Pilgrim Of Magnus Posted November 20, 2012 Share Posted November 20, 2012 So since the new Chaos Codex came out I'v heard nothing of Cultists for Tzeentch except for people saying that they are not worth taking. However I have been running them for a while now with the 6++ and ... To be honest I disagree, I struggle to see how paying 1pt (!) per model, a grand total of 35 pts (!) For a fully maxed out squad, that will raise your chances of surviving any gunfire is a bad thing. From experience of this I can honestly say that In all my time of playing with them I have only had 1 set of rolls out of abut 20/25 that has not had at least one cultist saved every time? That's like 5/6 cultists if not more per game. I can't see the disadvantage? Link to comment Share on other sites More sharing options...
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