antacidbrn Posted January 14, 2013 Share Posted January 14, 2013 I was very happy to read the codex this weekend and see that Scouts are Troop Choices! That being said, I was shocked that there is no Land Speeder Storm as a transport? Either way, I plan to use these in my 6th edition lists. I am wondering if I should run these as an annoying Sniper Unit with Flakk missiles or as a surprising assault unit. Here are my thoughts... The Sniper Unit would hold objectives in the backfield and use ranged weapons to harrass. The ML can be used as Flakk for support against flyers. Seems like a cost effective *extra* to any list. The fun part is imagining the possibilities for Assault Scouts. I think most people will be worried about my Ravenwing and Deathwing units (and rightly so). If I take a DarkShroud and a 5-10 man unit of scouts, I think I might be able to surprise some people. The special rules "Infiltrate", "Scouts", and "Move through Cover" are combined with the "Icon of Caliban" and the "Stealth" for what seems to be a really special, and cheap combo. I am leaning towards shotguns, with te mobile Assault 2 stat line and 12 in range; I can get at least 10 shots on the move. I can always add a PF Sargeant and a Heavy Bolter too. Is this great enough, or would it be better to roll with Combat knife and bolt pistols for this unit? Link to comment Share on other sites More sharing options...
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