PensacolaWarhammer Posted October 31, 2012 Share Posted October 31, 2012 Check out my continuing units tactics for the Horus Heresy at Pensacola Warhammer To summarize my post, it's best to think of the Legion Centurion as a support HQ choice. A lot of what this unit will do and what he can take will based on what Consul choice you give him. Read my post and tell me what you think. Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/ Share on other sites More sharing options...
spu00sed Posted October 31, 2012 Share Posted October 31, 2012 I agree with most of your points. I like that there is no one go to consul. My only change would be on the moritat. If fw allows dual plasma pistols then he is deadly. Ether give him a jump pack or a destroyer squad, for ablative wounds, or both if points allow. Chain fire should give about 14 S7 ap2 hits and two overheats (so take artificer armour). So he should be able to take down anything up to 10 cataphractii. What is your opinion on not giving the centurion a consul upgrade? Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225089 Share on other sites More sharing options...
PensacolaWarhammer Posted October 31, 2012 Author Share Posted October 31, 2012 @spu00sed Having a Centurion without a consul upgrade seems to be missing something when compared to the whole of the Horus Heresy book: missions, other units, Legion specific rules, and general fluff. Not taking an upgrade is a very good way to save points. Without an upgrade, you get a captain level Space Marine with WS/BS 5, W 2, A 3, and I 5. A solid unit that you shouldn't pass over. Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225392 Share on other sites More sharing options...
PensacolaWarhammer Posted October 31, 2012 Author Share Posted October 31, 2012 @spu00sed Keep in mind that Destroyer Squads cannot have jump packs, and that is the only squad he can join. If he uses his Chain Fire, the Moritat cannot assault, or use shooting attacks in the next turn. That of course means the the Destroyer Squad that he's with cannot assault. The problem with this upgrade is that unless he is on foot with a Destroyer Squad then he is by himself and a target. You'll get one good round of shooting before you oppent opens fire on him, and that's if he survives to get close enough to use his pistols. Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225502 Share on other sites More sharing options...
spu00sed Posted October 31, 2012 Share Posted October 31, 2012 @spu00sedKeep in mind that Destroyer Squads cannot have jump packs, and that is the only squad he can join. If he uses his Chain Fire, the Moritat cannot assault, or use shooting attacks in the next turn. That of course means the the Destroyer Squad that he's with cannot assault. The problem with this upgrade is that unless he is on foot with a Destroyer Squad then he is by himself and a target. You'll get one good round of shooting before you oppent opens fire on him, and that's if he survives to get close enough to use his pistols. Destroyers can have jump packs, third bullet point option. Missed the part about not charging. However if you get the squad itching 6" then you can shoot A pair of chaining plasma pistols 3" blast ap3 with flesh bane 3" blast S5 ap2 poison 3+ And 6 bolt pistols True this ousts a minimum of 300pts, 335 with rhino, 395 with jump packs and you will want upgrades, such as artificer armour of the moritat won't kill himself, power weapons, maybe a few extra bodies, possible melts bombs. Though I do agree it is a suicide unit, but it should remove a full size squad of terminators or marines. Im going to deploy one, I just don't know if I want the jump packs. Though a missile launcher armed jump marine does look cool. Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225524 Share on other sites More sharing options...
spu00sed Posted October 31, 2012 Share Posted October 31, 2012 Double post Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225525 Share on other sites More sharing options...
Brother Amarel Posted October 31, 2012 Share Posted October 31, 2012 Interesting read, although I'm not sure you've got the Librarian right. You say "Given that he can have up to three different powers", but the section in the book states "Must take up to three levels of psychic master [...] A single psychic discipline [...] is then chosen" So only ever one power, regardless of level. However it does state "chosen" rather than 'determined', so it would seem that you can choose your power. Also I think the Charanabal Sabre is okay as a choice somewhere between CCW and Power Weapon if you're tight on points. Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225532 Share on other sites More sharing options...
