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AT LAST!


Beachymike123

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At least we already have them. GW released 8 new boxes of never-before seen units(well, the sorcerer is the odd one out), I'm sure there is some sort of upper limit to how many different boxes they can release in one go. With this tactic from them we now have the possibility to build everything in the codex! I'm sure more models will come sooner or later...
Right now I have 60 cultists from DV and 10 I converted. I suspect 70 cultists are not enough and with about 20€ I can get 10 models I can turn into cultists with few weapon additions.

Cultists should come from many corners of the Galaxy and variety it's always a nice thing.

I have 40 ( 20 ccw, 20 shooty) and thought that was perhaps enough. Goinjg to have a crack at converting duplicates and it shouldn't be too difficult though I suspect the shooty cultists will be tougher to do than the CCW ones.

 

Frankly I don't know how many cultists are needed for a competitive build, not yet :) . I know from my gaming experience cheap and exapandable units are often required in good numbers.

 

Converting CCW cultists is very easy but even the shooty ones are not so difficult.

If you have IG rifles you can glue them on the back of your models (so you could use them for meele and shooty purposes since you will have both option represented on the minis).

 

For the handgunners I mentioned before I glued the muzzle of IG las rifle on the fantasy rifle and added a magazine from the same 40K weapon.

I removed half of a fantasy firearm's barrel and I added part of a barrel from an IG vehicle heavy stubber and I got an actual heavy stubber.

I also added 40K scopes, bolter barrels and magazines to the crowssbow and I got a Sci-Fi weapon a la Chewbacca ( his futuristic crossbow from Star Wars movies :P )

They look like cultists/slaves coming from a low tech Imperial world and added to the military strength of my warband.

 

Thats my plan. I even have some Skaven from the IoB set that I could convert and mingle with my stock cultists should I need more than 40 and don't have the cash.

Flaggelants would also made decent Cultists. ;)

 

Island of Blood! I forgot I have those skaven models I nver used. I think I should put them on some rock just to increase their height; so no one can complain because they are smaller and easier to hide. Once they reach the height of a standard human I should be ok.

Flaggelants would be good cultists. I'm thinking about paniting part of their flesh in metal color to represent bionic implants... they should be a nice addition to my horde ;)

Good to know it came out. At last.

 

I won't get much :

Codex

Hell Dragon

DV (already own it)

Several upgrade kits (probably NL's)

 

As the army is close to be done :

1 Warp Talons (made of 3 Raptors sergeants and the clawed JP lord)

1 Raptors (one huge unit, I've got 2 unused old box)

2 preds

1 squad of plasma chosen, led by the DV's lord

2 CSM units lead by DV's chosen and Rhinos

1 HellDrake (riden by a biker)

The new Chaos Daemon engines have no flesh which makes them seem lifeless robots as opposed to infernal machines.

Seriously though, have you actually looked at the models?

 

They have more flesh than a defiler has, or any of the khorne FW ones, or the decimator! Yes yes, GW does a crappy job at painting them so you can hardly see it, but it's there. I also think they could have done a better job at the head on it(would have loved to be able to open the mouth), but I'll most likely be using the triple plasma anyway.

 

True, I'll put my hands up to that; the Epic Daemon Engines aren't THAT fleshy. But they still look more characterful.

 

I suppose I just spent far too log on Doom as a kid. I loved their demons. :)

so aside from it capable eating flyers, you could customise it to eat marines instead.. interresting.. depdning on the point cost that is.

 

Well in fact it seems you can do both of them. Eating flyers with S10 d3+1 sweep attack and "eat" marines with S6 AP3 flamer with Torrent and soul blaze (if I'm not mistake), so the survivors may continue to burn in the following turns :D

so aside from it capable eating flyers, you could customise it to eat marines instead.. interresting.. depdning on the point cost that is.

 

Well in fact it seems you can do both of them. Eating flyers with S10 d3+1 sweep attack and "eat" marines with S6 AP3 flamer with Torrent and soul blaze (if I'm not mistake), so the survivors may continue to burn in the following turns :)

 

I thought the dragon's sweep attacks will be a meager S7?

