Drahazar Posted February 4, 2013 Share Posted February 4, 2013 Was thinking of getting a interrogator Chaplin in termie armour and put him in the deathwing knights unit is it worth it? I think the unit would be even more Killy with him in it. Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/ Share on other sites More sharing options...
AngelVeto Posted February 4, 2013 Share Posted February 4, 2013 If you're activating smite when you go on the charge, everything you're fighting will die. I can see it. ReRolling to hit is an awesome ability. I used to use a chaplain and belial whenever I wanted my hammernators to be a super Killy Death Star. Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3298696 Share on other sites More sharing options...
elphilo Posted February 4, 2013 Share Posted February 4, 2013 Or you know, a Divination Librarian with Prescience. Though if you want a more attacky character, the Chaplain is the way to go. Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3298700 Share on other sites More sharing options...
Shenloanne Posted February 4, 2013 Share Posted February 4, 2013 When you mention activating smite, what's this? Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3298722 Share on other sites More sharing options...
Tiger9gamer Posted February 4, 2013 Share Posted February 4, 2013 I like the chaplain more than the libby, because I don't have to risk perils when I want Re-rolling to hit, and in a unit like that, I want him to have more than 2 wounds also, if your thinking of making him a Close combat warrior, I suggest giving him the Mace of redemption in place of his storm bolter. 5 AP3 Attacks on the charge with re-rolling can really help it's damage output against regular marines, and he can take a few hits when he is in base to base with a buddy. all for around 170pts! (smite is the s+6 AP2 attack thing) Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3298723 Share on other sites More sharing options...
TheForgottenAngel Posted February 4, 2013 Share Posted February 4, 2013 Smite is one of the perks you're paying for with Deathwing Knights. Against Chaos Space Marines it turns into an Strength+6 AP1 hit. A chaplain with this unit is fluffy and brutal. Also if you kit them out with the Mace of Redemption you'll be hearing even more screams of pain! Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3298725 Share on other sites More sharing options...
Drahazar Posted February 4, 2013 Author Share Posted February 4, 2013 Yeah that was the weapon I was thinking of now ten man knight unit or five? Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3298743 Share on other sites More sharing options...
Tiger9gamer Posted February 4, 2013 Share Posted February 4, 2013 as i said before, go dual maces with this guy. +1A might be worth it in this case! Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3298753 Share on other sites More sharing options...
Drahazar Posted February 4, 2013 Author Share Posted February 4, 2013 What size should I make the unit I was thinking 10 just to make it super hard to get rid of them through volume of fire and with shield lock t5 for them an Chaplin is pretty solid Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3298757 Share on other sites More sharing options...
TheForgottenAngel Posted February 4, 2013 Share Posted February 4, 2013 Honestly with a Knight unit I wouldn't go over 7 since the maximum capacity of a Land Raider Crusader is 16. It allows you to throw in 1 extra character in the vehicle (terminators count as 2 models in transports except for the Caestus Assault Ram which allows a flat 10). Personally I will probably do 6. That way I can throw in Belial and either a Terminator Chaplain or Librarian and put them in a LRC. The reason I saw this is because I like to have the option to assault out of a transport since DWA doesn't allow you to assault on the deepstrike (correct me if I'm wrong here) Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3298768 Share on other sites More sharing options...
tomsev Posted February 5, 2013 Share Posted February 5, 2013 im looking to put one in my army to join either a 10 man termie squad or my close combat directed command squad and land raider crusader and im planning to build an interogator chaplain with termie armour, lions roar and mace of redemption... Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3298907 Share on other sites More sharing options...
Brother-Sergeant Bohemond Posted February 5, 2013 Share Posted February 5, 2013 take a Mace of Redemption as well. Unless your deepstriking you do not need to take Termi armour, either. And, you should never deepstrike DWK unless you have too many for the LRC. But, yea, go for it! Maybe take Ezekiel for the WS6 for the whole unit as another buff? Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3299024 Share on other sites More sharing options...
Drahazar Posted February 5, 2013 Author Share Posted February 5, 2013 was thinking of deepstrinking them being they would be a unit of 10 with chaplin. maybe belial and a ten man unit of termies first turn then the knights second turn with chaplin an dhave tac squads and devestators for support. Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3299193 Share on other sites More sharing options...
elphilo Posted February 5, 2013 Share Posted February 5, 2013 I've had a few games with them at full 10 man units. The first game my opponent ran away from them, and since they didn't have a transport I couldn't really catch up. And the second game my opponent threw pretty much half his army at them. They lasted till turn 4. Even though they were wiped to the man they did hold up almost 1k of points. So I think 10 might actually be overkill. I would have to agree with Weber. 7 sounds about right to me. As to Deep Striking or LRC, if you have the points I say go with the LRC. If you don't put Belial in there with TH/SS and Deep Strike them. And while the Chaplain is a good CC character. I just feel the Librarian is more versatile. For 10 points less than an Interrogator-Chaplain in TDA you can get a lvl 2 Librarian in TDA. So you can auto get Prescience for re-rolls to hit and then an extra power. And some of these powers are really insane. And the other bonus to a Librarian? You can model whatever type of force weapon you want! You want more AP2 in that DWK squad? Get the Axe. If you want a unit of all S6 dudes, use a mace. And on top of that you can still equip him with the Mace of Redemption. So model him with a force axe and a mace and then BAM, even more utility. The only downside here is that the Librarian will have a 5++ while the Interrogator-Chaplain will have a 4++. It's a shame that I feel this way towards the Librarian. What initially sucked me into the DA, other than the Deathwing, was how awesome the Chaplains are to the chapter. I wish I could just sit here and say, yeah the Chaplain, in my eyes, is a better choice than the Librarian. But I don't feel that way Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3299272 Share on other sites More sharing options...
Tiger9gamer Posted February 5, 2013 Share Posted February 5, 2013 Eh, still I like like the chaplain more than the libby. I have incredibly bad luck with the libby (2 games I played with him, he periled himself :/ first game ever he died in the first turn and gave up first blood.) so hatred is pretty useful for me when attacking. Also, I think the 3 attack, 4++, 3w model could be better for the role he plays in the DWK squad. if he is going to be stuffed in an LRC, I don't want to waste my librarian's powers for that many turns it takes to get up there. Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3299290 Share on other sites More sharing options...
elphilo Posted February 5, 2013 Share Posted February 5, 2013 Like I said, the Chaplain is more CC oriented than the Librarian, that I agree with. I just feel the Librarian can be more versatile. Especially a lvl2 one. That way he can cast prescience and make his attacks with his force weapon count as instant death, and with the FAQ on FnP and Instant death weapons, that becomes really valuable to those tough to kill units. In the end though, it is personal preference. And that's mine :P Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3299292 Share on other sites More sharing options...
captain sox Posted February 5, 2013 Share Posted February 5, 2013 What would dis chaplain with Crozius and Mace of Redemption looke like? Anyone got pics? Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3299330 Share on other sites More sharing options...
Tiger9gamer Posted February 5, 2013 Share Posted February 5, 2013 In the process of buying one, but I will post once I have it! Link to comment https://bolterandchainsword.com/topic/270822-so-the-chaplin/#findComment-3299336 Share on other sites More sharing options...
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