Zynk Kaladin Posted December 23, 2012 Share Posted December 23, 2012 Imperial Guard gunlines are rough. I know this from loads of experience... but I still haven't had much luck against them. I just had another tough loss and I don't seem to learn anything from these failures. I play 2x10 RAS with a sanguinary priest as my bread and butter. I refuse to switch away from these guys because 'aint no one messes with my bread and butter. Therefore, I spend the entire game knowing for a fact that they will see the shelf of death. I spend the time to delicately spread them out in a box formation so that only 3 guys maximum can get hit by a large blast template and I run a librarian(or runepriest) to always get 5+ cover saves. Hell, I even have Mephiston and bikes there to soak up incoming shots... what happens? 1) Mephiston gets sniped by vendettas. A 5+ coversave saw him with 2 wounds left... he died doing nothing but be a bullet magnet later on in the game. 2) One RAS fails their leadership 1st turn and runs off the board. Granted this was just unlucky, but they still lost 6 guys before that. Their combat potential was neutered on turn 1 anyway. 3) My x2 Ravens failed to take down any of his vendettas with twin-linked multimeltas within 12"... unlucky for me again... hurricane bolters/assault cannons took out 15ish guardsmen. 4) Runepriest ally perils... unlucky 5) The other RAS gets whittled down and neutered by turn 3. 6) I was tabled by end of turn 4. I took out: 1) 2 chimeras worth of vets 2) 15 or so outflanking guardsmen and Al'rahim(outflanking special char) Yes, I was EXTREMELY unlucky with the dice. I'm always EXTREMELY unlucky and I accept that I will probably never have a decent game with dice. Murphy's Law is well accounted for when I play. However, I refuse to accept that I lost because of luck, but rather piss-poor generalship. Anyway, I think the effectiveness from guard comes from their ability to fire 50-60% of their weapons from turn 1, and almost 100% on turn 2 and above(mini-rant: and its just a point and click army!). They have loads upon loads of high strength weaponry which compound because of Lanchester's Square Law as the game drags on. I, on the other hand, have to make sweet love to cover, spread my forces out to counter battlecannons, and take casualties which degrades my combat effectiveness by the time I reach their lines. I need at least 2 units to take out a chimera's worth of vets (one to pop the chimera and another to kill the meaty bits inside) and he runs 3 or more. However, by the time I reach him, my army is severely limited. This leads me to my main points/questions: 1) I love my army/list. I love how it is a finesse army. I do not want "point and click" wins, but rather through my good judgement on the table top. I don't want to change my lists much. 2) Good judgement is hard to come by when their whole army can force dice upon you by turn 2. 3) I can't castle. I just can't so the burden to win is ALWAYS on me. 4) Any good examples on LoS blocking terrain? He always seems to be able to hit anyone and everyone no matter how I position my units. 5) How the absolute hell do you survive against a competitive IG gunline with an all comers list? It's back to BA boot camp for me! ;) EDIT: I just want to say I appreciate everyone's help in the past on this very same issue. I tried to apply what I've learned from my fellow BAs, but I still have yet to bear fruit against the IG gunline of doom... I'd appreciate some coaching again. Link to comment Share on other sites More sharing options...
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