The flamer seems really nice, I hope it will be available on another, less sucky platform though.

 

Any word on the Hades autocannon's stats yet?

 

S8 AP4 Heavy 4, Pinning

so aside from it capable eating flyers, you could customise it to eat marines instead.. interresting.. depdning on the point cost that is.

 

Well in fact it seems you can do both of them. Eating flyers with S10 d3+1 sweep attack and "eat" marines with S6 AP3 flamer with Torrent and soul blaze (if I'm not mistake), so the survivors may continue to burn in the following turns :)

 

I thought the dragon's sweep attacks will be a meager S7?

The flamer seems really nice, I hope it will be available on another, less sucky platform though.

 

 

I heard it's S10. Is there a new rumor/info on it? WD battle report seems not to mention its S.

One of the codex snapshots from WD shows a rule that says something along the lines of "can make Vector Strike attacks at Strength 7."

 

I can confirm that I saw this from the codex picture as well. I do believe it will vector strike at STR7. However, I want to know if it gets Vector Dancer. I think I will buy one if it gets vector dancer.

One of the codex snapshots from WD shows a rule that says something along the lines of "can make Vector Strike attacks at Strength 7."

 

I can confirm that I saw this from the codex picture as well. I do believe it will vector strike at STR7. However, I want to know if it gets Vector Dancer. I think I will buy one if it gets vector dancer.

 

I just saw it, pag. 25.

That's bad, very bad. Even striking at side armor you need a 6 to pen a Dread... very bad...

 

It seems the Heldrake will be an anti-infantry unit. We may use the S8 cannon, though.

 

Perhaps there will be an upgrade that will increase the STR of its vector strike but I really doubt it.

If it does not have vector dance I don't see the reason to play it. Well unless you want to burn enemy infantry with its flame, torrent, soul blaze weapon :)

That's bad, very bad. Even striking at side armor you need a 6 to pen a Dread... very bad...

Maybe, but you're doing what d3 hits? And glances aren't as bad as they used to be. To be clear, I'm not saying it's the most awesome thing, but I don't think it's terrible.

 

I don't see a reason not to take a Torrenting Flamestorm cannon on though. That's pretty brutal on a flier.

That's bad, very bad. Even striking at side armor you need a 6 to pen a Dread... very bad...

Maybe, but you're doing what d3 hits? And glances aren't as bad as they used to be. To be clear, I'm not saying it's the most awesome thing, but I don't think it's terrible.

 

I don't see a reason not to take a Torrenting Flamestorm cannon on though. That's pretty brutal on a flier.

 

The problem is with S7 you will rarely kill an AV12 vehicle with a vector strike (S10 would have destroyed them with ease). D3+1 "free" attacks at S7 are better then nothing, after all :)

 

I strongly agree with you on the flame weapon. This will make the Heldrake an anti-infantry unit; which is not bad on its own. Everything you wound, you kill; unless they have a 2+ save: not bad.

That's bad, very bad. Even striking at side armor you need a 6 to pen a Dread... very bad...

Maybe, but you're doing what d3 hits? And glances aren't as bad as they used to be. To be clear, I'm not saying it's the most awesome thing, but I don't think it's terrible.

 

I don't see a reason not to take a Torrenting Flamestorm cannon on though. That's pretty brutal on a flier.

 

The problem is with S7 you will rarely kill an AV12 vehicle with a vector strike (S10 would have destroyed them with ease). D3+1 "free" attacks at S7 are better then nothing, after all :)

 

I strongly agree with you on the flame weapon. This will make the Heldrake an anti-infantry unit; which is not bad on its own. Everything you wound, you kill; unless they have a 2+ save: not bad.

Most Flyers are not AV12, though, but AV10, so that's something to consider.

The problem is with S7 you will rarely kill an AV12 vehicle with a vector strike (S10 would have destroyed them with ease). D3+1 "free" attacks at S7 are better then nothing, after all :)

 

I strongly agree with you on the flame weapon. This will make the Heldrake an anti-infantry unit; which is not bad on its own. Everything you wound, you kill; unless they have a 2+ save: not bad.

