Tiger9gamer Posted January 11, 2013 Share Posted January 11, 2013 so, We know most of the things for both squads thanks to leaks, and with the codex coming out tomorrow It's a perfect time to try and make up my mind over this. Both squads would be in a land raider crusader So, the Command squad I'm thinking of will be x3 TH/SS, x1 champion w/ halberd of Caliban, and either a plasma cannon, Apothecary or maybe the DW banner. with the leaked point cost it would be -255 for plasma cannon squad -270 for apothecary -285 for banner Or the DW knights which are 235pts. I like the idea of the "str 8 AP2 all the time" command squad, and would be perfect for a captain in terminator armor to ride with. which do you guys think would be better? Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/ Share on other sites More sharing options...
EPK Posted January 11, 2013 Share Posted January 11, 2013 From looking at the leaked images, you trade the PF for a narthecium on the Apothecary. It's an odd predicament as being an Apothecary, he is also listed as a character, yet he winds up with no melee weapon. You pretty much have to take the Champion too to accept challenges. Of course your HQ will probably be with this squad anyway to do that. I suppose you can just say you bought the TH/SS first, lol - so then when you upgrade to an Apothecary he has to drop his PF (per the rule) that he doesn't have anyway for a narthecium. Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280215 Share on other sites More sharing options...
Domicos Posted January 11, 2013 Share Posted January 11, 2013 Why only one of then, i think test a army with booth of then. The knights are really great as C&C unit to kill some hard units, they have the wall of shields and their redeption maces. The comand squad is better the old one and it worked great in all armys based in the DW. Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280219 Share on other sites More sharing options...
Isiah Posted January 11, 2013 Share Posted January 11, 2013 I'm gonna wait to see the Codex before I make this sort of decision. Both units have their merits, and I guess DW Knights will suit one kind of player's play style more than another's, and vice versa. To be honest it's a nice problem for the DW to have - after the sterility and lack of units in the 4th Ed book - isn't it ? :D. Cheers I Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280240 Share on other sites More sharing options...
Avon Rekaes Posted January 11, 2013 Share Posted January 11, 2013 I'll be rather upset if the Apothecary really can't keep his CC weapon. The one I converted for my November Oath had the squad's Chain Fist as well. Hopefully I'll be able to fenagle a Chain Fist on the Apothecary as an upgrade still... (Give termie a chain fist, then upgrade it to Apothecary, no power fist to lose?) Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280268 Share on other sites More sharing options...
Tiger9gamer Posted January 11, 2013 Author Share Posted January 11, 2013 I just assumed he had a power fist or something X-X yea, I might try both, but we will no more tomorrow at least. Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280273 Share on other sites More sharing options...
Kastor Krieg Posted January 11, 2013 Share Posted January 11, 2013 The Apoth loses PF to get Narthecium. Upgrade him this way though and he still has a SB. Upgrade with 30 pts LC/LC or TH/SS is impossible, because that's for Deathwing Terminators, he isn't one anymore. But "any model can replace his power fist with a chainfist for 5 pts", so the CF + Narthecium for 35 pts seems legit :P Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280287 Share on other sites More sharing options...
Kastor Krieg Posted January 11, 2013 Share Posted January 11, 2013 The Apoth loses PF to get Narthecium. Upgrade him this way though and he still has a SB. Upgrade with 30 pts LC/LC or TH/SS is impossible, because that's for Deathwing Terminators, he isn't one anymore. But "any model can replace his power fist with a chainfist for 5 pts", so the CF + Narthecium for 35 pts seems legit :P Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280289 Share on other sites More sharing options...
elphilo Posted January 11, 2013 Share Posted January 11, 2013 I'm personally probably going to run both. Mainly because I have a nice command squad already done But if I had to pick, without looking at the codex and only knowing about internet "confirmations." I would have to do the Knights. The look of cool and the S10 AP2 once per game rule is the one that would push me over the top. Though in all honesty, Isiah is right. It's only a little less than a day away till release, we should all probably sit tight and wait. Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280291 Share on other sites More sharing options...
AmCjkh Posted January 11, 2013 Share Posted January 11, 2013 I've seen the new dex and sadly the entry states "One Deathwing Terminator may be upgraded to a Deathwing Apothecary, replacing their power fist with a narthecium". If you have no power fist to replace this wording would imply you don't get the narthecium. It just seems to me that the intention is to lose the CC weapon . Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280302 Share on other sites More sharing options...
Master Sheol Posted January 11, 2013 Share Posted January 11, 2013 in the GK codex it's the same but palaldins apothecary loose his SB instead... it's a pity you cannot choose what you discard for the apotecary upgrade... Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280355 Share on other sites More sharing options...
Tiger9gamer Posted January 12, 2013 Author Share Posted January 12, 2013 Alright, now that I looked at the codex, it seems that the knights are very cheap compared to the squad I had up there. The bane of traitors is nasty to chaos, so I might pick those guys up just to fight chaos. Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280805 Share on other sites More sharing options...
facmanpob Posted January 12, 2013 Share Posted January 12, 2013 I'm not sold on the DW Command squad. They are good, especially the Champ with the Halberd, but paying 255 points for the squad with apothecary and Champion seems a lot when you lose a Power Fist with the Apothecary upgrade. This is especially true when you consider the "Fortress of Shields" special rule that the DW Knights get, which can give them (and a member of the inner circle in base contact) +1 T if they line up correctly on the table. I'm thinking Belial in TH/SS or LC config with the Knights is doable, as Toughness 5 is quite useful for him! Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280809 Share on other sites More sharing options...
