Jump to content

Codex: Myrmidones Exemplar, Warriors of the Emperor


spartan249

Recommended Posts

Ok, my recent Myrmidon Squad idea gave me the impetus to create a Chapter that features the squad. The following is an outline of what I plan to include in the codex.

 

Anyone with comments, ideas, and concerns are welcome to provide input. In fact, I'd relish it.

 

Codex: Myrmidones Exemplar, Warriors of the Emperor

 

FOC outline (Section Headers are links if complete. Click on them to go to the detailed post)

 

HQs

  • Achilles, the Warrior Exemplar
  • Menesthius, the Spear of Ares
  • Eudorus, the Sword of Athena
  • Peisander, Shield of Hephaestus
  • Phoenix, the Bow of Artemis
  • Alcimedon, the Wings of Hermes

Troops

  • Hoplite Squad
  • Peltast Squad

Elites

  • Myrmidon Terminator Squad
  • Myrmidon Squad
  • Ares Pattern Dreadnought
  • Artemis Pattern Dreadnought
  • Techmarine

Fast Attack

  • Aphract Squadron (Biker Squad. Imperitor Pelti, Sarissa)
  • Cataphract Squadron (Land Speeder Squadron. Replace Assault Cannon option with Imperitor Cannon for 25 points)
  • Agema Squad (Jump Pack equipped Peltast Squad)

Heavy Support

  • Land Raider Charon Pattern (Hull mounted TL Assault Cannon, two 2x TL Hbolter sponsons, 16 model Cap)
  • Land Raider Phobos Pattern
  • Predator
  • Vindicator
  • Whirlwind
  • Archimedes Squad (Devie Squad equivalent. Can take Missile Launcher, Pilum pattern Autocannon, Heavy bolter, Imperitus Cannon)

Dedicated Transport

  • Rhino
  • Razorback (modified weapon options)
  • Drop Pod

 

Armory

  • Imperitor Xiphos: This Short Sword is used primarily for visceral close quarters combat. The extremely compact design of the blade allows the user to make quick, repeated attacks that retain their lethality with ease. This wargear counts as a Close Combat weapon that grants the equipped model +1 attack.
     
  • Imperitor Sarissa: This large Spear is the mainstay weapon of the chapter, and is given to just about every marine in the Myrmidones Exemplar. The relatively simple steel haft houses a small power field generator that envelops the adamantium spear tip in a lethal haze of energy. While the weapon is very deadly at stand-off range in combat, these weapons prove to be rather cumbersome in close quarters combat, and no amount of training can fully mitigate this weakness. This weapon is a Power Lance (See 6th Ed Rulebook).
     
  • Imperitor Aspis: This round combat shield sports a small Refractor Field Generator, which provides the relatively flimsy shield the protective ability to repel the devastatingly powerful weapons of the era. In addition to this, the shield incorporates a Bolter built-in to the shield to free the warrior's hands in combat. This wargear grants a 5+ Invulnerable Save in close combat and a 6+ Invulnerable Save against shooting attacks. Models equipped with an Imperitor Aspis may never claim the bonus attack for having two close combat weapons.
     
  • Imperitor Pelti: This Oblong shield is considerably lighter and more maneuverable then the Aspis. While the shield incorporates the same Refractor Field Generator found in the larger Aspis, there is little room for much else, and the shield is much less useful in protecting the user from the ravages of ranged combat. This wargear grants a 5+ Invulnerable Save in close combat.
     
  • Imperitus Makhaira: This Short Blade sports an inverted curvature that essentially shifts the balance of the blade from the handle to the edge of the blade. This leads to the weapon acting more like an Axe then a true Blade, and the results of attacks by skilled wielders of these weapons often show very clean cuts straight through any foe, Human or Xenos. The fact that this already formidable weapon sports a power field only adds insult to injury. This wargear is a Power Axe.
     
  • Imperitus Xyston: This ornate Sarissa is a very individualized weapon, and often sports the personal heraldry of the wielder. These Spears are very often slightly shorter and lighter due to the use of Adamantium as the main material. This wargear counts as a Master-Crafted Imperitor Sarissa that adds 1 attack to the equipped model's profile.
     