Yep, and with their speed it's going to be difficult for infantry to avoid them. I think S8 Vector Strike would have been good, a chance to hit everything and 50% hits on AV12. S10 would have put it almost at the Manticore level of crazy-awesome.

 

Well really we aren't short on light armor stopping power. We've got the fiends with their nice 8 str 8 shots, dreads and havocs. We'll have plenty of infantry killing power as per usual, what I'm worried about is heavy armor....

I presume that you're thinking of Land Raiders and, to a lesser extent, Monoliths?

 

Maulerfiends seem to be designed for that, and moving like beasts are quick enough to get there. Forgefiends with Hades Autocannons might be able to glance them, but you'll be taking 3 of them if that's your plan. Flying Daemon Princes could get there. Raptors might also be a decent option.

 

I don't know if killing Land Raiders isn't the issue, it's killing them before they disgorge 10 Assault Terminators/Whatever your hammer of choice is. Which means doing it at range, and I think most armies struggle here. I suspect that the best way is to treat it like Orks do: an express takeaway delivery of lots of things to eat.

 

They do seem to be scaling back the ranged AV14 killers.

That's bad, very bad. Even striking at side armor you need a 6 to pen a Dread... very bad...

Maybe, but you're doing what d3 hits? And glances aren't as bad as they used to be. To be clear, I'm not saying it's the most awesome thing, but I don't think it's terrible.

 

I don't see a reason not to take a Torrenting Flamestorm cannon on though. That's pretty brutal on a flier.

 

The problem is with S7 you will rarely kill an AV12 vehicle with a vector strike (S10 would have destroyed them with ease). D3+1 "free" attacks at S7 are better then nothing, after all :)

 

I strongly agree with you on the flame weapon. This will make the Heldrake an anti-infantry unit; which is not bad on its own. Everything you wound, you kill; unless they have a 2+ save: not bad.

Most Flyers are not AV12, though, but AV10, so that's something to consider.

 

I was thinking about Dreads, Stormravens and Vendettas... there is no doubt it will kill AV10-11 flyers with ease.

 

EDIT:

 

Well really we aren't short on light armor stopping power. We've got the fiends with their nice 8 str 8 shots, dreads and havocs. We'll have plenty of infantry killing power as per usual, what I'm worried about is heavy armor....

I presume that you're thinking of Land Raiders and, to a lesser extent, Monoliths?

 

Maulerfiends seem to be designed for that, and moving like beasts are quick enough to get there. Forgefiends with Hades Autocannons might be able to glance them, but you'll be taking 3 of them if that's your plan. Flying Daemon Princes could get there. Raptors might also be a decent option.

 

I don't know if killing Land Raiders isn't the issue, it's killing them before they disgorge 10 Assault Terminators/Whatever your hammer of choice is. Which means doing it at range, and I think most armies struggle here. I suspect that the best way is to treat it like Orks do: an express takeaway delivery of lots of things to eat.

 

They do seem to be scaling back the ranged AV14 killers.

 

Consider that many CSM can have Hatred against those Assault Terminators. If you fight them with your own Chaos TDA you re roll everything you fail. Since the rule seems to say you re roll even failed saves with a MoT you have a re-rollable 4++ save... not bad. ;)

 

About Killing Land Raiders/Monolith:

Maulfiends should be a valid solution for anti AV12. I doubt the Monolith portal can force to pass a S check or be removed from play... correct me if I'm wrong.

We also have multimelta Helbrutes and fast melta equiped Raptors.

I forget, Maulerfiends the ranged or melee? The melee would likely be tough enough to crack AV 14 if they got close enough. Has it been confirmed they move like beasts? The forgefiends (the ranged ones) are going to be neat, alot like rifelmen except a bit better strength and lower accuracy.

 

We'll have to see how we do against Assault Termis. The daemon weapons might come in handy here. It'd be nice if we got some version of the old dreadaxe back...

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