demio Posted December 16, 2012 Share Posted December 16, 2012 Ok so I have had 5 space hulk terminators sitting in my bits box for a good 12 months which I have really wanted to turn into a 1st company's command squad. Now due in part to a task given to me by the inner circle which has now prompted me to pull my finger out I want to get them done! My concern is and is the reason I have held off doing them is what If the new codex stops us from fielding them with an Apothacary and Standard bearer? For me the main 2 reasons to do the squad? What does everyone think? Should I suck it up and just do it? Do you think the new Codex will take this option away from us? Help! Lol. ;) Link to comment https://bolterandchainsword.com/topic/267872-command-squad-predicament/ Share on other sites More sharing options...
Brother Kovash Posted December 16, 2012 Share Posted December 16, 2012 Just go for it. Even if we lose them in the codex, you'll still have some sweet looking models. Link to comment https://bolterandchainsword.com/topic/267872-command-squad-predicament/#findComment-3262468 Share on other sites More sharing options...
Spaced Hulk Posted December 16, 2012 Share Posted December 16, 2012 I think it's really unlikely that we'd lose the option of a DW apothecary & standard bearer. They're what makes a command squad, well, a command squad ^_^ However, it's much more likely that the command squad (and deathwing in general) will get either new or altered weapon options. For example, it would be really annoying if you convert and paint an apothecary armed with a thunder hammer & storm shield, only to find that in the new codex a DW apothecary can only be armed with storm bolter & power fist. Or if the DW command squad gains the ability to take combi-weapons on every model, and you decide you really, really want a unit of terminatory-plasmery-goodness. With hopefully just a few weeks left before the new codex appears, I think I'd be tempted to wait just a little bit longer, just to ensure you don't regret it. Space Hulk termies aren't the easiest models to replace either. Link to comment https://bolterandchainsword.com/topic/267872-command-squad-predicament/#findComment-3262475 Share on other sites More sharing options...
Chaplain Haladriel Posted December 16, 2012 Share Posted December 16, 2012 I say go for it! The best thing you could do, even though its a pain in the backside, is magnetize the termies. I have found at the elbow joint works the best. If you dont want to cut up those Space Hulk models too much then skip bthe magnets, make em any way you want and IF the new dex precludes them (which I cant see happening at all) then just play them as a "this represents this" model. If your opponent isnt happy about it, you might wanna find a new opponent! Post some pics when your done though, whatever you decide! Link to comment https://bolterandchainsword.com/topic/267872-command-squad-predicament/#findComment-3262727 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.