  • Imperitus Scutum: This specially modified Storm Shield incorporates equipment that allows the shield to act as a purpose-built weapon while still providing the user enhanced protection. The shield's energy field generator is significantly redesigned to be more compact and to consume less power to make room and spare energy to charge the capacitors installed in the shield. These capacitors power a secondary system that can be triggered to release a blast of kinetic energy from the shield with often violent results inflicted on the unfortunate victims that are caught in front of the shield.
    The Imperitus Scutum is a Power Maul that grants a 4+ Invulnerable Save. In addition, it grants the equipped model the Hammer of Wrath special rule.
     
  • Imperitus Cannon: This snub-nose cannon is an experimental weapon that fires volleys of shaped-charge rounds to devastating effect. While it has not been sanctioned officially by the Adeptus Mechanicus, these weapons have been slowly gaining popularity among the more liberal minded battle brothers of the Adeptus Astartes who repeatedly engage in combat with Xenos filth of all types and descriptions.
    Imperitus Cannon
    Airburst Detonation 36" 4 6 Heavy 2, Blast, Ignores Cover
    Contact Detonation 36" 7 4 Heavy 2

     
  • Pilum Pattern Autocannon: This autocannon is chambered for the highly lethal Pilum shell. This shell trades mass and propellant for a leaner profile and a stronger armor-piercing tip on the round. This leads to a round that does not have the same punch as the standard autocannon round, but boasts superior armor penetration.
    Pilum Pattern Autocannon
    Pilum Round 36" 5 3 Heavy 2, Rending

Link to comment
Share on other sites

Troops

 

 

Hoplite Squad {Troops}..........100 points

  • Infantry

  • 1 Hoplite Sergeant
  • 4 Hoplites

  • Power Armor
  • Imperitor Aspis
  • Imperitor Sarissa
  • Imperitor Xiphos
  • Frag Grenades

  • And They Shall Know No Fear
  • Unwavering Courage

  • Rhino
  • Razorback
  • Drop Pod

Hoplite Squad

Hoplite Sergeant544414293+Hoplite334414183+

 

Unwavering Courage: Units with this special rule benefit from the Stubborn USR in close combat as long as the Hoplite Sergeant is alive.

 

Options:

  • May add up to 11 additional Hoplites - 18 points each
  • For every 5 models in the unit, one Hoplite may replace his Imperitor Aspis' built-in bolter with:
    • Flamer - 5 points
    • Infernus Pistol - 5 points

    [*]The Hoplite Sergeant may replace his Imperitor Xiphos with an Imperitus Makhaira - 10 points

 

Peltast Squad {Troops}..........85 points

  • Infantry

  • 1 Peltast Sergeant
  • 4 Peltasts

  • Carapace Armor
  • Imperitor Pelti
  • Imperitor Xiphos
  • Frag Grenades
  • Krak Grenades

  • And They Shall Know No Fear
  • Hit & Run
  • Infiltrate
  • Move through Cover
  • Scouts

  • N/A

Peltast Squad

Peltast Sergeant544414294+Peltast444414184+

 

Options:

  • May add up to 5 additional Peltasts - 15 points per model
  • Any Peltast may replace their Imperitor Xiphos with a Shotgun - free
  • The Peltast Sergeant may replace his Imperitor Xiphos with an Imperitus Makhaira - 10 points
  • The Peltast Sergeant may take Melta bombs - 5 points
  • The Peltast Sergeant may take a Teleport Homer - 15 points

Link to comment
Share on other sites

You are entirely correct. Here's the reasoning behind that.

 

Hoplites are the brand spanking new initiates to the chapter. Since the Hoplites are always in the thick of the battle and are always under direct command of a veteran, this would be the most logical place to start recruits out. Always under direct supervision with plenty of chances to prove themselves in combat for higher office and promotions.

 

Peltasts are, by nature, acting alone on the flanks and are very often isolated from the rest of the force. Such forces need to be comprised of marines that have shown that they can weather the psychological toll of being outnumbered and unsupported along with an aptitude for lighter armor tactics, which require more finesse and coordination.

 

Another bit. I am designing the Hoplites to be less like Tacticals and more like Crusaders without Righteous Zeal. I'm thinking for the fluff that the chapter will have a lot more marines then the nominal 1k dictated by the codex (explaining the large squad size), and that each battle group will have at least 500 Hoplites accompanied by vets, vehicles, irregular forces like Peltast Squads, command staff, and one of the SCs associated with them. This style of battle will very likely have accelerated attrition rates, hence the large number of recruits and the relative lack of skill due to the hurry associated with the training regime.

