Burningblood Posted August 11, 2011 Share Posted August 11, 2011 I have an idea for an allied army of csm shooty hordes and chaos daemons as cc shock troops. Can the two armies be played as allies? I ask because I have not seen many allied lists for this. Link to comment https://bolterandchainsword.com/topic/236108-daemons-and-chaos-marines/ Share on other sites More sharing options...
Sgt. Tiberus Satio Posted August 11, 2011 Share Posted August 11, 2011 I've played an APOC team match with a guy running an all Khorne list and she was running daemons. They worked well as you want them, he ran and got up close for bloody goodness, she deep struck everything as reinforcements or just close enough before causing bloodshed. I was on the recieving end with my Ultramarines, 1000pts of tyranids from a buddy, and 1000pts of necrons from another. They also ran forgeworld models, but besides the destruction those caused, the two lists created havok by themselfs if they got close enough. I think the Khorne player had 4 autocannons in their havok squads, running 2 squads. These were house rules of course, I would assume you'd need to get clarification for tournament purposes. Link to comment https://bolterandchainsword.com/topic/236108-daemons-and-chaos-marines/#findComment-2844504 Share on other sites More sharing options...
Burningblood Posted August 11, 2011 Author Share Posted August 11, 2011 What about for normal games or 'ard boys? Link to comment https://bolterandchainsword.com/topic/236108-daemons-and-chaos-marines/#findComment-2844511 Share on other sites More sharing options...
Sgt. Tiberus Satio Posted August 11, 2011 Share Posted August 11, 2011 I haven't seen them play anything to that nature, it's usually the guy that plays more often than anything. Link to comment https://bolterandchainsword.com/topic/236108-daemons-and-chaos-marines/#findComment-2844595 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted August 11, 2011 Share Posted August 11, 2011 What about for normal games or 'ard boys? For Ard Boyz, allies aren't allowed, as they aren't in the rulebook anymore. For normal games, it's a matter of asking your opponent. I often end up playing 1 vs. 2 against two people who only have a 1,000 points each since they're new to the game. Link to comment https://bolterandchainsword.com/topic/236108-daemons-and-chaos-marines/#findComment-2844604 Share on other sites More sharing options...
Burningblood Posted August 11, 2011 Author Share Posted August 11, 2011 Yeah I was wondering about that. I started playing in 4th, and we played a lot of allied games at first. That was a cool way to play. Oh well. Link to comment https://bolterandchainsword.com/topic/236108-daemons-and-chaos-marines/#findComment-2844639 Share on other sites More sharing options...
Brother Ambroz Posted August 11, 2011 Share Posted August 11, 2011 I love to play allied games. Probably more than regular games. Only problem is with Daemons most often if the Daemon player's ally isn't aggressive enough to support the DS than usually it won't go so well. As far as the OP goes, it just depends if they're playing allies or not. I was allied once with a Tau player as Daemons! ARD' BOYZ generally isn't played with allies though. Link to comment https://bolterandchainsword.com/topic/236108-daemons-and-chaos-marines/#findComment-2844651 Share on other sites More sharing options...
Liba terminatus Posted August 11, 2011 Share Posted August 11, 2011 Hmm I don't know if this helps but there is a summoned deamons area in the csm codex but they don't have seperate stats ( e.g bloodletters and horrors)... But hey most of the csm codex is in the dumps anyways... People only tend to take them for fluff. But you could ask your opponent if you can use the ones in the deamon codex instead :P Link to comment https://bolterandchainsword.com/topic/236108-daemons-and-chaos-marines/#findComment-2844768 Share on other sites More sharing options...
grayurst Posted August 22, 2011 Share Posted August 22, 2011 Tournaments no longer allow such, but many players in my experience don't really have a problem with larger games with allies as long as it makes some sense to them and is not obviously over powering. Apoc. games are just made for allies. I know in our local group I have a traitor guard (servants of slaughter from Imperial Armor 6), world eaters, and khorne daemons which I can put together to make one large 7000 point skull harvesting madhouse. We do games of that scale sometimes when we have a few days to burn and can leave the play area set up. It let you gets into some very interesting tactical insanity. The last time I played a big collection of my skull harvesting army, it was fun even if I lost big. I got so busy slaughtering the Imperial Guard contingent that I was out of position when 1000 points of Grey Knight terminators and 1500 points of Space Wolves in drop pods hit my army out of reserve. The final coup de grace was 1400 points of Blood Angels hitting the table with descent of angels to pin me in a cross fire. Overall I played poorly but the combination of force types still opened up some very interesting tactical opportunities. Link to comment https://bolterandchainsword.com/topic/236108-daemons-and-chaos-marines/#findComment-2854129 Share on other sites More sharing options...
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