today Caolan will struggle if he's doing Nipple Wind. Tell him to do the Nipple Hammer (Sang Guard + devs) *EDIT: that was a very interesting read. Really opens my eyes as to what the Raven can do. Also that it would probably be better to have 3-4 melta RAS then HG. Will re-write a list later and see what i can come up with. Link to comment Share on other sites More sharing options...
Brother-Captain Lucius Posted December 23, 2010 Author Share Posted December 23, 2010 Here's a new list i just scribbled up : Libby w/ Jump Pack, Shield + Lance Libby w/ Jump Pack, Shield + Lance Assault Squad w/ 2 Meltaguns, Hammer Assault Squad w/ 2 Meltaguns, Hammer Assault Squad w/ 2 Meltaguns, Hammer Assault Squad w/ 2 Meltaguns, Hammer Sanguinary Priests (3) w/ Jump Packs Vanguard (5) w/ 4 Storm Shields, Fist, 3 Claws, 3 Melta bombs 50 Jumpers 8 Melta's, 2 Lance's, 4 Hammers, 1 Fist, 3 Claws, 3 Melta Bombs Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted December 23, 2010 Share Posted December 23, 2010 Looks a lot better now ! :D G ;) Link to comment Share on other sites More sharing options...
Brother-Captain Lucius Posted December 23, 2010 Author Share Posted December 23, 2010 Thanks, But i suppose its thanks to you for opening my eyes as to how i dont need HG. Gonna buy some boxes of assault marines over christmas and try it out, and hopefully have it painted by the end of january for a tourney :D Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted December 23, 2010 Share Posted December 23, 2010 I'm sure you can get it done. :) G :D Link to comment Share on other sites More sharing options...
Brother-Captain Lucius Posted December 23, 2010 Author Share Posted December 23, 2010 Hope so ;) Link to comment Share on other sites More sharing options...
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