Deschenus Maximus Posted July 21, 2012 Share Posted July 21, 2012 Find below, an updated graph that depicts your chances of successfuly pulling off a charge with Jump Infantry in 7th ed: http://i33.photobucket.com/albums/d94/Desc440/RCL_zps7352c0d2.png A close-in version of the first 1-12 inches: http://i33.photobucket.com/albums/d94/Desc440/RCL2_zps62577d24.png For reference, here's the old graph for 6th Ed: http://i33.photobucket.com/albums/d94/Desc440/RCLJP.jpg Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/ Share on other sites More sharing options...
Leksington Posted July 22, 2012 Share Posted July 22, 2012 A chart displaying the charge range success rates for Jump Units. http://i.imgur.com/aFQm7.png Note: Bikes, Cavalry, and Jet Bikes have the same percentages as the "6th Normal" entry (dark blue line), and assaulting into difficult terrain won't impact their success rates. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3128675 Share on other sites More sharing options...
Leksington Posted July 22, 2012 Share Posted July 22, 2012 Assault Threat Range Success Rates: JP move (12"), Assault on foot (2D6). 14": 100% 15": 97.2% 16": 91.7% 17": 83.3% 18": 72.2% 19": 58.3% 20": 41.6% 21": 27.7% 22": 16.7% 23": 8.3% 24": 2.8% JP move (12"), Assault on foot into difficult terrain (3D6 drop the highest). 14": 100% 15": 92.6% 16": 80.1% 17": 64.4% 18": 47.7% 19": 31.9% 20": 19.8% 21": 10.6% 22": 5.1% 23": 1.9% 24": 0.5% ------------------------------------------------------------------------------------- Move on foot (6"), JP assault (2D6 with re-roll) 8": 100% 9": 99.9% 10": 99.3% 11": 97.2% 12": 92.3% 13": 82.6% 14": 66.0% 15": 47.8% 16": 30.6% 17": 16.0% 18": 5.5% This last section of data was made irrelevant when GW errata'd page 428 of the BRB. Move on foot (6"), JP assault into difficult terrain (3D6 drop the highest, with option to re-roll all dice) 8": 100% 9": 99.5% 10": 96.0% 11": 87.3% 12": 72.6% 13": 53.7% 14": 35.1% 15": 20.2% 16": 9.9% 17": 3.7% 18": 0.9% Note: I'll try to put this into a more readable data table at some point. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3128677 Share on other sites More sharing options...
Pascalnz Posted July 22, 2012 Share Posted July 22, 2012 hammer of wrath doesn't change through difficult, if your getting HoW you ignore difficult terrain, you still roll to die from dangerous, but it doesn't slow you down Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3128684 Share on other sites More sharing options...
Leksington Posted July 22, 2012 Share Posted July 22, 2012 hammer of wrath doesn't change through difficult, if your getting HoW you ignore difficult terrain, you still roll to die from dangerous, but it doesn't slow you down Not true. I'd point you to the reference section of the BRB (page 428). Jump units using their jump packs: Charging into or from difficult terrain is 3D6 drop the highest (with a re-roll, but you re-roll all the dice.). Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3128685 Share on other sites More sharing options...
Emperors Immortals Posted July 22, 2012 Share Posted July 22, 2012 TY Leks, thats very useful cant believe i missed the JP rules for DT, massive help there. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3128688 Share on other sites More sharing options...
Deschenus Maximus Posted July 22, 2012 Author Share Posted July 22, 2012 Thanks Leks! If you don't mind posting the percentages, that would be great too. Also, maybe this should be stickied? Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3128730 Share on other sites More sharing options...
JamesI Posted July 22, 2012 Share Posted July 22, 2012 This has been added to the Resources thread. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3128920 Share on other sites More sharing options...
Deschenus Maximus Posted July 22, 2012 Author Share Posted July 22, 2012 Thanks James! Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3129062 Share on other sites More sharing options...
Pascalnz Posted July 23, 2012 Share Posted July 23, 2012 hey, thanks so much for the page reference mate:). in the main section it can easily appear they just ignore difficult terrain every time they use jump packs. Good work SAH! Lol, though jet packs do get to ignore it and just roll 2d6 plus dangerous without rerolls what a hoot! Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3129540 Share on other sites More sharing options...
Darklighter Posted July 23, 2012 Share Posted July 23, 2012 Has dice probability been factored in to this graph? Here is link so you can see what I mean. http://gwydir.demon.co.uk/jo/probability/calcdice.htm#sum I'm just woundering if it would make a difference to the numbers or not is all. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3129697 Share on other sites More sharing options...
