dreyonar Posted November 5, 2012 Share Posted November 5, 2012 I was wondering if somebody has some tips and tricks on this. I was told that you could get the tally up to 20 in turn one. So, how? Personally I think obliterators will do well Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/ Share on other sites More sharing options...
henrywalker Posted November 5, 2012 Share Posted November 5, 2012 i think obliterators is a good plan. im also looking for advice on this. I've heard of people using the typhus to kill cultists which technically does count. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3229781 Share on other sites More sharing options...
dreyonar Posted November 5, 2012 Author Share Posted November 5, 2012 LOL kill your own men I think plasma will do also fine The only downside is that you have to be in cc, so it won't happen in your first turn. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3229798 Share on other sites More sharing options...
Brother Nihm Posted November 5, 2012 Share Posted November 5, 2012 The only downside is that you have to be in cc, so it won't happen in your first turn.I don't think that you have to be in CC. The Destroyer Hive is a Nova power iirc. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3229848 Share on other sites More sharing options...
John_f Posted November 5, 2012 Share Posted November 5, 2012 I think most armies should have some cheap throw away troops. These are the guys you are aiming for first. In order to rack up the tally fast you need to have a good combination of heavy weapon for opening up transports and blast weapons to frag away the juicy content =) Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3229857 Share on other sites More sharing options...
nurglez Posted November 5, 2012 Share Posted November 5, 2012 The only downside is that you have to be in cc, so it won't happen in your first turn.I don't think that you have to be in CC. The Destroyer Hive is a Nova power iirc. "once per game, in any assault phase, Typhus can unleash the destroyer hive instead of attacking, at the start of his initiative step blah blah" Which would imply he has to be in assault with an enemy unit, in order to reach his initiative step. Best way to get the tally up is to use nurgle obliterators or nurgle havocs, and as the tally is based on models, good luck if you ever face a Draigowing :) Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3229928 Share on other sites More sharing options...
Brother Nihm Posted November 5, 2012 Share Posted November 5, 2012 Granted I do not have the books with me here so if you can cite pages + rules bits that contradict the following, I would appreciate it. Here goes: Which would imply he has to be in assault with an enemy unit, in order to reach his initiative step.Surely you have an assault phase even though you do not have any models in B2B with the enemy? And since the power is instead of attacking an enemy, is initiative handled or skipped? Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3229932 Share on other sites More sharing options...
nurglez Posted November 5, 2012 Share Posted November 5, 2012 Well, its an ability that replaces his melee attacks (basically). In order to attack in melee you have to have a viable target right? I believe that if it was intended to allow him to kill cultists, then it would be an ability that happened in the assault phase, as opposed to one that happened instead of making an attack. From a quick scan of the rulebook. Page 22 Fight sub phase > choose a combat > fight close combat > then initiative steps. So without being in a combat you can't reach your initiative step. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3229971 Share on other sites More sharing options...
Brother Nihm Posted November 5, 2012 Share Posted November 5, 2012 Shame. It would have been highly fluffy for Typhus to 'bless' his mortal followers with the touch of the Grandfather though... Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3229982 Share on other sites More sharing options...
dreyonar Posted November 5, 2012 Author Share Posted November 5, 2012 I think most armies should have some cheap throw away troops. These are the guys you are aiming for first. In order to rack up the tally fast you need to have a good combination of heavy weapon for opening up transports and blast weapons to frag away the juicy content =) But I don't think you can only do it with heavy support. Maybe 10 in a turn but that's not 20 remember that if you get 20 kills in turn 2 the tally does his work on turn 3 Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230088 Share on other sites More sharing options...
henrywalker Posted November 5, 2012 Share Posted November 5, 2012 you can use nurgles rot. i particularly enjoy this as it doesn't effect nurgle's followers but according to the logic of FOOLS zombies are not followers of nurgle :) plague wind will do too but its not as pleasing the biggest failing of the epi list is that he has to be on the table for the kills to be added to the tally and he has to deploy via daemonic assault so there is a 1/3 chance he will not be coming in 1st turn. also the instinct is to castle him somewhere nice and safe on your edge of the board but then there are the pretty majpr problems of mishaps when trying o get into a small space like that. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230135 Share on other sites More sharing options...
Azekai Posted November 5, 2012 Share Posted November 5, 2012 Yeah, why zombies are not 'Nurgle' units officially is beyond me. What else could they be? Some people claim this is a game balance issue, but I doubt that. It seems like more poorly thought out writing to me. Anyway, back on topic, I am planning on using my daemon princes to rack up a bunch of kills rapidly. 6 attacks on the charge with poisonous 2+ attacks? Yes please. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230144 Share on other sites More sharing options...
nurglez Posted November 5, 2012 Share Posted November 5, 2012 you can use nurgles rot. i particularly enjoy this as it doesn't effect nurgle's followers but according to the logic of FOOLS zombies are not followers of nurgle :P plague wind will do too but its not as pleasing Only problem with a Nova power is that it only effects enemy units, and its short ranged (nurgles rot from the chaos marine codex that is). In a epi daemon list people generally used nurgle princes to get the tally started. 2-3 of them with wings and breath of chaos (flamer template, wound on a 4+ no armour saves allowed) really messes up units :D Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230181 Share on other sites More sharing options...
Seahawk Posted November 5, 2012 Share Posted November 5, 2012 If you play with a cool group, then Plague Drones. If not, then Obliterators, Havocs, Kugath, GUO's, Spawn... Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230203 Share on other sites More sharing options...
