Master Of Malfeasance X Posted November 8, 2012 Share Posted November 8, 2012 So you can't move an artillery piece within the upper floors of ruins, as it is not infantry or jump infantry. That's a given. But why would you want to? I posit that, although you can't move a thunderfire cannon upward in ruins, you CAN deploy one in ruins and simply never move it. I don't care about the fluff, a techmarine who can fix the grav system on a land speeder or an afterburning turbofan in a handful of seconds under fire is certainly not going to balk at reinforcing some rickety ruins to support his favorite bullet ejaculator. Anyway, I argued this at length in my local gaming hole because the logic is with me, but I am curious what the community has to say before I rebuild my techmarine with a crane on his servo-harness. Captain Mallastyr: Brother Goris, can you put your artillery on that ruined building? Brother Goris: No, sir. That procedure was forgotten when Eldar invaded the Lachrymae Duce forge world. Captain Mallastyr: (puts Goris in a headlock) how about now? Link to comment Share on other sites More sharing options...
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