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So the Chaplin


Drahazar

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I like the chaplain more than the libby, because I don't have to risk perils when I want Re-rolling to hit, and in a unit like that, I want him to have more than 2 wounds

 

also, if your thinking of making him a Close combat warrior, I suggest giving him the Mace of redemption in place of his storm bolter. 5 AP3 Attacks on the charge with re-rolling can really help it's damage output against regular marines, and he can take a few hits when he is in base to base with a buddy. all for around 170pts!

 

 

 

(smite is the s+6 AP2 attack thing)

Smite is one of the perks you're paying for with Deathwing Knights. Against Chaos Space Marines it turns into an Strength+6 AP1 hit. A chaplain with this unit is fluffy and brutal. Also if you kit them out with the Mace of Redemption you'll be hearing even more screams of pain!

Honestly with a Knight unit I wouldn't go over 7 since the maximum capacity of a Land Raider Crusader is 16. It allows you to throw in 1 extra character in the vehicle (terminators count as 2 models in transports except for the Caestus Assault Ram which allows a flat 10). Personally I will probably do 6. That way I can throw in Belial and either a Terminator Chaplain or Librarian and put them in a LRC. The reason I saw this is because I like to have the option to assault out of a transport since DWA doesn't allow you to assault on the deepstrike (correct me if I'm wrong here)

take a Mace of Redemption as well. Unless your deepstriking you do not need to take Termi armour, either. And, you should never deepstrike DWK unless you have too many for the LRC.

 

But, yea, go for it! Maybe take Ezekiel for the WS6 for the whole unit as another buff?

I've had a few games with them at full 10 man units. The first game my opponent ran away from them, and since they didn't have a transport I couldn't really catch up. And the second game my opponent threw pretty much half his army at them. They lasted till turn 4. Even though they were wiped to the man they did hold up almost 1k of points. So I think 10 might actually be overkill. I would have to agree with Weber. 7 sounds about right to me.

As to Deep Striking or LRC, if you have the points I say go with the LRC. If you don't put Belial in there with TH/SS and Deep Strike them. And while the Chaplain is a good CC character. I just feel the Librarian is more versatile. For 10 points less than an Interrogator-Chaplain in TDA you can get a lvl 2 Librarian in TDA. So you can auto get Prescience for re-rolls to hit and then an extra power. And some of these powers are really insane. And the other bonus to a Librarian? You can model whatever type of force weapon you want! You want more AP2 in that DWK squad? Get the Axe. If you want a unit of all S6 dudes, use a mace. And on top of that you can still equip him with the Mace of Redemption. So model him with a force axe and a mace and then BAM, even more utility. The only downside here is that the Librarian will have a 5++ while the Interrogator-Chaplain will have a 4++.

It's a shame that I feel this way towards the Librarian. What initially sucked me into the DA, other than the Deathwing, was how awesome the Chaplains are to the chapter. I wish I could just sit here and say, yeah the Chaplain, in my eyes, is a better choice than the Librarian. But I don't feel that way sad.png

Eh, still I like like the chaplain more than the libby. I have incredibly bad luck with the libby (2 games I played with him, he periled himself :/ first game ever he died in the first turn and gave up first blood.) so hatred is pretty useful for me when attacking. Also, I think the 3 attack, 4++, 3w model could be better for the role he plays in the DWK squad. if he is going to be stuffed in an LRC, I don't want to waste my librarian's powers for that many turns it takes to get up there.

Like I said, the Chaplain is more CC oriented than the Librarian, that I agree with. I just feel the Librarian can be more versatile. Especially a lvl2 one. That way he can cast prescience and make his attacks with his force weapon count as instant death, and with the FAQ on FnP and Instant death weapons, that becomes really valuable to those tough to kill units.

 

In the end though, it is personal preference. And that's mine :P

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