Xenith Posted July 23, 2012 Share Posted July 23, 2012 Has dice probability been factored in to this graph? I'm just woundering if it would make a difference to the numbers or not is all. Well...the graph shows the probability of rolling sufficiently to make it into combat. The chance of you making it into combat is based on the probability of rolling a certain number...so I'd guess so. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3129771 Share on other sites More sharing options...
Deschenus Maximus Posted July 23, 2012 Author Share Posted July 23, 2012 @Leks: If you have some time on your hands, do you think you could do the same exercise for regular guys on foot charging, DC dread charging (Fleet) and Mephiston (Wings + Fleet)? Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3129823 Share on other sites More sharing options...
Xenith Posted July 23, 2012 Share Posted July 23, 2012 @Leks: If you have some time on your hands, do you think you could do the same exercise for regular guys on foot charging, DC dread charging (Fleet) and Mephiston (Wings + Fleet)? regular guys on foot charging = same as non hammer of wrath assault minus 6" to total charge. fleet balances with jump charging, as you can go further, but lose the hammer attack. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3129995 Share on other sites More sharing options...
Deschenus Maximus Posted July 23, 2012 Author Share Posted July 23, 2012 regular guys on foot charging = same as non hammer of wrath assault minus 6" to total charge. Doh! Yeah, thanks, shoulda thought of that. :( fleet balances with jump charging, as you can go further, but lose the hammer attack. Yeah but I'd like to see the precise numbers. regular guys on foot charging = same as non hammer of wrath assault minus 6" to total charge. Doh! Yeah, thanks, shoulda thought of that. :( fleet balances with jump charging, as you can go further, but lose the hammer attack. Yeah but I'd like to see the precise numbers. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3130014 Share on other sites More sharing options...
Deschenus Maximus Posted September 9, 2012 Author Share Posted September 9, 2012 EDIT - actually, I'm an idiot. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3170761 Share on other sites More sharing options...
Emperors Immortals Posted September 9, 2012 Share Posted September 9, 2012 EDIT - actually, I'm an idiot. Thats a bit harsh :D Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3170865 Share on other sites More sharing options...
Pascalnz Posted September 9, 2012 Share Posted September 9, 2012 No difference for Jumpers going through difficult terrain anymore as of FAQ 1. so long as you use the jump pack, it's just like a bike etc Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3170876 Share on other sites More sharing options...
Xenith Posted September 10, 2012 Share Posted September 10, 2012 No difference for Jumpers going through difficult terrain anymore as of FAQ 1. so long as you use the jump pack, it's just like a bike etc I know, eh? Best rule change ever! Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3172088 Share on other sites More sharing options...
Remtek Posted September 11, 2012 Share Posted September 11, 2012 I guess this means hit and run (Dante) got a small buff in 6th'ed edition, being able to hammer of wrath units you disengage. With CC being nerfed in general i'll take what i can get B) Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3172665 Share on other sites More sharing options...
Jolemai Posted September 11, 2012 Share Posted September 11, 2012 I guess this means hit and run (Dante) got a small buff in 6th'ed edition, being able to hammer of wrath units you disengage. With CC being nerfed in general i'll take what i can get :P How do you mean? Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3172773 Share on other sites More sharing options...
Remtek Posted September 11, 2012 Share Posted September 11, 2012 With Dante you can leave combat in opponents turn. So in your turn you can re-assault, this gives you an additional round with hammer of wrath (hammer of wrath is new in 6th edition ). While CC being nerfed overall, this however is a small buff to CC units with hit and run in 6th. You hit and run 3d6 away when you disenage, this means success rate of assaulting with jump packs is very high according to the charts above. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3172790 Share on other sites More sharing options...
Sixestohit Posted September 11, 2012 Share Posted September 11, 2012 Fantastic resource, thanks so much for making it! James. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3172853 Share on other sites More sharing options...
Deschenus Maximus Posted January 5, 2015 Author Share Posted January 5, 2015 I've updated the original post for 7th ed. Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3909643 Share on other sites More sharing options...
Shaezus Posted January 5, 2015 Share Posted January 5, 2015 Haha I just had a good laugh there, didn't see the dates of peoples posts and thought there had been an FAQ going back to 6th ed assault rules. Woops Link to comment https://bolterandchainsword.com/topic/257125-walking-vs-jumping-into-combat/#findComment-3910049 Share on other sites More sharing options...
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