Tiger9gamer Posted January 12, 2013 Author Share Posted January 12, 2013 Yea, but I'm thinking of getting rid of the Apoth and just take the Plasma cannon. Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280816 Share on other sites More sharing options...
facmanpob Posted January 12, 2013 Share Posted January 12, 2013 Previously, for me, the point of the command squad was the Feel No Pain from the Apothecary. Seems bit pointless without that though - I'd rather take some more troops :) Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280861 Share on other sites More sharing options...
Tiger9gamer Posted January 12, 2013 Author Share Posted January 12, 2013 Yea, I could just take A DW squad instead or the command squad. be about the same points, only lacking the champion (which would get an extra TH/SS) The knights are looking a lot better though. Compared to the command squad, they can put out a ridiculous amount of punch. might try them just for fun. Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280870 Share on other sites More sharing options...
katarn Posted January 12, 2013 Share Posted January 12, 2013 I'm I been stupid but where does it say hammer of wrath is only once per game. I have the digital copy and can't seem to find it Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280884 Share on other sites More sharing options...
WhatsHisName Posted January 12, 2013 Share Posted January 12, 2013 Anyone with the new DWK/DWC box yet? There are enough bitz to make either set. What additional parts would be needed to make both sets? Is it possible to go to one of the chop shop bitz sites and order 5 more legs and 5 more back plates from a terminator spru and put together the other 5? Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280896 Share on other sites More sharing options...
Tiger9gamer Posted January 12, 2013 Author Share Posted January 12, 2013 Hammer of wrath is all the time, smite is once per game. Okay, I thought about it, and decides to weigh the pro's and con's. DW command squad: ---pros -Can take Apothecary -Can take tons of options for mix/max -Has a champion w/ an awesome weapon for 5pts -Can take a banner -doesn't take up a slot -Can take ranged special weapons ---Cons -Apothecary is sucky in combat -the Banner is short range and expensive -Must take a relatively expensive captain/HQ to unlock. -Champion can dish out pain, but he doesn't have a good invuln save. -Everything can be (mostly) done with DW squad. -fixed at five guys DW Knights ---Pros -Toughness 5 when in base to base and are BS5 -hammer of wrath -mauls can subtract 1AP against traitors -All have SS for cheap. -great HQ escort -can take more than 5 -can take relic ---Cons -if one terminator dies, depending on positioning, The shield wall can be broken. -Mauls are ap4 when not fighting chaos or in smite mode -fixed weaponry Both things look good, and the knights do seem to have a lot of pros. anything I missed? Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280902 Share on other sites More sharing options...
cielaq Posted January 12, 2013 Share Posted January 12, 2013 Anyone with the new DWK/DWC box yet? There are enough bitz to make either set. What additional parts would be needed to make both sets? Is it possible to go to one of the chop shop bitz sites and order 5 more legs and 5 more back plates from a terminator spru and put together the other 5? Judging from the images on GW site, it should be doable. Plus, you can get some legs from DA Veterans box. I'm not sure on the shoulder pads, but again, veteran box have some, just in case. Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280907 Share on other sites More sharing options...
Brother Immolator Posted January 12, 2013 Share Posted January 12, 2013 Do both squads already, there are three elites slots to be filled The real question now is this: With the new rules for terminator armor and split fire, are we still going TH/SS or its time to dust off those stormbolters? Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280930 Share on other sites More sharing options...
Tamwulf Posted January 12, 2013 Share Posted January 12, 2013 Ya know, I'm really pumped for a Plasma Terminator squad, but given my track record with it, I think I'd only take it as the second heavy weapon in a 10 man DW squad. As for Knights or Command Squad... why not both? :) 6th is more of a shooting edition then close combat, and with all the options available for shooting, I just don't see a SS/TH squad being used all that much by Dark Angels. I have to caveat that statement with the fact that I don't have the codex yet. It's a tough squad, but lacks some mobility unless you give it a Land Raider. I have this vague thought forming in the back of my mind, and it's just not taking shape yet (probably not enough coffee!). Around here, I'm seeing less and less SS/TH squads. When they do come out, they get thrown into combats that just grind them out, and trap them in place until the end of the game. I dare say the time of SS/TH may be coming to an end... Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3280991 Share on other sites More sharing options...
Brother Amarel Posted January 12, 2013 Share Posted January 12, 2013 The Box Set is full of good stuff (including all 4 heavy weapon options). You do just need extra legs (and I think most of us have got extras on the DA upgrade sprue) and Termie back boxes to make an extra unit (with some limit on what you take). I don't think the DW Apoth is worth it, really - 30pts + the loss of the 25pt PF, that's not that far off adding the FnP banner, if you're not taking a different one. The plus side to the Apoth is that he's a character that can be sacrificed in a challenge, if needs be. Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3281029 Share on other sites More sharing options...
EPK Posted January 12, 2013 Share Posted January 12, 2013 They should have at least tossed him a power weapon in my opinion. Maybe I'll model one with a chain sword just for kicks as it feels odd he wouldn't have some form of CC weapon. Even you standard marine has a blade fluff wise (not that it gives you any bonus). Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3281035 Share on other sites More sharing options...
Brother Amarel Posted January 12, 2013 Share Posted January 12, 2013 They should have at least tossed him a power weapon in my opinion. Maybe I'll model one with a chain sword just for kicks as it feels odd he wouldn't have some form of CC weapon. Even you standard marine has a blade fluff wise (not that it gives you any bonus). The Narthecium does have a drill on the end ;). Link to comment https://bolterandchainsword.com/topic/269303-dw-knights-or-dw-command-squad/#findComment-3281040 Share on other sites More sharing options...
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