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Master Ciaphas

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Hello!

So - I am playing a game tomorrow - finally! 1500 points of my Chaos fleet vs. 1500 points against a Space Marines fleet. Ought to be good; but does any have suggestions for a list?

 

Also, we will  be playing the "Planetary Assault" mission, with me as the attacker - and we have a rules query:

 

When a capital ship is trying to earn assault points, can it still issue orders like "Brace for impact", or are these forbidden?

 

Cheers!

 

Regards,

Master Ciaphas

As a marine player, yeah, you want a good amount of lances to get through the 6+ armour. Also, if you're able to out range them for a while (everything marines have is 30cm range), it'll help you survive. It'll often be worth slinging assault boats at them to reduce effectiveness, rather than trying to chase 6's with bombers.

 

While they are likely to have a chunk of launch capability at 1500pts (anywhere from 8 to 18 bases depending on composition) the strike cruiser rules update means you might be facing specialised bombardment or torpedo variants instead. A squadron of two/three bombardment cruisers will ruin your day if you get in their front arc, so stay at range, hit them with lances.

 

Additionally, if he has the Sedito Opprimere battle barge, avoid it completely from the front and double that for the sides. Its relatively slow and can't come to a new heading, but should take full advantage of a gravity well to keep itself aligned with your fleet.

 

 

You'll have a tough time attacking because you'll be forced to move towards him, and marines love close range engagements. If he's smart he'll circle the planet using the free gravity well turns and blast you when you go in. To make matters worse he'll be able to Lock On for rerolls, while using the gravity to keep his arcs right. Good Luck and let us know how it goes.

Just remember to split your fighters into individual bases to hit the Thunderhawk multiple times to knock them out due to their resilience, or simply place your own fights on CAP.

 

But yeah having to charge into range of Space Marines is not going to be fun.

Hail!

 

Cheers  - thanks for the comments!

 

I am thinking of the following:

 

2 x Acheron heavy-cruiser (380 pts)

2 x Devastation cruiser (380 pts)

3 x Slaughter-class cruiser (495 pts)

4 x Iconoclast-class destroyers (100 pts) 

 

Warmaster of Chaos, Mark of Tzeentch (125 pts)

 

That leaves about 20 points for "stuff". Any suggestions?

 

Regards,

Master Ciaphas

Hail!

 

Oh, that I know. I will just be facing Adeptus Astartes tonight - no risk of meeting Eldar. So, yes, there is a fair bit of list tailoring involved. I briefly considered bringing an Activated Black Stone Fortress to the party...but in 1500 pts game, that seemed like a surefire way of losing. 

 

The game tonight is a prelude for an Apocalypse W40k game on Saturday :-D

Hello!

Well - that battle went awry. 

 

His list:

Venerable Battle Barge (Apocalypse-class battleship)

3 Strike Cruisers w. extra shields & forward bombardment cannons

3 Strike Cruisers w. extra shields & launch bays

 

In sum: I lost. Big time. 

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/IMG_2984_zpswinusjjy.jpg

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/IMG_2985_zps2enfemdk.jpg

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/IMG_2986_zpsnxbrpr7h.jpg

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/IMG_2987_zpsbf5yzddc.jpg

 

The breaking - my three "Lock On" Slaugther-class cruisers fail to do more than remove 2 shields and 2 hull points off 1 Strike Cruiser with their FP 31 weapon batteries and 6 lances....

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/IMG_2988_zpsjllhq75c.jpg

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/IMG_2989_zpsicl3fnyh.jpg

 

The Wrath of Reason goes up in flames - sadly, it is far too late for the Chaos fleet, as they have been reduced to 1 crippled Slaughter-class, 2 Devastation-class cruisers, one of which is crippled, a Carnage-class and 2 Iconoclast-class destroyers. The defences around the planet are still unscathed and the strength 18 lances waiting on the surface would knock down anything approaching.

http://img.photobucket.com/albums/v650/Master_Ciaphas/IMG_2990_zpscrf8zjje.jpg

 

Such is life sometimes.

 

Those Space Marine fleets are just wickedly hard - the scenario "Planetary Assault" does not forgive anything.

 

Regards,

Master Ciaphas

Ouch. I'm surprised he came right at you like that, but as I say, Marines do work up close.

 

Apocalypse class is an interesting choice for a Venerable barge, not sure what the motivation was there but the 3/3 strike cruisers is as expected.