John_f Posted November 5, 2012 Share Posted November 5, 2012 you can use nurgles rot. i particularly enjoy this as it doesn't effect nurgle's followers but according to the logic of FOOLS zombies are not followers of nurgle :( plague wind will do too but its not as pleasing the biggest failing of the epi list is that he has to be on the table for the kills to be added to the tally and he has to deploy via daemonic assault so there is a 1/3 chance he will not be coming in 1st turn. also the instinct is to castle him somewhere nice and safe on your edge of the board but then there are the pretty majpr problems of mishaps when trying o get into a small space like that. But if you only have one group ei plague bearers and joined tallyman, they all arrive on turn one. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230222 Share on other sites More sharing options...
Circus Nurgling Posted November 5, 2012 Share Posted November 5, 2012 I think most armies should have some cheap throw away troops. These are the guys you are aiming for first. In order to rack up the tally fast you need to have a good combination of heavy weapon for opening up transports and blast weapons to frag away the juicy content =) But I don't think you can only do it with heavy support. Maybe 10 in a turn but that's not 20 remember that if you get 20 kills in turn 2 the tally does his work on turn 3 I'm pretty sure the tally takes effect immediately. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230237 Share on other sites More sharing options...
Seahawk Posted November 5, 2012 Share Posted November 5, 2012 It does not. The Tally is checked at the start of your movement phases; what happens in between means nothing. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230248 Share on other sites More sharing options...
Warsmith Aznable Posted November 5, 2012 Share Posted November 5, 2012 I'm pretty sure the tally takes effect immediately. Unfortunately it does not. From the codex: At the start of each of your turns, consult the table below to determine the effect of the Tally of Pestilence. From the beginning of that turn, and as long as Epidemius is on the table, these cumulative bonuses effect all followers of Nurgle (friend and foe!). Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230249 Share on other sites More sharing options...
Hellios Posted November 5, 2012 Share Posted November 5, 2012 As mentioned with the blight drone post if people allow you to use them and agree they count as followers of nurgle then Plague Hulks are also worth looking at. A large blast with a S6, AP3 and rending all at the range of 36" should help. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230261 Share on other sites More sharing options...
DuskRaider Posted November 5, 2012 Share Posted November 5, 2012 The only issue I can see with Plague Hulks and Blight Drones is that they do not have the "Mark of Nurgle" in their profile, so this may draw some debate. I'd personally use Chaos Contemptors or Decimators. Butcher Cannons can do a whole lot of damage. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230339 Share on other sites More sharing options...
henrywalker Posted November 5, 2012 Share Posted November 5, 2012 you can use nurgles rot. i particularly enjoy this as it doesn't effect nurgle's followers but according to the logic of FOOLS zombies are not followers of nurgle :) plague wind will do too but its not as pleasing the biggest failing of the epi list is that he has to be on the table for the kills to be added to the tally and he has to deploy via daemonic assault so there is a 1/3 chance he will not be coming in 1st turn. also the instinct is to castle him somewhere nice and safe on your edge of the board but then there are the pretty majpr problems of mishaps when trying o get into a small space like that. But if you only have one group ei plague bearers and joined tallyman, they all arrive on turn one. i believe that still on a 3456 they come in first turn and on a 12 they go into reserves i'd love to be wrong though Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230340 Share on other sites More sharing options...
Circus Nurgling Posted November 5, 2012 Share Posted November 5, 2012 I'm pretty sure the tally takes effect immediately. Unfortunately it does not. From the codex: At the start of each of your turns, consult the table below to determine the effect of the Tally of Pestilence. From the beginning of that turn, and as long as Epidemius is on the table, these cumulative bonuses effect all followers of Nurgle (friend and foe!). Ah, thank you. Always glad to be corrected. As long as it's not by Seahawk :). Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3230367 Share on other sites More sharing options...
dreyonar Posted November 7, 2012 Author Share Posted November 7, 2012 The psychic powers of nurgle are looking also good Plaque wind will do some damage Maybe take a sorcerer in yor army? Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3232157 Share on other sites More sharing options...
Kelanen Posted November 17, 2012 Share Posted November 17, 2012 Firstly, you can kill your own cultists/zombies on turn 1 by attacking your own quadgun/comms relay. Then Destroyer Hive, etc... Secondly, that shouldn't be necessary. With marked Oblits, Havocs, Blight Drones, and plasma toting Plagues you should be able to get 20 on turn one reasonably often. I get about 60/30/10 turn 1/2/other. Plague Hulk also work, and bikers and winged DP with Black Mace all reinforce your turn 2 shot. Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3240786 Share on other sites More sharing options...
Kelanen Posted November 17, 2012 Share Posted November 17, 2012 The only issue I can see with Plague Hulks and Blight Drones is that they do not have the "Mark of Nurgle" in their profile, so this may draw some debate. They don't require Mark of Nurgle. The rule says they are required to be "Followers of Nurgle". It then goes on to give as examples "any Daemon of Nurgle", and "any model with the "Mark of Nurgle". The use of 'ie:' makes it clear they are examples, not a definitive list. If that's not enough for you, then, the units in question aren't called Plague Drone or Blight Drone, nor Plague Hulk. Look at the actual entries in the ForgeWorld books, they are: Blight Drone of Nurgle (IAA p65) Plague Hulk of Nurgle (IAA p72) Now to be honest the unit names should be enough to satisfy the tally rule, but just for a bonus, they both have the Daemonic rule. Given that there is no unit in the game that is called 'Daemon of Nurgle' (and that wasn't keyworded attribute until last month, several years after that piece of text was written) they are as close as anything is. It's also been ruled that way in various 5th Tournaments, and I don't see any reason that's likely to change. Now Plague Zombies aren't so clearcut. Fluffwise, yeah they should count, and I'd rule they did under the 'Followers' clause, but if it's important to you then you should get a TO ruling before submitting an army list. I could definitely see a 50/50 split from TO's on it... Link to comment https://bolterandchainsword.com/topic/265043-get-the-tally-to-20/#findComment-3240805 Share on other sites More sharing options...
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