spu00sed Posted October 31, 2012 Share Posted October 31, 2012 Interesting read, although I'm not sure you've got the Librarian right. You say "Given that he can have up to three different powers", but the section in the book states "Must take up to three levels of psychic master [...] A single psychic discipline [...] is then chosen" So only ever one power, regardless of level. However it does state "chosen" rather than 'determined', so it would seem that you can choose your power. Also I think the Charanabal Sabre is okay as a choice somewhere between CCW and Power Weapon if you're tight on points. I read it differently You can have three levels, and thus three powers. However you can't mix and match disciplines, you can only take from one. Though all the disciplines are available Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225541 Share on other sites More sharing options...
spu00sed Posted October 31, 2012 Share Posted October 31, 2012 Interesting read, although I'm not sure you've got the Librarian right. You say "Given that he can have up to three different powers", but the section in the book states "Must take up to three levels of psychic master [...] A single psychic discipline [...] is then chosen" So only ever one power, regardless of level. However it does state "chosen" rather than 'determined', so it would seem that you can choose your power. Also I think the Charanabal Sabre is okay as a choice somewhere between CCW and Power Weapon if you're tight on points. I read it differently You can have three levels, and thus three powers. However you can't mix and match disciplines, you can only take from one. Though all the disciplines are available Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225542 Share on other sites More sharing options...
GodEmperorOfMankind Posted October 31, 2012 Share Posted October 31, 2012 I read it differently You can have three levels, and thus three powers. However you can't mix and match disciplines, you can only take from one. Though all the disciplines are available I also read it this way Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225567 Share on other sites More sharing options...
PensacolaWarhammer Posted October 31, 2012 Author Share Posted October 31, 2012 @spu00sedKeep in mind that Destroyer Squads cannot have jump packs, and that is the only squad he can join. If he uses his Chain Fire, the Moritat cannot assault, or use shooting attacks in the next turn. That of course means the the Destroyer Squad that he's with cannot assault. The problem with this upgrade is that unless he is on foot with a Destroyer Squad then he is by himself and a target. You'll get one good round of shooting before you oppent opens fire on him, and that's if he survives to get close enough to use his pistols. Destroyers can have jump packs, third bullet point option. Missed the part about not charging. However if you get the squad itching 6" then you can shoot A pair of chaining plasma pistols 3" blast ap3 with flesh bane 3" blast S5 ap2 poison 3+ And 6 bolt pistols True this ousts a minimum of 300pts, 335 with rhino, 395 with jump packs and you will want upgrades, such as artificer armour of the moritat won't kill himself, power weapons, maybe a few extra bodies, possible melts bombs. Though I do agree it is a suicide unit, but it should remove a full size squad of terminators or marines. Im going to deploy one, I just don't know if I want the jump packs. Though a missile launcher armed jump marine does look cool. You're correct about Destroyer Squad being able to take Jump packs. That's an oversight on my part since I have not got to them to create a tactica. My post also doesn't take into account Legion specific rules. I would imagine putting a Moritat with jump pack in a World Eaters legion would be sick. The two points that point out is a reason why I'm not particularly thrilled with the Moritat option. He's a basically a suicide unit that doesn't give you a benefit for his death, and he's expensive to upgrade to make sure he has some survivability and mobility. I'm not denying that unloading a lot of plasma rounds into a terminator squad all Jon Woo style is not a fun thing to do. Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225626 Share on other sites More sharing options...
GodEmperorOfMankind Posted October 31, 2012 Share Posted October 31, 2012 I'm not denying that unloading a lot of plasma rounds into a terminator squad all Jon Woo style is not a fun thing to do. Well that settles it, I'll be adding one to my list :D Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225671 Share on other sites More sharing options...
PensacolaWarhammer Posted October 31, 2012 Author Share Posted October 31, 2012 @AngelsAbsolute Don't forget that you'll need white doves and a slow motion camera. Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3225734 Share on other sites More sharing options...
Brother Amarel Posted November 3, 2012 Share Posted November 3, 2012 I read it differently You can have three levels, and thus three powers. However you can't mix and match disciplines, you can only take from one. Though all the disciplines are available Yes, you're right. I was confusing power with discipline. Link to comment https://bolterandchainsword.com/topic/264665-unit-tactica-legion-centurion/#findComment-3228354 Share on other sites More sharing options...
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