Emperors Immortals Posted October 30, 2012 Share Posted October 30, 2012 Im a non-IW tread head, I love running tanks (actually the biggest use i get out of my BAs is fast rhino chassis) and have a massive place in my gene enhanced double heart for the concept of daemon engines. But how are they really working out for us? I saw a battle with SW Vs. WE, CSm took 2 maulersfiends and truly went to town with them, wiping out most of the left flank in 2 assault phases - but was this a fluke? The hell turkey did well for me, took 2 and they slaughtered Tau unopposed for 4 game turns, doing about 600 - 700 pts damage themselves !!! - was this a bit of a fluke? Forge fiends look teh goods on paper, 8 Hades shots or 3 plasma templates are massive in theory, but how well do they last with AV12 and hull points? I ran a decimator in last ed. and absolutly loved it, tough as nuts and packed a massive amount of firepower, how are they this ed.? One concept I have is to run a Defiler w/ dirge up front with a hellbrute or two to open a flank for CSM waves, could this be viable? Lastly, is the SpikyTechpriest worth taking in a Daemon engine heavy list? Anyone with in-game experience - PLEASE speak loudly so we can hear you all the way back here :wallbash: -edit- I knw technincally bikes and AC havoks can do most of it better, but I wanna love these fiends so help me out :lol: Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.