Link to comment
Share on other sites

Elites

 

 

Myrmidon Terminator Squad {Elites}..........200 points

  • Infantry

  • 5 Myrmidon Terminators

  • Terminator Armor
  • Imperitus Scutum
  • Storm Bolter
  • Imperitus Sarissa

  • And They Shall Know No Fear
  • Stubborn

  • Land Raider Phobos
  • Land Raider Charon

 

Myrmidon Terminator Squad

Myrmidon Terminator544414292+

 

Options:

  • Add up to 5 additional Myrmidon Terminators - 40 points each
  • Up to 2 models may replace their Storm Bolters with either of the following:
    • Heavy Flamer - 5 points
    • Imperitus Cannon - 20 points

 

Myrmidon Squad {Elites}..........110 points

  • Infantry

  • 5 Myrmidons

  • Power Armor
  • Imperitor Aspis
  • Imperitus Xyston
  • Imperitor Xiphos
  • Frag Grenades

  • And They Shall Know No Fear
  • Stubborn

  • Rhino
  • Razorback
  • Drop Pod

 

Myrmidon Squad

Myrmidon444414293+

 

Options:

  • Add up to 5 additional Myrmidons - 22 points each
  • Any model may replace their Imperitor Aspis with an Imperitus Scutum - 3 points each model
  • Any model may replace their Imperitor Xiphos with an Imperitus Makhaira - 10 points each model
  • One model may replace all their wargear with a Chapter Banner (only one Myrmidon squad each detachment may do this) - 25 points

 

Ares Pattern Dreadnought {Elites}..........115 points

  • Walker

  • 1 Dreadnought

  • Imperitus Dread Xyston
  • Imperitus Aigis
  • Searchlight

  • Inspiring Presence

  • Drop Pod

 

Ares Pattern Dreadnought

Dreadnought44612121043

 

Inspiring Presence: These imposing sarcophagi house heroes of the Myrmidones Exemplar who's skills are too precious to waste. With their personal heraldry draped all about the masterfully crafted tomb, they inspire initiate and veteran alike with each heroic feat they exhibit in their continuing service to the Imperium.

All friendly units within 12" of the Dreadnought may reroll failed Morale and Pinning checks.

 

Imperitus Dread Xyston: This wargear is a Close Combat Weapon that adds 2 to the model's Strength Characteristic, resolves hits at AP2, and has the Lance special rule. In addition, it may be used as a ranged weapon with the following profile:

Dread Xyston
Lance Thrust 3" 8 2 Heavy 1, Lance

 

Imperitus Aigis: This massive Aspis is fit on a slightly elongated Dreadnought's Arm. While different in scale, the protective benefits of the shield are not in question, and has proven to be the savior of many dreadnoughts in a time of peril. This wargear is a Close Combat Weapon that provides the dreadnought a 5+ Invulnerable Save.

 

Options:

  • The Ares Pattern Dreadnought may be upgraded with It Will Not Die! and +1 WS & BS - 50 points
  • The Ares Pattern Dreadnought may take Extra Armor - 10 points
  • The Ares Pattern Dreadnought may take a hull-mounted Heavy Flamer - 15 points

 

 

Artemis Pattern Dreadnought {Elites}..........105 points

  • Walker

  • 1 Dreadnought

  • Two twin-linked Heavy Bolters
  • Searchlight

  • Inspiring Presence

  • Drop Pod

 

Artemis Pattern Dreadnought

Dreadnought44612121043

 

Options:

  • The Artemis Pattern Dreadnought may be upgraded with It Will Not Die! and +1 WS & BS - 50 points
  • The Artemis Pattern Dreadnought may replace a Twin-linked Heavy Bolter with:
    • Multi-melta - 5 points
    • Twin-linked Autocannon - 10 points
    • Imperitus Cannon - 10 points
    • Twin-linked Pilum Pattern Autocannon - 10 points
    • Twin-linked Lascannon - 25 points

    [*]The Artemis Pattern Dreadnought may take Extra Armor - 10 points

 

Techmarine: Same as Codex: Space Marines

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.