Hello!

 

Well - his point was that the Nova Cannon on the Apocalypse could blast away - as it did indeed on Turn 1, where it made a direct hit on a Devasation-class and ripped off 4 hull points. His Strike Cruisers were grouped 2/2/2 with one squadron being all bombarment, another being all launch bays, and the last being 1 bombardment/1 launch bay; that worked very well.

 

What did me in, was that he took a gamble and ordered an "All Ahead Full" ramming my Acheron-class squadron. My flagship was crippled and the other was hulked - with no damage to him. Also, my Devastations failed to re-load ordnance three times in a row - even with me using one of my re-rolls. Horrid stuff. 

Failing to reload is really rough. I had an imperial opponent fail his reload three turns in a row the other weekend and it absolutely changed the game.

 

Same situation with a tyranid player a couple of months back who rammed me because of his instinctive behaviour and died while causing no damage.

 

It can be a very random game at times.

Ouch!

 

Looks like my fleet design has definitely become the typical build for Space Marine players. To be expected...it is quite strong. Bad dice will lose you a game no matter how well you prepare your list. You want to make him brace to severely hamper his firepower, and that requires exactly the guns you took...but alas...

I seem to remember Seahawk expressing a dislike for people using Seditito Opprimere for other chapters, but personally i'd take it over any alternative flagship.

 

From 1250pts upwards its an auto-include for me, and i've found it to be exceptional. 4 turrets and 6+ makes it practically impenetrable for bombers or torpedos, 4 shields forces an opponent to really focus on trying to even scratch it, and 20cm move is respectable for something with so many hit points. Most importantly the firepower it can throw out is ruinous. You're always going to suffer from having a short range playing marines but there isn't much around that can sit outside 30cm and hope of doing any damage to it. That simply forces an opponent to move in and hope to overwhelm it, which with sufficient cruiser support nearby, won't happen.

Yep. It's an Ultramarines specific ship, hence my grump about it. If they had made it a generic ship and said one of the famous ships of that class was the Sed. O., no big deal, but alas.

 

Some say that a pure Strike Cruiser fleet is strongest, and it very well likely is. I just can't escape how awesome it is to have a crushing bruiser like a battle barge!

My only beef with the game is how Escorts just don't exist in some races and factions outside novelty. I'd probably go with a pair of Battle Barges for my SM list. ;)

 

Anyway, I've heard people complain about the SO. Is that justified or just usually SM bashing.

SM is a generally underpowered fleet, due to having the short range of Eldar but the slowness of the Imperial Navy. That, and having exactly 2 capital ships. That being said, I've won tournaments with them, and often people aren't aware of just how brutal they are in close quarters.

 

Nobody complains about the current iteration of the SO. The previous version, however, was banned on account of having 6 lances each port/starboard at 60cm, and because lances aren't fluffy.

Well, it's kinda super OP and make no real sense in a SM fleet. But hey, it's an unofficial ship so that is something you should expect.

Being unofficial, you need your opponent's permission to use it, which they will likely never give because it's has pretty much nothing to do in a BFG game.

Vesper, that's a pretty bitter attitude for something with 30cm guns! I think it fits in nicely with the Space Marine fleet, for planetary bombardment fluff. If you're worried about "official" then nothing has been official since 2007, though every event (in the US at least) uses the 2010 FAQ, so no you don't need opponent's permission to use it. 

 

It can be pounded to dust with Chaos, IN, Eldar even, and certainly the Necrons can make a mess of it. 

Not bitter at all smile.png. Never faced it, to be honest.

I don't mind it at all. I just remember when it was full of lances and made no sense at all. No rage or bash here, just a simple statement.

I wasn't aware of a new version of it, because I never really cared about it much, if it's more balanced, i guess it's a good thing, even though I haven't seen it in years.

And I don't really agree with your view of the official/unofficial thing. People I know kinda care about it and even though they're open minded when it comes to unofficial stuff, they still are glad to have the right to refuse unofficial stuff when it's broken or makes no sense in the fluff.

And the first version of the SO was "so" broken msn-wink.gif on every level. There is just no denying it when you're being honest.

Isn't it over 400pts in cost too?

 

Considering how powerful a Despoiler Battleship is, a heavily armed ship plus faster and all round an amazing ship, it's not that over powered in my view (little gaming experience )

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